Bard

Treble Cleftonne's page

58 posts. Organized Play character for KingOfAnything.


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Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

”Selena walked right up to it to deface the wall. My guess is that it will only react to the amulet. The rest of you are free to get to safety.”

Occultism: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Occultism: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13

"Why don't we just run through? We don't need to just keep standing here if we can't disperse the haunt." Treble asks.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble tries once more to sever the connection to the amulet.

Occultism: 1d20 + 5 - 1 + 1 ⇒ (6) + 5 - 1 + 1 = 11

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble begins humming various tones, trying to find one that will interfere with the magic on the amulet he is carrying.

Occultism: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Occultism,hero point: 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

wounded goes away after 10 minutes at full health

Treble sings a healing song for Graeyson, too

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

While Eddie ferments a drink for Selena, Treble tries to compose himself to sing a soothing song to Martin.

Flat DC 6: 1d20 ⇒ 11
Casts a Spell healing hymn
Martin heals 8 hp

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

what kind of damage are you doing, Lioness?

Flat DC 6: 1d20 ⇒ 4
failed, try again

Trebles voice wavers as the creature lumbers up to him, but he tries again before dashing away from it.

Flat DC 6: 1d20 ⇒ 9
Cast a Spell inspire courage

Stride away from the creature

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Flat DC 6: 1d20 ⇒ 7
Cast a Spell inspire courage

Treble tries to keep his allies' spirits up, then draws his bow and fires at the undead creature.

Shortbow vs Red: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
piercing: 1d6 + 1 ⇒ (3) + 1 = 4
deadly: 1d10 ⇒ 7

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Oh! Eddie! Watch out for the aura." Treble warns as he Steps away from the leshy.

DC 6 Flat: 1d20 ⇒ 5
Cast a Spell failed

His words fail him as he tries to inspire his allies.

DC 6 Flat: 1d20 ⇒ 10
Cast a Spell inspire courage

But he recovers his wits and says, "All is not lost, together we will prevail!"

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble steps back so as not to Stupefy Lioness, then he encourages his allies to prove their heroism, and protects himself.

Flat DC 6: 1d20 ⇒ 8
Cast a Spell inspire courage

Flat DC 6: 1d20 ⇒ 15
Cast a Spell shield

Horizon Hunters

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NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Don't forget to add your bonuses for inspire courage, guys. +1 status to all attack and damage rolls, including spells

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble encourages his allies to prove their heroism.

Flat DC 6: 1d20 ⇒ 18
Cast a Spell inspire courage

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Performance to Earn Income: 1d20 + 8 ⇒ (15) + 8 = 23

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Ohhh, I'm feeling woozy. I'm not going to be much help like this, but I'll do my best." Treble keeps his distance from the others as they start making their way out.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble eyes the necklace suspiciously. "A little tacky don't you think?"

He approaches cautiously and picks up the box.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"What do you have for us to do, sir?" Treble asks.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Treble is my name, I dabble in a bit of everything." the gnome gives their hat a flourish, "What do you do in the Vigilant Seal, again? Stand guard over the fish?"

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Ohh! It's getting hot in here. Let's take off and report back."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble draws his bow.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16 1 damage
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 sickened 1

Treble chokes a bit on the smoke surrounding the creature. "The flames of knowledge burn brighter than any foe!" he calls out.

Inspire Courage +1 status bonus to attack and damage
Strike
Cast a Spell shield

Shortbow vs Yellow: 1d20 + 7 + 1 - 1 ⇒ (10) + 7 + 1 - 1 = 17
piercing: 1d6 + 1 ⇒ (1) + 1 = 2

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble takes a look through the books and scrolls searching for anything spooky.

Occultism:
1d20 + 5 ⇒ (1) + 5 = 6

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"The pursuit of knowledge is a noble one."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Gorm is always good for a tale or two. Let's go see what he has for us to do." Treble suggests.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Graeyson wrote:
Just so I get the action economy correctly if I change what I am doing, if I move to try to disable the trap, that is one action to get there, one to pull out thieves tools and a 3rd to attempt to disarm?

If you are wearing your thieves' tools, you don't need to spend a separate action to retrieve them. You can do so as part of the action that requires them. The Disable Device activity takes two actions.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble moves closer, but stays out of the dangerous room. Seeing the state Graeyson is in, he calls out, "It may be best to turn around now, we may not be a match for this."

His words soothe the sting of the acid on Graeyson.
Soothe healing: 1d10 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

After some time singing hymns and eating fruits, we patch Martin up to full strength.

