| Full Name |
Toriel Ondovir |
| Race |
Elf |
| Classes/Levels |
Rogue 1 | HP 8/8 | AC 15 FF 12 T 13 | Saves +0*/+5*/-1* (+2 vs Enchant, +1 vs Illusion) | Percep +5* (+1 vs Traps) |
| Gender |
Female |
| Size |
Medium |
| Age |
120 |
| Special Abilities |
Low-Light Vision, Elven Immunities |
| Alignment |
Chaotic-Good |
| Languages |
Common, Celestial, Draconic, Elven, Gnome, and Sylvan |
| Occupation |
Mage guild student |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
18 |
| Wisdom |
8 |
| Charisma |
10 |
About Toriel Ondovir
Toriel Ondovir
Female Elf Rogue 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will -1; +2 vs. enchantments, +1 trait bonus vs illusion effects.
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Cold Iron Shortsword +0 (1d6/19-20/x2) and
Dagger +0 (1d4/19-20/x2) and
Silver Gladius +0 (1d6-1/19-20/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 8, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Point Blank Shot
Traits Hardly a Fool, Magical Knack (Wizard)
Skills Acrobatics +7, Craft (alchemy) +8, Diplomacy +4, Disable Device +8, Escape Artist +7, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (planes) +5, Perception +5 (+6 to locate traps), Sense Motive +4, Spellcraft +5 (+7 to determine the properties of a magic item), Stealth +7, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ elven magic, hero points, trapfinding +1
Combat Gear Weapon blanch (silver) (2); Other Gear Leather armor, Arrows (20), Cold Iron Shortsword, Dagger (3), Shortbow, Silver Gladius, Belt pouch (empty), Spell component pouch, Thieves' tools, 2 GP
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Special Abilities
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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