Male Imp Familiar 7
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3;
Senses Perception +12; darkvision 60 ft., detect good, detect magic, see in darkness
------------------------------
DEFENSE
------------------------------
AC 21, touch 16, flat-footed 17 (+3 dex, +1 dodge, +5 natural, +2 size)
hp 31
Fort +2,
Ref +6,
Will +7
DR 5/good or silver;
Immune fire, poison;
Resist acid 10, cold 10
------------------------------
OFFENSE
------------------------------
Speed 20 ft., fly 50 ft. (perfect)
Melee Sting +9 (1d4 plus poison)
Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)
------------------------------
STATISTICS
------------------------------
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4; CMB +2; CMD 16
Feats Dodge, Weapon Finesse
Skills (As Masters)
ACP -0
(*) Acrobatics* +9
(8) Bluff +13
(8) Diplomacy +13
(8) Escape Artist* +11
(*) Fly* +21
(8) Intimidate +13
(8) Knowledge (Arcana) +12
(6) Knowledge (Dungeoneering) +7
(8) Knowledge (Nature) +9
(6) Knowledge (Nobility) +7
(8) Knowledge (Planar) +12
(8) Knowledge (Religion) +9
(8) Linguistics +9
(8) Perception +12
(8) Perform (Sing) +10
(8) Sense Motive +9
(8) Spellcraft +12
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Infernal, Celestial, Abyssal, Orc, Giant, Gnoll, Goblin, Giant, Dwarven
SQ change shape (boar, giant spider, rat, or raven, beast shape 1)