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This is an extreme 12 year necro bump. But as this is the first thread that came up when i searched on the subject, it should be noted that the official FAQ says that yes, you do gain bonus languages when your intelligence increases.

Paizo FAQ.


Hey David, thanks for the reply. The rules for diplomacy he is stuck on are as follows.

Any attitude shift caused through Diplomacy generally lasts for 1d4 hours but can last much longer or shorter depending upon the situation (GM discretion).

Retry? You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.


Hi guys, right now we're playing Wrath of the Righteous. My co-gm is running this one (we trade off each campaign) and he is a stickler for running things RAW, admittedly usually taken in a way that least benefits the party. I'm familiar with the AP as I was prepping to run it for my last campaign before we switched to Rise of the Runelords since I thought mythic rules might be a bit much for the two new players joining the campaign.

Warning: Very slight spoilers ahead.

Now the issue at hand, I’m aware that the help and potential rewards from the group of NPCs that joins you in the beginning of the campaign hinges on making them friendly and helpful, namely the monetary reward offered by one of the NPCs once you escape the caverns.
The problem being that if you take everything RAW, his starting attitude is unfriendly, now even if you succeed every diplomacy roll to influence his attitude, the best you can hope for is friendly if you beat the DC by 5, but by RAW you can't attempt to influence that NPC again until his attitude has already reset to unfriendly.

I am aware that as a GM you should read between the lines that if there is a potential reward listed in the AP for making him helpful, that you should be able to attain it, and I know that diplomacy also says attitudes may be increased for a longer duration at GM discretion, but has nothing listed about increasing attitude long term or a second time even if you somehow get a secondary check while they like you more. What I am looking for is any concrete rules, FAQ, or examples that I can show to my co-gm. A GM who is a bit socially awkward and gets quite defensive if his reading of the rules is questioned without something to back it up.
Now I’ve seen these discussions devolve into blame games for how players should bow to their GMs whims or on the flip side should just quit the game to teach the GM a lesson, so let me just conclude by saying. The GM is a great guy, and we all have fun together, he just sometimes looses sight of the fact that were all playing a game together and it isn’t a game of him vs the players.
If I can bring him around with my own real world diplomacy check backed up by some good info, rather than losing players due to frustration, I will be an incredibly happy man.

Thanks in advance for anything you guys can provide.