About Towerr ShieldBackground:
Some time ago, a group of exploring excavators discovered what seemed to be the remains of an Automaton from millennia past amongst many other artifacts at an ancient Jistkan ruin. From there, these explorers made their way back to Absolom to turn in their findings to the Pathfinders Lodge in hopes of fetching a fair price.
Some of the members of the Pathfinders took interest in the Automaton remains, hoping to find out more about the ancient Jistkan Empire. One of these members was a Knight of Last Wall by the name of Sir Marshal. During their studies, one of the members used restoration magic on what seemed to be the core of the being and suddenly the Automaton was risen to life. After moments of shock, from both parties, it was apparent that the Automaton felt out of place and was obviously confused as to where it was as well as to those surrounding it. The Pathfinders did what they could to calm the being but when tensions started to rise, it was Sir Marshal who stepped in to ease the creature. With a soft but authoritive voice, Sir Marshal reached out his hand. Once he was able to rest his palm on its arm, the construct relaxed and sat down into some sort of sleep mode. It was in that moment that Marshal took it upon himself to train, teach and care for the construct as he had no squire under him. He had thought this would be an incredible opportunity to possibly create an eternal protector, a defender against evil, one that would never retire from its post. Once the construct came to and rose up, it was then that Sir Marshal realized just how tall and imposing this creature was. "You're quite the big guy, aren't you? Practically tower over just about anyone you face." The construct winks and makes a couple sounds of excitement. "You like that do you?", says Marshal. "Well then for the time being, since we have no knowledge of your name, hence forth you shall be known as Towerr." The construct winks... "Tow... err..." Several years pass as was thought and much progress has been achieved with retraining and teaching Towerr of the current world and all within it. It wasn't long before it was able to act like a normal citizen and not much long after that, it began to show its true talents. Sir Marshal was right to take Towerr under his wing as it was apparent that Towerr must have had some military training in a past life. Whether before his transformation or after, that was unclear. All that mattered was that Towerr would definitely be a force to be reconned with. Combat training by morning, social studies in the afternoon and religious dedications in the evening. This was Towerr's life, from sun rise to sun set. Eventually it was time to set Towerr out on his own. Sir Marshal had taught everything he knew to Towerr and there was little else he could teach him. Towerr became a follower of Arqueros, like Marshal. Towerr made an oath to dedicate himself to protecting others weaker than him, to remain alert to all dangers, to create, maintain, or patrol defenses. It was from here on, it was decided that Towerr would become a champion of Arqueros and one day serve next to his mentor with the Last Wall Knights. In order to do this however, he had to experience the world for himself, gain experience and prove himself to his mentor that he could be a worthy candidate of the Last Wall Knights. Towerr had heard that the Foreign district precinct was hiring new guards and thought that would be the best job he could undertake. "Well Sir, I'm off to the precinct. They accepted me with open arms, well, they did once they figured out that I wasn't some brainless construct. Only took a couple hours. Ha ha." Towerr said with much joy in his core.
Many months have passed, and in this time Towerr Shield has become something of a person of interest within the Foreign District Guard, gaining much prestige and notoriety. Some of this fame may be due to Towerr's "physique" but there is no questioning its resolve and duty while patrolling the streets of Absoloms Foreign Quarter. In no time at all, Towerr has become a well known member of society in the quarter, aside from his many hours on patrol. In his spare time, Towerr will spend its time with the fighters guilds honing its skills in combat, spectate the battles going on at the arenas, seek wisdom from masters of combat and those of many lore about the city and its people. Only requiring a small amount of time to recharge, there is much to be gained in knowledge with what remaining time Towerr has with his days. Towerr frequently visits the Lodge to discuss matters of his past and those who built him. Other times Towerr will visit to learn a thing or two from the members of the Lodge. Another member of Last Wall in particular even shared skilled Shield methods to enhance its combat methods with shields. After much time with the Foreign District, one day it came to Towerr's attention that he was requested to join the Agents of Edgewatch in the Precipice Quarter. It is there Towerr will put its formidable reputation to good use by patrolling the Radiant Festival and ensuring the safety of Absalom’s most vulnerable visitors. Male Automaton (Mage) Sleepless Sun Star Champion (Paladin) 4
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Ancestry Feats and Abilities Mage Automaton, Reinforced Chassis
Innate Spells Draw Ire, Infectious Enthusiasm
Racial Features Automaton Core, Constructed Body, Low-Light Vision
Shield Block
Draw Ire
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