"There is more to explore, everyone! Let's see what lies beyond this chamber."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble takes some time to Refocus while Martin's wounds are taken care of. He spends the time looking through his reference book of inspiring quotes.

If we take 20 minutes instead of 10, Treble can heal Martin 8 hp

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

I find alchemical bombs very handy on a ranger. Bottled lightning makes a target flat-footed, for instance. And once you have a few levels of experience, they are relatively inexpensive.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Graeyson wrote:
are there bardic focus spells that inspire competence, I think that is what the PF1E used to call it, to help out skill rolls?

There is an inspire competence feat for bards, but it is for those with the Maestro muse only.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Did Lioness's attack hit Red this round?

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble continues encouraging his allies to excel, "Keep at it! We can do this together!"

Then he fires his bow at Red.

Attack v Red (frightened): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

◆Sustain Healing ◆ Inspire Courage ◆Strike

Inspire Courage: All allies gain +1 status to attack and damage rolls

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)
Selena Albina wrote:
(Is it correct that since both Inspire Courage and Blood Magic gives +1 status bonus, they do not stack?)

They do stack. Elemental blood magic is additional damage, not a status bonus to damage. (The bonus to Intimidation is a status bonus)

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Work together! We can do this!" Treble encourages the party, humming the hymn that is keeping Graeyson going. Then he fires his shortbow at one of the creatures.

Shortbow vs Pink: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2

Everyone: +1 status bonus on attack and damage rolls;
Graeyson gains 2 temp hp

Inspire Courage
Sustain hymn of healing
Strike

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Graeyson should be at 8 hp. Temporary hp is lost first.

It’s okay. We don’t like them back

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble sees Graeyson take a big hit from a shortsword. He hurries back away from the creatures, "Stay alive! Stay alive! May wonders never cease."

◆ Stride
◆◆ Hymn of Healing

Graeyson has fast healing 2 while Treble sustains the hymn, and gains 2 temporary hp

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Huzzah!" Treble claps as Graeyson disables the trap. "Let us take a closer look at this room before exploring more"

Treble moves in to examine the niches and lavender light. "I'm not hopeful, this place seems really old, but you can never tell where a treasure might be hidden."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"What a curious room" Treble remarks, "If you can't tell what it is, probably best to just jump over it."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Treble Cleftonne" the gnome says with a short bow, "Adventurer extraordinaire!"

"Point us to the ruins to be explored and we shall venture forth."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Calisro always tells the best stories. Let's see what she has for us!"

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"A couple hobgoblins had taken up residence in the ruins, it seems. We had to dispatch them to rescue Igix."

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble continues his words of encouragement. "We've got her on the ropes!"

don't forget your +1 on attack and damage rolls

Then he tries to daze the hobgoblin. DC 18 basic Will save vs 5 damage

inspire courage
◆◆ Cast a Spell daze

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble steps forward and calls in Common, "We have you outnumbered! Throw down your arms!"

Demoralize: 1d20 + 8 ⇒ (11) + 8 = 19

"Remember your training! We will overcome."

Step, Demoralize, inspire courage all allies +1 atk/ +1 dmg

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

A summoner and their eidolon share one pool of hit points. When you damage one, both get hurt.

I’m glad that Mavenee is still up. I was very concerned about our survival after that attack.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble sees Martin fall as Mavenee gets struck by two sickening hits.

”It is only a setback Pathfinders. Work together and we will prevail!”

Soothe healing: 1d10 + 4 ⇒ (1) + 4 = 5

Cast Soothe on Martin, and Inspire Courage

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

GM, are you still with us?

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

”What do you see in there?”

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Hello?" Treble calls, "Is anyone in there?"

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

"Ears up, eyes alert!" Treble calls.

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

”Be on the lookout for the missing scout. Who knows what has been living in these ruins.”

Horizon Hunters

NG Gnome Bard 2 | hp: 26/26 | AC 19 | F: +5 R: +7 W: +6 | Perc. +6 (E) | Spells 1st: 3/3 | focus: 1/1 | hero: 2/3 | exploration: Scout | Speed: 25 | Active Conditions: stupefied 1 (amulet)

Treble summons a lute and plays some light traveling music as the party makes its way through the swamp.

Performance: 1d20 + 8 ⇒ (7) + 8 = 15

As he walks, he also tries to engage Kazuuk in discussion about the technology the enclave uses and ask how they construct homes in the swampy environment.

Engineering Lore: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

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