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Thank you everyone. These are all very good arguments and help to make me feel better with the whole idea.
@Mr Charisma. Thanks for pointing out the Close Range power. I'm not very familiar with the class yet and now that I know it's pretty much a moot point from third level anyway, that's much more acceptable.

I suppose it's the fact that a Magus who's run out of better things to do will end up doing it round after round that concerned me most, but these arguments are all good.
Cheers.


Hi everyone. I know this has been discussed before and I'm starting a new thread because it was years ago. But has anyone had any further thoughts on this topic?
I am GMing and my Magus has just reached 2nd (wow!)
So, this Arcane Mark combo really doesn't sit right with me. It feels like a loophole. A system as diverse and deep as PF is bound to have loopholes, but I'm loathe to exploit them. However, it's not reasonable to deny the combo if it's there. It's hard for a good tactical player to not optimise, even if he's feeling a little uncomfortable doing so. My player also feels the same.
My issue is not that it's overpowered. It's not. The magus has to cast defensively or risk getting cut to ribbons from op-attacks. And by the time he's of a level to hit 15 automatically he really should be doing something more effective anyway.
My issue is an aesthetic one. To my thinking the attack that spellstrike grants is a side effect of the spell, not a reason for casting an otherwise pointless spell just to get an attack. Why on earth would you Arcane Mark someone in combat? There may be a rare role-playing reason but essentially it's just to use the system as writ to get an extra attack.
Nah! Feels a bit 'munchkin' to me.
Trouble is, without being unfair to the character class, I can't think of a good, thematic way to stop it. No not 'stop' it. That would be wrong. To 'sensiblise' it (yes, I know there's no such word, but you get my drift).
The best I can come up with is to say Magi get Brand. Then, at least, it feels like there's a reason for casting it.
Does anyone have any other ideas?


Hi all. Wondering how this module is supposed to slot into Shattered Star, as it claims, between books 2 and 3? According to the AP the PCs are 8th level at the end of Curse of the Lady's Light and this module is for 5th level characters. Won't it be a bit too easy by then? Do they mean between books 1 and 2?


Ah right. Historical reasons. Okay, thanks Kirth. Maybe we should just knock 500-1000gp of the cost of the book boots.


I posted this question elsewhere but decided to repost when I saw a2007 date on the thread :)
I was wondering about the cost of Boots of Striding and Springing...
If you go by standard costings and build from scratch a combination of Boots of Elvenkind and Longstrider you get 2500gp (+5 acrobatics) plus (2000 x 1.5)=3000gp for the Longstrider. Total 5500gp which tallies with the book for Boots of S&S. However these non-standard boots give you an all round bonus to acrobatics, whereas the book boots only add to acrobatics (jump).
Should the book price of Boots of S&S be slightly cheaper? Or is there no distinction between an overall skill cost and a specific skill cost?
Why would you buy the book boots when you can build better ones for the same cost?


Hi,
On a slightly different, but related point, I was wondering about the cost of Boots of Striding and Springing...
If you go by standard costings and build from scratch a combination of Boots of Elvenkind and Longstrider you get 2500gp (+5 acrobatics) plus (2000 x 1.5)=3000gp for the Longstrider. Total 5500gp which tallies with the book for Boots of S&S. However these non-standard boots give you an all round bonus to acrobatics, whereas the book boots only add to acrobatics (jump).
Should the book price of Boots of S&S be slightly cheaper?


Thanks Cevah,
That's the maths I was after :)
But I also take your point, blackbloodtroll. I was just sure these would be stabdard enough to work within the formula. I hadn't twigged that 10 potential separate rounds use counted as 1 use per day.


Hi all,
I'm trying to figure out how item costs for items with '10 round but not necessarily continuous' durations work. Example - boots of speed. They come out at 12,000 but I can't see how. I'm wondering how much non-standard boots of water walking would be?
can anyone show me the maths, please?
cheers,
Tony


Thanks, that's put it right :)


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Great app. But has anyone else noticed a problem with the CMD? It seems to be displaying Bull Rush and Overrun the wrong way round. Not a big problem, I admit, but if there's a fix...?


Hi. New to Pathfinder.
Just reading the core book and I'm a bit ambivalent about the interpretation of favoured class. Does this apply to ALL characters, or is it intended to be a sub section of multi-classers? If the former are we saying that all characters get an extra hp or skill point every level unless they branch out? Can't say I see the point, actually.
Tony