Ishani Dhatri

Torgrimson's page

27 posts. Organized Play character for YuenglingDragon.


Full Name

Torgrimson Foundling

Race

Human

Classes/Levels

Lore Oracle 1

Gender

M

Size

M

Deity

Atheist

Strength 16
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 8
Charisma 18

About Torgrimson

Torgrimson
Male Human Lore Oracle 1
NN Medium Humanoid (Human)
Init +0; Senses Perception -1
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Cha)
hp 10 (1d8+1+1)
Fort +1, Ref +4, Will +1
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OFFENSE
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Spd 30 ft.
Melee +3 (1d8+4)

Oracle Spells Known (CL 1st; concentration +5)

1st (4)- cure light wounds (DC 15), Sun Metal, Bless
0 (at will)- detect magic, light, read magic, create water
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STATISTICS
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Str 16, Dex 10, Con 12, Int 10, Wis 8, Cha 18
Base Atk +0; CMB +3; CMD 13
Feats Extra Revelation, Weapon Focus (long spear)
Traits Child of the Temple, Mathematical Prodigy
Skills Knowledge (Arcana) +9, Knowledge (Local) +8, Knowledge (Planes) +8, Knowledge (Religion) +9, *Knowledge (Nobility) +5, Knowledge (Engineering) +5, Spellcraft +4 *=untrained but with trait bonus
Languages: Common
Favored Class: Oracle +1hp
Combat Gear: long spear, hide shirt
Other Gear: Bedroll, blanket, waterproof bag, backpack, flint and steel, 50ft hemp rope, 49g
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SPECIAL ABILITIES
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Oracle Curse: Clouded Vision - Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision.
Revelations: Sidestep Secret, Lore Keeper

Appearance/Personality:

Spoiler:
Torgrimson was found by an acolyte of a temple of Irori scrawling complex mathematical equations on an alley wall with a charred stick. He was taken into the temple to nurture his unconventional brilliance. As much as Torgrimson enjoyed being surrounded by knowledge, we became increasingly convinced that the so-called "gods" were simply practitioners of magic as advanced to him as his own magics would be to an ant. This was not a popular view and he was quickly expelled.

Torgrimson's mind is analytic and seemingly strange to most people. He finds most people equally strange. The chaos and irrationality that seems to govern their behavior is impossible for him to predict or understand. He believes this is perhaps the most important equation to solve as its implications for magic, economics, and governance would be astronomical. He has determined that the best way to solve this problem is to immerse himself in the dealings of sentients. He immediately joined the Pathfinder Society and purchased those items which would best suit. A long spear would suit his purposes. Simple, but effective. Hide armor was certainly not ideal but the best he could afford.

He had a problem to solve.