Traskus's page

Pathfinder Rulebook Subscriber. Organized Play Member. 75 posts (456 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 2 aliases.



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Pathfinder Rulebook Subscriber

Alright, so as I said in subject, I am a player that wants to see the story of WotR through to the end and am looking for a group and, equally important, gm who share the same zeal. Prefer PbP but if times and schedules can be worked out I'll do roll20 or discord etc.

Full disclosure I've had several false starts in this campaign as both player and gm but each time I've tried things have fallen apart before getting into the meat of the story. With that said I will avoid using any previous knowledge or experience for an advantage.

With that said, I'd be more than happy to help out q prospective gm in any way that I can, even purchasing the pdfs of the books if needed.

Silver Crusade

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Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Arianna glanced over at the dwarf who walked up alongside her and nodded her head a few degrees to show she understood and appreciated his words.

"Thank you." She whispered back to Uldir. "I fell in with a bad crowd when I was only a couple years older than those children, but I have tried to live a more honest lifestyle ever since I was rescued by a miracle sent by Desna." She continued in the same whispered tone.

Silver Crusade

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Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|
WormysQueue wrote:
"Hah, see, I knew it, thief! A thief you are, and now you have revealed youself as such...

Arianna's ears burned as the words echoed in her mind and she turned back towards Gwerm feeling her hand instinctively tightening its grip around the hilt of her rapier but she had to take a moment to calm herself.

It wasn't aimed at you. The logical side told the irrational side who could hear others saying that about herself. Well that and the worse things that usually came with when she dealt with people who knew more about her than this group seemed to. Being in a group like this is a blessing, just go along and get out of here. Don't make them think too hard about you. Again the logical side of her mind spoke through and she felt the grip on her rapier loosen once again.

She bit down on her tongue turning back towards the door attempting to appear as if she were waiting on the others to get ready and not bothered by the comments being thrown back and forth.

Silver Crusade

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Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Leave it to the rogue to see the valuables. Also Iolaire, Ari still hasn't dropped her name:P

"Yeah doesn't look that good..but there is something up there. Anyone care to give me a hand up and I'll try and take a look."

1/5

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Pathfinder Rulebook Subscriber
Sin of Asmodeus wrote:
Inquistor broke the don't be a dick rule. He basically pvp'd. I'd have had his god rebuke his powers and require an atonement.

We are talking about the same class right?

Advanced Player's Guide wrote:

Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.

Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.

And as DesolateHarmony pointed out, necromancers are considered to be the enemy of the church of Pharasma. It would be similar to him casting a spell in the presence of a follower of Sarenrae or Iomedae. They are playing their character's alignment to the best of their ability within the confines of Society rules.

This is an issue that should be resolved out of character before the scenario begins. Someone or both has to give otherwise you will hit this barrier each time.


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Pathfinder Rulebook Subscriber
DungeonmasterCal wrote:
Traskus wrote:

Questions for the curious:

Question #1:
The Present does not interest me,
only of the past I write.
Stony words they claw in me,
I fill the young with fright
Look at me and feel sad,
Then slowly turn your head
Well meet again when times are bad
I'll crown you when you're dead.

** spoiler omitted **

Question #2:
The commonest of soldiers found where rival armies meet;
He'll charge or hold the line, and never will retreat.

** spoiler omitted **

Question
...

I just stole these (runs away, laughing maniacally)

Totally fine! I stole them first from the interwebs! :P


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Pathfinder Rulebook Subscriber

Okay, I just got the urge to share the story below because it was just so funny to the group and because I was wondering who else might have such similar stories.

Alright a little background, I'm running a home-brew game based loosely on an old video game with my usual group of players. They are in the middle of a dungeon trying to stop the bad guy from creating an army of undead.

Just to change from the hack-and-slash mode the game has gone I decided to mix things up a little bit and throw a puzzle or two in there. In my preparation I decided to create a Sphinx construct in the dungeon to play a game of riddles with the players or to provide a fight if they failed the questions.

Okay so the group comes down upon the Sphinx room and see the statue guarding one of the exits from the room. Detecting magic and with successful spellcraft and Knowledge checks they can guess it is a construct and will activate upon approach. At this point the group consisted of a Witch, a Cleric, a Barbarian, and a Rogue (the Paladin and Wizard were absent). I gave them a minute to discuss outside of the room and the conversation between the Cleric and Witch went something like this.

