NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Occultism: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 "Why don't we just run through? We don't need to just keep standing here if we can't disperse the haunt." Treble asks.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble tries once more to sever the connection to the amulet. Occultism: 1d20 + 5 - 1 + 1 ⇒ (6) + 5 - 1 + 1 = 11
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble begins humming various tones, trying to find one that will interfere with the magic on the amulet he is carrying. Occultism: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
While Eddie ferments a drink for Selena, Treble tries to compose himself to sing a soothing song to Martin. Flat DC 6: 1d20 ⇒ 11
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
what kind of damage are you doing, Lioness? Flat DC 6: 1d20 ⇒ 4
Trebles voice wavers as the creature lumbers up to him, but he tries again before dashing away from it. Flat DC 6: 1d20 ⇒ 9
Stride away from the creature
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Flat DC 6: 1d20 ⇒ 7
Treble tries to keep his allies' spirits up, then draws his bow and fires at the undead creature. Shortbow vs Red: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Oh! Eddie! Watch out for the aura." Treble warns as he Steps away from the leshy. DC 6 Flat: 1d20 ⇒ 5
His words fail him as he tries to inspire his allies. DC 6 Flat: 1d20 ⇒ 10
But he recovers his wits and says, "All is not lost, together we will prevail!"
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble steps back so as not to Stupefy Lioness, then he encourages his allies to prove their heroism, and protects himself. Flat DC 6: 1d20 ⇒ 8
Flat DC 6: 1d20 ⇒ 15
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Don't forget to add your bonuses for inspire courage, guys. +1 status to all attack and damage rolls, including spells
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Ohhh, I'm feeling woozy. I'm not going to be much help like this, but I'll do my best." Treble keeps his distance from the others as they start making their way out.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble eyes the necklace suspiciously. "A little tacky don't you think?" He approaches cautiously and picks up the box.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Treble is my name, I dabble in a bit of everything." the gnome gives their hat a flourish, "What do you do in the Vigilant Seal, again? Stand guard over the fish?"
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16 1 damage
Treble chokes a bit on the smoke surrounding the creature. "The flames of knowledge burn brighter than any foe!" he calls out. ◆ Inspire Courage +1 status bonus to attack and damage
Shortbow vs Yellow: 1d20 + 7 + 1 - 1 ⇒ (10) + 7 + 1 - 1 = 17
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble takes a look through the books and scrolls searching for anything spooky. Occultism: 1d20 + 5 ⇒ (1) + 5 = 6
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Graeyson wrote: Just so I get the action economy correctly if I change what I am doing, if I move to try to disable the trap, that is one action to get there, one to pull out thieves tools and a 3rd to attempt to disarm? If you are wearing your thieves' tools, you don't need to spend a separate action to retrieve them. You can do so as part of the action that requires them. The Disable Device activity takes two actions.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble moves closer, but stays out of the dangerous room. Seeing the state Graeyson is in, he calls out, "It may be best to turn around now, we may not be a match for this." His words soothe the sting of the acid on Graeyson.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
After some time singing hymns and eating fruits, we patch Martin up to full strength. "There is more to explore, everyone! Let's see what lies beyond this chamber."
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble takes some time to Refocus while Martin's wounds are taken care of. He spends the time looking through his reference book of inspiring quotes. If we take 20 minutes instead of 10, Treble can heal Martin 8 hp
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
I find alchemical bombs very handy on a ranger. Bottled lightning makes a target flat-footed, for instance. And once you have a few levels of experience, they are relatively inexpensive.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Graeyson wrote: are there bardic focus spells that inspire competence, I think that is what the PF1E used to call it, to help out skill rolls? There is an inspire competence feat for bards, but it is for those with the Maestro muse only.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Did Lioness's attack hit Red this round?
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble continues encouraging his allies to excel, "Keep at it! We can do this together!" Then he fires his bow at Red. Attack v Red (frightened): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
◆Sustain Healing ◆ Inspire Courage ◆Strike Inspire Courage: All allies gain +1 status to attack and damage rolls
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Selena Albina wrote: (Is it correct that since both Inspire Courage and Blood Magic gives +1 status bonus, they do not stack?) They do stack. Elemental blood magic is additional damage, not a status bonus to damage. (The bonus to Intimidation is a status bonus)
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Work together! We can do this!" Treble encourages the party, humming the hymn that is keeping Graeyson going. Then he fires his shortbow at one of the creatures. Shortbow vs Pink: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Everyone: +1 status bonus on attack and damage rolls;
◆ Inspire Courage
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble sees Graeyson take a big hit from a shortsword. He hurries back away from the creatures, "Stay alive! Stay alive! May wonders never cease." ◆ Stride
Graeyson has fast healing 2 while Treble sustains the hymn, and gains 2 temporary hp
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Huzzah!" Treble claps as Graeyson disables the trap. "Let us take a closer look at this room before exploring more" Treble moves in to examine the niches and lavender light. "I'm not hopeful, this place seems really old, but you can never tell where a treasure might be hidden."
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
"Treble Cleftonne" the gnome says with a short bow, "Adventurer extraordinaire!" "Point us to the ruins to be explored and we shall venture forth."
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble continues his words of encouragement. "We've got her on the ropes!" don't forget your +1 on attack and damage rolls Then he tries to daze the hobgoblin. DC 18 basic Will save vs 5 damage ◆ inspire courage
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble steps forward and calls in Common, "We have you outnumbered! Throw down your arms!" Demoralize: 1d20 + 8 ⇒ (11) + 8 = 19 "Remember your training! We will overcome." Step, Demoralize, inspire courage all allies +1 atk/ +1 dmg
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
A summoner and their eidolon share one pool of hit points. When you damage one, both get hurt. I’m glad that Mavenee is still up. I was very concerned about our survival after that attack.
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble sees Martin fall as Mavenee gets struck by two sickening hits. ”It is only a setback Pathfinders. Work together and we will prevail!” Soothe healing: 1d10 + 4 ⇒ (1) + 4 = 5 Cast Soothe on Martin, and Inspire Courage
NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Treble summons a lute and plays some light traveling music as the party makes its way through the swamp. Performance: 1d20 + 8 ⇒ (7) + 8 = 15 As he walks, he also tries to engage Kazuuk in discussion about the technology the enclave uses and ask how they construct homes in the swampy environment. Engineering Lore: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
|
