male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu moves forward and fires once more... Membrane Holdout Pistol vs. Assassin: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu moves forward and fires... Membrane Holdout Pistol vs. Assassin: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
"Surrender now and stand trial. Do not die here." Diplomacy vs. Assassin: 1d20 + 5 ⇒ (1) + 5 = 6
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu draws his sidearm and fires... Membrane Holdout Pistol vs. Assassin: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu says... "How are you going to do that when your own thoughts betray you?" ...as he casts a spell... Mind Thrust (Will DC=14) vs. Assassin: 2d10 ⇒ (10, 1) = 11 On tablet. I can't cut/paste from Archives of Nethys like normal.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"Activate that all you want, the device has been disabled and your attempt thwarted. Surrender is the only path left to you. I suggest you come quietly." Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
From end of combat listing, Meme is still down a few HP. I will use: Healing Touch(SU):
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level. on him. The other three should consider using a RP to top off/reset their SP. I will stick with what I have in case I need it to heal later.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu takes a 5' step back and fires... ranged vs. Blue: 1d20 + 2 ⇒ (17) + 2 = 19
Also, melee and ranged are considered Magic. I forgot to mention in case it matters.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu moves forward, casts a spell, and touches Meme... Mystic Cure vs. Meme: 1d8 + 3 ⇒ (8) + 3 = 11 Mystic Cure: Casting Time: 1 standard action Range: touch
Targets: one living creature Duration: instantaneous Saving Throw: Will half (harmless); Spell Resistance: yes (harmless) Description: With a touch, you heal and invigorate your target, restoring a number of Hit Points. If the target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing. Mystic cure restores a number of Hit Points to your target depending on the spell’s level. 1st: 1d8 + your Wisdom modifier
In addition, unlike most healing, when you cast mystic cure as a spell of 4th-level or higher, you have two options to enhance its effects. The first option is to restore an extra 5d8 Hit Points with a 4th-level mystic cure spell, an extra 7d8 Hit Points with a 5th-level mystic cure spell, or an extra 9d8 Hit Points with a 6th-level mystic cure spell. The second option is to bring a target that died within 2 rounds back to life. In addition to healing such a creature, the spell returns the target to life, and the target takes a temporary negative level for 24 hours. This spell can’t resuscitate creatures slain by death effects, creatures turned into undead, or creatures whose bodies were destroyed, significantly mutilated, disintegrated, and so on. Casting this spell doesn’t provoke attacks of opportunity.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"Blessed Goddess Sarenrae, please hear your humble servant's plea and heal our wounds." Healing Channel(Su) vs. Party: 2d8 ⇒ (6, 1) = 7 Full round is all allies in a 30' range. Not sure if it hits Fordon or if I can 5' step and still Full round so it does. Please advise. Healing Channel(SU): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu takes aim at one of the creatures... Membrane Holdout Pistol vs. Red: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
....then moves into the room.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu takes aim at one of the creatures... Membrane Holdout Pistol vs. Red: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Crap...saves not a strong point here. Reflex save vs. DC=13: 1d20 + 1 ⇒ (10) + 1 = 11
So 7 from the first. I still get Staggered, right?
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu tries to take carefull aim at the target Navasi fired at... Membrane Holdout Pistol vs. Red: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Tolmu has the following feats: Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy. and Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Save your point for SP. You do have a Mystic in the group. "By the Goddess!!" calls out Tolmu as he steps forward. "Blessed Goddess, Sarenrae, please hear your servants plea and heal his companion." Healing Channel(Su) vs. Navasi: 2d8 ⇒ (7, 4) = 11 Healing Channel(SU): Mystic Connection(EX); Healer: Healing Channel(Su): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu casts Token Spell to illuminate his staff in case the lights go out completely. He grips the staff tightly and whispers..."Ready to go in. After the rest of you, of course."
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"Is there a preference to what condition the assassin is in when we bring them in? I only ask because I assume the assassin will not be coming in willingly."
