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Fighter
![]() Tontelizi will tier up. Looks like there's still an item 1 that isn't at the top of anyone's list, so I'll take that and add a Handy Haversack. Tier card feat: Item
I'll fill with the above item 1 and rolling for a random blessing: 1d9 ⇒ 5 Blessing of Abadar Finally, boon roll: 1d20 ⇒ 8 ![]()
Fighter
![]() Hourglass: Blessing of Iomedae Explore: Find Light Crossbow
Discard Soldier to explore Explore: Find Potion of Ghostly Form
Discard Standard Bearer to explore Explore: Find Shadow
Reset hand, draw: Acolyte Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of the Gods Move to Cavern
Explore: encounter Scout
Reset hand, draw: Standard Bearer, Blessing of the Gods, Soldier Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Attempt to close location, as only the person who defeated the henchman may try
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Fighter
![]() Hourglass: Blessing of Shelyn Encounter Lightning Elemental
Reset hand, draw: Blessing of Gorum, Ranseur Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Irori Forgo exploration again to reveal another puzzle piece
Reset hand, no change. Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Encounter Zombie Minion
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Fighter
![]() Recharge Staff of Minor Healing for Mother Myrtle:
Hourglass: Blessing of Shuffles Move to Desecrated Vault
Forgo exploration to search for clues and acquire a puzzle piece
Reset hand, draw: Blessing of the Gods Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Heal from Mother Myrtle: Quartermaster, Merchant, Acolyte, Blessing of the Gods (2), Ranseur
Hourglass: Blessing of Abadar Give a card: give Sage to Mother Myrtle
Explore: Find Enchanter
Reset hand, draw: Staff of Minor Healing, Longspear, Lucerne Hammer Summary: Give Sage to Mother Myrtle, defeat an Enchanter Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Heal: 1d4 + 1 ⇒ (2) + 1 = 3
Land at Scorched Ruins Forgo exploration for a piece of the puzzle End turn. Reset hand, no change. Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Continuing with turn after defeating Zombie Horde Discard Blessing of the Gods to explore Explore: Find Sage
Discard Sage to explore Explore: Find Attic Whisperer
Boon removal >3: 1d10 ⇒ 1 No change to location. Reset hand, draw: Sage, Conch Shell Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Pharasma Explore: Find Zombie Horde
Awaiting Lazzero's combat before continuing. ![]()
Fighter
![]() Random open location: 1d5 ⇒ 5
With a scream and a crash, Tontelizi lands at Collapsing Bridge #5. Not again...and we were so close too. Well, time to see who and what is around here! Hourglass: Blessing of Desna Recharge Staff of Minor Healing: recharge Lucerne Hammer Explore: Find Snake
Discard Quartermaster to explore Explore: Find Merchant
Discard Merchant to explore Explore: Find Zombie Nest
Boon removal >6: 1d10 ⇒ 2 No change to location Reset hand, draw Blessing of the Gods Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Heal from Grazzle: Soldier The gnome continues to spring forward, now visibly somehow even more excited at having the goal within sight. Look everyone, we're nearly there! C'mon, I'll lead the wayYYYYAAAAAAAAAAAAAaaaaaahhhhhhhhhhhhh....... Once again, Tontelizi hurtles away... ![]()
Fighter
![]() Hourglass: Blessing of Torag Offturn heal from Grazzle: Quartermaster, Sage Explore: Find Slashing Blade
Boon removal >3: 1d10 ⇒ 10 Boons already removed from the deck. Reset hand, draw: Glaive, Staff of Minor Healing, Ranseur, Quartermaster Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of the Gods Move to Collapsing Bridge #5
Explore: Find Soldier
Discard Soldier to explore Explore: Find Ghoul
Discard Night Watch to explore Explore: Find Acolyte
Boon removal >6: 1d10 ⇒ 8 Remove all boons from the deck. Remaining cards are Zombie Horde, Diseased Rats, Slashing Blade Reset hand, no change. Summary: Acquired Acolyte and Soldier, defeated Ghoul, bridge collapsed leaving one monster (Diseased Rats) and two barriers (Zombie Horde, Slashing Blade). Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of the Gods Heal from Grazzle: Standard Bearer, Buckler, Glaive
Explore: Find Giant Gecko
Boon removal >1: 1d10 ⇒ 3 Remove all boons from the deck, only Sneak remains. Reset hand, no change. Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Torag Movement: Move to Collapsing Bridge #2
Explore: Find Blessing of Iomedae
Reset hand, draw: Night Watch Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Random open location: 1d6 ⇒ 3
With a scream and a crash, Tontelizi lands at Collapsing Bridge #3. Standing up, he dusts himself off and surveys his new surroundings. That was quite a fall! Anyone around here? Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Encounter Goblin Raider
Tontelizi hurtles away.... ![]()
Fighter
![]() Hourglass: Blessing of the Gods Stay at Collapsing Bridge D Explore: Find Sage
Discard Sage to explore Explore: Find Ilsoari Gandethus
Discard Quartermaster to explore Explore: Find Standard Bearer
Discard Standard Bearer to explore Explore: Find Trapped Locker
Collapsing Bridge >2: 1d10 ⇒ 9
