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We ran into a few issues with the Star Wars-esque simulation in that they wanted to run a small squadron of individual interceptors, which isn't supported by RAW as far as we could tell. A Falcon/smuggler style would work pretty well, but they wanted to ramp up and have a more military style Star Wars ship combating Star Destroyer analogues if not a squadron.
Again, I don't think that SF is bad ipso facto, just that what the groups consistently wanted to do didn't gel with SF's intended design.
Dread Moores wrote:This seems like more a tactical change needed than any particular issues with Starfinder.And I agree, like I said earlier it has "an issue that d20 systems have had with ranged vs melee damage". We played d20 Modern for a while, but kept consistently running into this issue too.
My suggested solution would be to emulate Star Wars in this design, purposefully make ranged weapons very short ranged. You don't really see Stormtroopers engaging at a distance, nor Clonetroopers, etc.
Except that we do see a sniper in action in Rogue One. Ordinary troopers aren't going to have the intensive training in long distance shooting that a dedicated sniper will, so they get used in ranges more suitable for mixing with melee types. As noted elsewhere this isn't a system problem, it is a tactics problem. D20, Shadowrun, Traveller would all have the same problems with those tactics. Snipers with those tactics are also a limited use specialty. Try those tactics clearing a building or in the corridors of a starship, and see how well they work. And that has been well over 50% of what I have seen in scenarios.