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu focuses his attention on Ykris trying to fathom what he may be interested in and/or how the others may sway his interest towards the group... Sense Motive vs. Ykris: 1d20 + 8 ⇒ (7) + 8 = 15 ...then quietly walks by and touches each group member utilizing Mindlink to share this information with each one.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu politely excuse himself from the conversation and wanders over to Iteration-177... "I was brought to my attention that you like to here about the various adventures Starfinder members find themselves having. Let me tell you about how I came across this..", as he slightly turns so his right his is more forward while also moving his robe back to display the Membrane Holdout Pistol sitting there. "This came from my visit to the secluded planet, Elytrio. After a wild ride through the ancient automated defenses, we explored the planet finding two subspecies of life. They called themselves, Ghibranis. Though careful negotiations, we Starfinders were able to convince them to reconcile their splintered past and to petition for entry into the Pact Worlds." Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
Wasn't sure which check to use. Information from #1-03: Yesteryear's Truth.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu says to Royo,,,"The biggest problem with relying on tech devices during exploration is that not everything can be detected by the instruments. Some extra-dimensional phenomena cannot be detected by machines. Instead they must be experienced on an instinctual level first hand." Mysticism: 1d20 + 9 ⇒ (10) + 9 = 19
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"What type of counseling? Pathfinders travel to many places. The rigors of such travel can weigh heavy on the minds of my fellow travelers. On such a journey there are discoveries of the Biological..." Life Science(Round #3): 1d20 + 6 ⇒ (19) + 6 = 25 "...and Physical Natures. All of which must be dealt with and recorded properly." Physical Science(Round#4): 1d20 + 6 ⇒ (13) + 6 = 19 Sorry for being a bit lazy with this post. Trying to save time as well.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu continues to press the conversation with Royo, switching the subject to what he knows well..."I understand the need for hard copies of the information we gather. In my profession as a counselor, it is best to keep physical copies to prevent possible computer hacking from altering the private, and obviously intimate, personal insights gathered from my clients in session." profession(counselor): 1d20 + 13 ⇒ (14) + 13 = 27
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Sorry for the delay. Tolmu approaches Royo and greets him in Ysoki. "Greetings to you, Master Royo. This seems to be a pleasant enough gathering so far, wouldn't you agree?" Diplomacy vs. Royo: 1d20 + 5 ⇒ (1) + 5 = 6 Again? Going to blow my re-roll on that one, if I may. Diplomacy vs. Royo: 1d20 + 5 ⇒ (20) + 5 = 25 ROFLMAO....Wow, just Wow.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
I thought I had already posted. Sorry. A human clad in professional counselor's clothing stands to the side looking through the data package. With his battlestaff in the crook of his left arm, he reads his computer. A strange blaster is at his right side and he sub-consciously strokes the Holy Symbol of the Goddess, Sarenrae with his right hand. "Tolmu here. Due to my connection to the Goddess, the final entry my be problematic, but I will do my best. My main concern is the Symbiote. How readily can it change hosts? Does it take a few minutes to "Link-up" to a new host or is it a matter of seconds? Let me see if I have any notes on the Species..." Life Sciences: 1d20 + 6 ⇒ (4) + 6 = 10 Bleh.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Think I will go with this guy. Player Name: philipjcormier
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Chronicle looks good. Thank you for running. Just looked the Halfling boon over. Since Halflings are now available to all, only the second one applies, correct?
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu calls out.."Oh Great Goddess Sarenrae, please bless your humble servant and his companions with your healing power." Healing Channel: 2d8 ⇒ (1, 1) = 2 Spending 1 RP to use: Healing Channel(Su): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points. OMG. Seriously?
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"Hank!" yells Tolmu as he moves around the others and the couch closer to Hank and casts Stabilize. Stabilize: Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Targets: one living creature Duration: instantaneous
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu whispers to Mr. Philt and the others..."I think at this point, you should call in for help Mr. Philt. We will try and find out who the supplier from the Puddles was and go there to investigate.". He then calls out..."Tell us who it was in the Puddles who sold you the ooze so they can be punished. They are the ones who caused all this loss of life." Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"Roddy!"...yells Tolmu as he rushes forward and touches his shoulder..."Blessed Goddess Sarenrae, please heal your servant's companion." Mystic Cure vs. Roddy: 1d8 + 3 ⇒ (3) + 3 = 6
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Round 3:
Round 4:
Healing Channel: 2d8 ⇒ (1, 6) = 7 Mystic Connection(EX); Healer: Healing Channel(Su): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu takes a guarded step back and fires at his attacker... Membrane Holdout Pistol vs. Green(EAC): 1d20 + 2 ⇒ (13) + 2 = 15
Tolmu has: Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy. Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
Tolmu whispers.."Great Goddess, Sarenrae, please guide your servant's hand."...as he moves forward and fires at one of the zombies... Membrane Holdout Pistol vs. Orange(EAC): 1d20 + 2 ⇒ (6) + 2 = 8
Membrane Holdout Pistol: +2; 1d6(Fire); 1d6(Critical; Burn); 80'; 20 charges. Tolmu has: Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy. Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]
"I think at this point in time we should contact Venture-Captain Arvin and let them know what we have learned so far. They need to get a team down here to secure the scene as well as someone to secure Maija for proper treatment before she turns as well. Last thing we need is an outbreak."
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