M Human Lore Oracle 1
Tor looks at the wound. Hrm, that looks painful. It missed major arteries, though, and I don't think the scapula is broken. This will just take a moment, although the first part is going to hurt even more than getting hit in the first place. Tor wrenches the javelin from Keggen's shoulder and quickly places his palm over the gory wound. Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 "That should close up the wound although the muscle is still damaged." Do you want another or will you make a CLW extract for yourself? I only have 2 spells left for the day, so it might be best to save them.
M Human Lore Oracle 1
Torgrimson pulls a coil of rope from his pack and ties one end around a piece of rubble. "Here, Thovar, catch. See if you can tie to something. Or hold onto it. Laying it across a vertical or horizontal surface like a beam or pillar can multiply your strength and make it easier to help us up. He tosses up the rope (is there a roll you need for this?} and waits until its secure before trying to climb.
M Human Lore Oracle 1
Tor moves over towards the right hand wall, trying to set up a flank if the spider moves forward and stabs forward with his long spear. Attack: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 4 ⇒ (1) + 4 = 5 Don't forget to add +1 to your attacks from bless, gents. Status: HP 10/10
Bless 1/10 Lvl 1 spells 1/4
M Human Lore Oracle 1
Initiative: 1d20 ⇒ 20
He casts Bless to ensure that his companions can quickly vanquish the creature. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
M Human Lore Oracle 1
After distractedly thudding into a wall of rubble, Tor looks around sheepishly. "I guess I should go the other way." Quickly renewing the light spell on the spear tip, To moves into the room to the north and looks around. Perception: 1d20 - 1 ⇒ (12) - 1 = 11 If the group doesn't find anything of note here, Tor will lead the way into the next room, too. He will not approach the door to the stairwell until someone's checked it for traps.
M Human Lore Oracle 1
Torgrimson continues inside the tower. Stopping about 10 feet from the entrance hole knocked into the wall. If the room they enter is larger than the 20ft of normal light provided by the light spell, Tor will cast light on a stone or something lying on the ground (thus extinguishing the light on his spear) and toss it about 20 feet ahead of him. I won't bother rolling an attack roll since any square 15-20 feet away will do and I don't think even a PC with 10 Dex can miss the floor ;)
M Human Lore Oracle 1
Senken wrote: If waiting for me, I apologize, didn't think any specific action was necessary. But I'll go ahead and post something if that is indeed the hold up. I'm far from an expert so take this with a jillion grains of salt but I think its good to say something even if it's just "I follow these guys." That way we know that you've done anything you wanted to do before we continue on. It would suck to have the rest of the group walk into a room that started a fight before you had a chance to buff or roll perception or something.
M Human Lore Oracle 1
When the rest of the group is ready to approach the hole, Torgrimson casts light on his speartip and gingerly illuminates the interior of the tower. "My eyes are pretty well adjusted for reading in some poorly lit libraries, but I believe most humans would find this help useful." As a reminder to the group, Tor has the clouded vision curse so although he has 30ft of darkvision, he can only see 30ft in normal light too. So if there's an enemy 40ft away call his attention to it won't you? GM:
Spoiler: Can we just assume that Torgrimson will keep lighting his spear periodically so I don't have to guess when ten minutes are up? |