Reset hand, recharge Elven Breastplate, draw Blessing of the Gods EDIT: Somehow I missed card 3 and skipped straight to 4. Goblin Snake will stay in the deck as well post shuffle. Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Starting Hand: Lucerne Hammer, Quartermaster, Elven Breastplate, Glaive, Shock Glaive +1 Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Zhaleh roll because I have to by my own constraints: 1d1000 ⇒ 843 With the win, I'll elect to pass Zhaleh on to Mother Myrtle for team based reasons as discussed in discord. ![]()
Fighter
![]() Woops, messed up thinking adventure deck number and character tier were the same thing, so I can't take the Scythe +1. I'll instead take the armour 1, and replace Chain Mail with Elven Breastplate. ![]()
Fighter
![]() I'll take the weapon 2 if no one actually wants it, upgrading Ranseur to a Scythe +1. I'll also take my upgrade chosen last time, changing Signal Whistle to a Staff of Minor Healing. I agree that we should probably take Zhaleh, as the permanent skill feat seems to be stronger. If no one actually wants to be the person to take it, I think we should roll off; however, if someone wants to just take it I have no problem deferring as well. ![]()
Fighter
![]() First combat check on Zhaleh Setat
Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of the Gods Movement Check: Dexterity DC11: 1d6 ⇒ 4
Encounter Zhaleh Setat (Villain)
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Fighter
![]() Hourglass: Blessing of Lamashtu Movement Check: Dexterity DC11: 1d6 ⇒ 2
Explore: Find Icy Terrain (Henchman)
Reset hand, discard: Short Sword
Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Editing turn due to missing Rooboo's previous explore at same location Hourglass: Blessing of Sarenrae Explore: Find Short Sword
Discard Blessing of Gorum to explore Explore: Find Skinsaw Ritual and encounter Skinsaw Cultist
Reset hand, no changes Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Sarenrae Movement Check: Dexterity DC11: 1d6 ⇒ 6
Explore: Find Longsword
Discard Blessing of Gorum to explore Explore: Find Short Sword
Reset hand, discard: Short Sword Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Sarenrae Movement Check: Dexterity DC9: 1d6 ⇒ 3
Explore: Find Blessing of Iomedae
Discard Blessing of Iomedae to explore Explore: Find Goblin Warrior
Reset hand, no change Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Torag Movement Check:Dexterity DC9: 1d6 ⇒ 2
Explore: Find Skeleton
Discard Blessing of the Gods to explore Explore: Find Holy Water
Reset hand, draw: Ranseur Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Torag Movement Check:Dexterity DC11: 1d6 ⇒ 3
Reset hand, draw: Blessing of the Gods, Blessing of Gorum, Signal Whistle, Glaive, Buckler Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Encounter Brimorak
Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Torag Movement Check:Dexterity DC9: 1d6 ⇒ 6
Explore: Find Goblin Warchanter
Discard Blessing of the Gods to explore
Explore: Find Goblin Cutpurse
Reset hand, draw: Quartermaster, Conch Shell, Lucerne Hammer, Night Watch Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() I'll start at the Abbatoir. Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() I'll take Weapon 1, upgrading Mace to Lucerne Hammer! Power feat is +1 hand size. 1d20 ⇒ 20
edit: I'll take Item 1 for next upgrade, staff of minor healing. ![]()
Fighter
![]() Hourglass: Blessing of the Gods That was tough...I think I'll just wait here until I have some help. Reset hand, discard: Shock Glaive +1, Bastard Sword +1, Glaive, draw: Chain Mail, Blessing of the Gods, Conch Shell Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Erastil Explore: find Starknife
Reset hand: Discard Signal Whistle, draw Blessing of the Gods (2) Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Favored Card: Weapon
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Fighter
![]() Skeletime
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Fighter
![]() Hourglass: Blessing of Lamashtu Explore: reveal Blessing of Shelyn
Reset hand: No Changes Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Irori Explore: Find Slashing Blade
Discard Night Watch to explore
Explore: Find Goblin Snake
Reset hand, draw: Signal Whistle, Glaive, Chain Mail (1) Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of Lamashtu Playmat power: Discard Longspear, draw Mace Explore: Find Leather Armor
Reset hand, discard: Mace, Leather Armor, draw: Night Watch Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Encounter Zombie Minion
Attempt to immediately close Cemetery
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Fighter
![]() Hourglass: Blessing of Sarenrae Explore: Find Caltrops
Reset hand, discard Caltrops Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() Hourglass: Blessing of the Gods Explore: Find Giant Gecko
Discard Quartermaster to explore Explore: Find Tickwood Boar
Reset hand, draw: Shock Glaive +1 Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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Fighter
![]() I'll take the Cemetery! If anyone comes along I'll be happy to help them kill things! Tontelizi wrote:
Skills and Powers: SKILLS
Strength d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +3 Dexterity d6 [ ] +1 [ ]+2 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d4 [ ] +1 Wisdom d8 [ ] +1 [ ] +2 Survival: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +2 Favored Card: Weapon
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