Cleric: Witch you have Intelligence, I have Wisdom, we both have Charisma we should be able to think our way out of this problem.

Witch and Cleric: Barbarian do not speak!

With that done they approach the Sphinx which activates and informs them they need to answer 5 (1d6+1) riddles to pass and if they answered incorrectly they would be kitty chow.

Questions for the curious:

Question #1:
The Present does not interest me,
only of the past I write.
Stony words they claw in me,
I fill the young with fright
Look at me and feel sad,
Then slowly turn your head
Well meet again when times are bad
I'll crown you when you're dead.

Spoiler:
Tombstone

Question #2:
The commonest of soldiers found where rival armies meet;
He'll charge or hold the line, and never will retreat.

Spoiler:
A Pawn

Question #3:
I have a beak at front
I have feather on end
I kill without peck
I fly without wings
But alone or in a group, I kill strong men.

Spoiler:
An arrow

Question #4: (Because I had to)
Here I stand in a corner
Many maidens have worked my shaft
In and Out until the sweat
Until I give forth white cream
What am I?

Spoiler:
A butter churn

Okay at this point they struggled on the 2nd one and got the others pretty quickly but they had managed to get every question right without having to roll any checks. So, as a reward I'm thinking I will make the last one easy. And only one riddle stands out to me as an easy Sphinx question so I ask it.

Question #5
What walks on four legs in the morning, two legs in the afternoon and three legs in the evening?

Before anyone else could answer the person playing the Barbarian jumps up and says excitedly. "I know this one." And before anyone could say anything to stop him he proceeds to give this answer:

Barbarian: The old man with the walker has for legs because of the walker, the middle-aged man is walking on two feet..

At this point both the cleric and witch are rolling initiative and face-palming while I am laughing hysterically because of just the reactions around the table. It would have been bad enough if the shenanigans ended here but it gets worse.

So Sphinx gets initiative in the first round and pounces the Barbarian. The cleric seeing the hallway the Sphinx had been guarding was now exposed decides to use his Mythic ability and sprint down the hallway 50ft..setting off 5 traps (2 poisoned bolts each trap) as he did so failing his save and taking 3 points of CON damage. He calls back to the group informing them about the trap (which had a reset).

Witch runs up and grabs a hold of the rogue and Barbarian and casts Dimension door down the hallway. Sphinx attacks again and but the group manages to get to a 5 foot hallway even though the Witch is still within the Sphinx's reach. The witch decides to attempt to Acrobatics down the hallway trying to travel the 25 feet of trapped space without triggering the traps. Fails and subsequently gets plucked with a bunch of bolts and being a witch fails her fortitude save vs Poison and starts losing CON (my evil GM dice kept rolling 5/6 on d3s). Needless to say the witch goes down quickly but being nice I give the player a Breath of Life which restores the lost health and saves the character albeit at a 1 CON.

Okay so that is my story anyone else have a similar one of where one small misstep starts to snowball out of control like that?

1/5

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Pathfinder Rulebook Subscriber

Personally I enjoyed the Glass River Rescue. You are tasked by the society to rescue a couple of ambassadors from an inn controlled by Razmirian Priesthood.

1/5

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Pathfinder Rulebook Subscriber

I think this is one of the bigger problems with PFS play overall. It is very difficult (neigh on impossible in some circumstances) to play a good-aligned character or a character with a sense of morality because of the prevalence of murder-hobos within PFS. It is made even more difficult when trying to play someone whose class features are bound to a certain code of conduct (i.e. Clerics and Paladins) and party members are constantly trying to subvert your character.

An example I have is my Cleric of Sarenrae I played up to nearly level 3. But then I ran in a scenario where our party was attacked while on an investigation to find this woman. We managed to force him to surrender and the inquisitor/gunslinger then proceeded to attempt to torture and maim the attacker in front of my Cleric who objected. Later on in the session they inquisitor pulled away from the combat to conduct the same activity on a fallen foe while my Cleric and half the party were still engaged with another enemy.

Playing a good aligned character (at least in my experience with PFS) is akin to Joanna in The Gamers 2, where it is very difficult to fuse the ideals of the character with the actions of fellow party members. I don't have a solution for this, but banning a class that can and should display (in character) the best ideals of the Pathfinder Society doesn't seem to be a just solution.