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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() While "flying" Tolgarov draw his Rod of Dazing Spell then once at the place he wants to be he drop his Staff of the master and cast a spell. Three greenish ray of fire went toward the dragon, their energy empowered by Ace's song ! RM: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() @Fendahl Don't worry Tolgarov have plenty of second level spell for you and Kirrah !
Carreful comrades ! There is another blue dragon squeezed in the northeast corner of the room. Don't forget they like illusions, the one you fight could be one ! Tolgarov began a long casting and at the end of it, the two dragons were glittering. Persistant Glitterdust on both Dragons. Will DC19 As for you Dragon, you will meet your end here. I'm tired of your stories and I only want to get back in Varisia, with my friend you took ! Then he touch his Sihedron symbol to give him more survability in this fight. (free action) False Life: 1d10 + 5 ⇒ (6) + 5 = 11 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() yes Before we go, I could cast Bull's Strength to thoose who want it. I also can cast Rage. said Tolgarov, ready to go after having cast on himself mirror image Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Know. Arcana: 1d20 + 5 + 2 - 1 ⇒ (20) + 5 + 2 - 1 = 26 Looks like a dragon to me ! I know that the blue type are fond of illusionary magic. Electricity is their element, so yes, a protection from it could be a good idea. said Tolgarov ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov took a 5ft. step to be able to see all the scene and began a long incantation through his rod. At the end of it, he cast 3 magic missiles on the red creature, and one on each other. RM Green: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
RM Red: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
RM Blue: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
If they don't make their 2 Will save, they are Daze for 1 round ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov drop his staff master and draw his dazing metamagic rod then he cast magic missile on the green succubus. What are these creatures ? RM: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov looked around with his enhanced vision had cast see invisibility earlier Perception: 1d20 + 20 + 2 - 1 ⇒ (13) + 20 + 2 - 1 = 34
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Well done ! said Tolgarov once the last ennemies fall. Then he looked around to see if anything was hidden, casting detect magic to enhance his vision. Perception: 1d20 + 20 + 2 - 1 ⇒ (14) + 20 + 2 - 1 = 35 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Seeing the gnome growing Tolgarov smiled. That's not good for you, creature ! Flying as graciously as a whale outside water, Tolgarov moved to be close enough to the gnome [ooc]six square[/ooc ]and cast a spell. Three greenish fire ray hit the creature. RTA: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov gave all his comrades and himself the ability to fly, using all his remaining level 3 slot and one level 4 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Again, seeing the fortress Tolgarov cast Heroism and See Invisibility on himself before using one charge of his wand of Mage Armor I could make fly some of you or teleport me and three of you with a Dimension Door said Tolgarov ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() We need someone able to cast Restoration and 100gp of diamond powder or wait another 24h and hope you made your save. Well done comrades, you fought well. said Tolgarov happy to have no need to use his magical power. Yes, I think it's time we assemble the tokens and I agree with Fendahl to rest before we head to the missing fortress and abducted friend. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov waited for his comrades' actions before using his considerable power. If the creature doesn't fall after his comrade actions: Tolgarov moved slowly toward the creature to be at six square from him and cast scorching ray RTA 1: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (4) + 6 + 1 + 2 + 2 - 1 - 4 = 10Damages: 4d6 + 4 + 1 + 2 + 1 ⇒ (3, 3, 3, 6) + 4 + 1 + 2 + 1 = 23
RTA 2: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (3) + 6 + 1 + 2 + 2 - 1 - 4 = 9Damages: 4d6 + 4 + 1 + 2 ⇒ (6, 5, 5, 6) + 4 + 1 + 2 = 29 RTA 3: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (20) + 6 + 1 + 2 + 2 - 1 - 4 = 26Damages: 4d6 + 4 + 1 + 2 ⇒ (3, 5, 6, 2) + 4 + 1 + 2 = 23 RTA 3 (confirm): 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (8) + 6 + 1 + 2 + 2 - 1 - 4 = 14Damages: 4d6 + 4 + 1 + 2 ⇒ (2, 5, 3, 5) + 4 + 1 + 2 = 22 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov looked at Ace to take the lead on the conversation to convince the creature to let them pass. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Once again, Tolgarov cast Heroism and See Invisibility on himself. Then he began looking for clue or tracks of the creature lurking in the swamp. Perception: 1d20 + 20 + 2 - 1 ⇒ (4) + 20 + 2 - 1 = 25
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Does the creature have a RM ?
