Rogue

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A friend and I are currently working on a Kingdom Building/Mass combat only campaign (each player is a ruler of a kingdom ie Civilization series)

My question is, how do I calculate my shiny new kingdoms defense score? Where do I find this information in Ultimate Campaign?


This is very similar to the plot-line of the game 'Overlord' on the 360. There was a group of adventurers who defeated an evil overlord and became famous heroes, but over time each of them fell prey to one of the seven deadly sins. ei The Halfling became a gluten (as appropriate for beings who eat 7 meals a day), the Paladin (ie the Charismatic Face of the group) fell prey to lust, etc.

I've always thought it was an interesting concept and would like to see what it looks like fleshed out further.


Malachi Silverclaw wrote:
The duelist PrC in the CRB has Parry at 2nd level and Riposte at 5th.

I really like this for those spacific abilities, they mesh very well with the concept.

SoulGambit0 wrote:
Ninja + Crane Style gives you everything you're looking for.

You mean the Crane Style Combat feats from UC?

SoulGambit0 wrote:
What level are you starting at?

This build isn't for a spacific game, but generally games I run/play in start at 3rd level.

Matt2VK wrote:
Lots of attacks, D8 for SA, can SA on charge or move, crit on 18+ (15+ with improved0.

That sounds pretty nasty. As a DM I would hope this isn't right out of the gate.

Shuriken Nekogami wrote:
Ishpumalibu wrote:
Is that spring blade thing in the ultimate equipment book too?
the spring loaded wrist sheathe is inside the adventurers armory companion. buy a dagger and attach it to the sheath, and now you have your hidden blade.

I'll have to look into this item. I have a hidden blade statted for use in my homebrew setting but it was statted during the Ezio era... now that Conner can use his as a standard knife this might work better.

Loup Blanc wrote:
Finally, I tried starting up an AC-based PbP on these forums a while back. It died before making it off the ground, both due to me overloading myself and players losing interest. If I try again, can I count you in? :)

Definitly color me interested!


blackbloodtroll wrote:
Inquisitor.

I'm not very familiar with the Inquisitor class. Care to elaborate?


2 people marked this as a favorite.

I've had the idea for a while to build a Rogue/Assassin styled after the character from the Assassin's Creed games (Ezio specifically). In order to meet my standards of matching the source material, the character would HAVE to be able to do the following:

  • Good Jump/Climbing skills
  • Throw knives as a primary ranged attack
  • possess a hidden blade as his primary melee attack
  • be able to kill on a surprise attack with said hidden blade
  • Not be a complete pushover in non-surprise round combat

And it would be really cool if he could do the following too:

  • Parry incoming attacks
  • Counter attack an opponent after parrying an attack

Thoughts, input and ideas on the subject would be greatly appreciated as efficient character building is not really one of my strong suits.


Has anyone tried doing this? And if so, how did it go? Do you have any suggestions for someone who is about to run a pathfinder game using this medium?

The reason I ask is because I am about to start a Pathfinder campaign set in my home brew setting on July 6th and wondering if anyone has any pertinent advice they'd like to offer.

PS - If you'd like to participate in the game I'm always happy to take players. Feel free to email me at warren.tommy@gmail.com.