Tolgarov wait to see if his comrades were able to take care of the creature without his aid. Delay action ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov, thanks to his See Invisibility was able to see his ennemy. He began to cast a spell.
Persistant Glitter Dust (Will DC19 twice) What is this Ticktock man ? he asked after casting his spell. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() But, we are giant in disguise ! Cursed in this form by the Nightpeddler ! Bluff: 1d20 + 16 + 2 - 1 ⇒ (1) + 16 + 2 - 1 = 18 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Int/Wis DC8: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 In this case, why these non-giant creatures are here good fellow ? asked Tolgarov showing the Azers. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Did Tolgarov had time to fly away ? if not :
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Once the steep volcano in sight, Tolgarov cast heroism and see invisibility on him. autosuccess on perception Hearing the sound of stones rumbling toward them, Tolgarov said They try to throw stones and rocks at us ! before casting another spell on himself fly ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() As we will visit the Ticktockman, could you talk to us about him ? What he looks like ... ? asked Tolgarov ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov moved to approach the queen, he himself look like one of the was statue. We are sorry for intruding your majesty, but we need your assistance to free one of our friend. We need to find the Token of each "conspirator".
Tolgarov's merchant abitus came back, his smile as wide as his pockets where closed. Diplomacy (take 10): 10 + 13 + 2 - 1 = 24 I don't have add the card bonus to my roll ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Usually AC play at their master initiative (and don't roll it) to avoid this kind of thing, as AC wait for orders. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() May be is long gone, but his ennemies too afraid to come in his castle never check ? suggest Tolgarov before adding no other hidden door or passages ? ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov cast detect magic in the room to be able to see if anything is magical in it or to interact with an illusion. Tolgarov is under see invisibility ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() no abilities to disable the trap Tolgarov wait for his comrades to do something with the trap. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Following his comrades Tolgarov cast a detect magic in the room with the creepy wax statues while looking around. Perception: 1d20 + 20 + 2 - 1 ⇒ (8) + 20 + 2 - 1 = 29 ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() I have no ideas... said Tolgarov in front of the creepy castel Not very engaging I agree. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Tolgarov cast again see invisibility, heroism and use 1 charge of his wand for mage armor. Know. History: 1d20 + 5 + 2 - 1 ⇒ (15) + 5 + 2 - 1 = 21
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Well done chaps ! Said Tolgarov seeing the Nightpeddler giving up You see, when everyone is ready to go on the same path it's easier. I don't think his guard could be as dangerous as him and we we could find more in his camp. I think it's worthy to look around. Added Tolgarov, who cast detect magic. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() This time Tolgarov was ready. His rod of Dazing spell in hand he cast a spell on the Nightpeddler. After a complicated incantation he throw a greenish fireball on him. Fireball (Ref. DC22 for half and not Daze for 3 round): 10d6 + 10 + 1 ⇒ (3, 6, 4, 4, 2, 4, 3, 6, 2, 1) + 10 + 1 = 46
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() at least ! Yes time to prepare and be ready to strike. I'm in ! Will cast Heroism, See invisibility, Mage armor
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Before the rendezvous Again I don't care about slavery evil or good.I just want us to be constant in our actions.You want to free the slaves ? Great good for you. We will murder the slavers in their sleep to do it, then let them on their own in this world. I couldn't care less. I will follow your decision.
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Fen, I totally agree with that, that's WHY I ask what we are going to do. I don't want to die again here. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() We were here to free Meloigne Garracy or find the "Library". That's all.
What worries me FIRST, is my wellbeing. So I would prefer we have a consistant way of dealing with these evil bastards who have the tokens.
Either way is fine by me. I just want it consistant. And if you are so in freeing these slaves, buy them. You've not died last time so I'm sure you could afford them. ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() once alone, Tolgarov looked at his comrades and said. Could we find a common goal and way of doing things ? I'm getting tired to not know what to do with the people we meet.
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Hello Nightpeddler, I'm Tolgarov.
Diplomacy (aid DD10, max 32): 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13 But my friend here could say more said Tolgarov showing Ace ![]()
Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Potion of remove blindness is good too
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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4 ![]() Using again his staff, Tolgarov cast a not so powerfull greenish fireball on the air elemental. Two Reflex DC22 for half: 10d6 + 10 + 1 ⇒ (1, 3, 2, 1, 3, 5, 3, 5, 2, 3) + 10 + 1 = 39
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