Togomor

Tolgarov's page

332 posts. Organized Play character for Ilmakis.


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The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Thanks again EF for running this !
Tolgarov will pay all in PP his returning from the dead :)

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

While "flying" Tolgarov draw his Rod of Dazing Spell then once at the place he wants to be he drop his Staff of the master and cast a spell.

Three greenish ray of fire went toward the dragon, their energy empowered by Ace's song !

RM: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
Ray 1 (RTA) : 1d20 + 6 - 1 + 1 + 2 + 2 + 2 ⇒ (9) + 6 - 1 + 1 + 2 + 2 + 2 = 21
Damages (fire) +1 force: 4d6 + 4 + 2 + 2 + 1 + 1 ⇒ (1, 6, 5, 6) + 4 + 2 + 2 + 1 + 1 = 28
Ray 1 (RTA) : 1d20 + 6 - 1 + 1 + 2 + 2 + 2 ⇒ (12) + 6 - 1 + 1 + 2 + 2 + 2 = 24
Damages (fire): 4d6 + 4 + 2 + 2 + 1 ⇒ (3, 3, 1, 3) + 4 + 2 + 2 + 1 = 19
Ray 1 (RTA) : 1d20 + 6 - 1 + 1 + 2 + 2 + 2 ⇒ (19) + 6 - 1 + 1 + 2 + 2 + 2 = 31
Damages (fire): 4d6 + 4 + 2 + 2 + 1 ⇒ (5, 5, 2, 2) + 4 + 2 + 2 + 1 = 23

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

@Fendahl Don't worry Tolgarov have plenty of second level spell for you and Kirrah !
@EF yes, you're right :)

Carreful comrades ! There is another blue dragon squeezed in the northeast corner of the room. Don't forget they like illusions, the one you fight could be one !

Tolgarov began a long casting and at the end of it, the two dragons were glittering.

Persistant Glitterdust on both Dragons. Will DC19

As for you Dragon, you will meet your end here. I'm tired of your stories and I only want to get back in Varisia, with my friend you took !

Then he touch his Sihedron symbol to give him more survability in this fight.

(free action) False Life: 1d10 + 5 ⇒ (6) + 5 = 11

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

yes

Before we go, I could cast Bull's Strength to thoose who want it. I also can cast Rage.

said Tolgarov, ready to go after having cast on himself mirror image

Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Know. Arcana: 1d20 + 5 + 2 - 1 ⇒ (20) + 5 + 2 - 1 = 26

Looks like a dragon to me ! I know that the blue type are fond of illusionary magic. Electricity is their element, so yes, a protection from it could be a good idea.

said Tolgarov

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov asked Ace

What are these creatures ? Can they help us in anyway ?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov took a 5ft. step to be able to see all the scene and began a long incantation through his rod.

At the end of it, he cast 3 magic missiles on the red creature, and one on each other.

RM Green: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
Persistant Dazing Magic Missile (Will DC20): 1d4 + 2 ⇒ (2) + 2 = 4

RM Red: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Persistant Dazing Magic Missile (Will DC20): 3d4 + 6 + 1 ⇒ (1, 4, 1) + 6 + 1 = 13

RM Blue: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Persistant Dazing Magic Missile (Will DC20): 1d4 + 2 ⇒ (4) + 2 = 6

If they don't make their 2 Will save, they are Daze for 1 round

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov drop his staff master and draw his dazing metamagic rod then he cast magic missile on the green succubus.

What are these creatures ?

RM: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
damages: 5d4 + 10 + 1 ⇒ (3, 2, 2, 3, 1) + 10 + 1 = 22

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov looked around with his enhanced vision had cast see invisibility earlier

Perception: 1d20 + 20 + 2 - 1 ⇒ (13) + 20 + 2 - 1 = 34
Sense Motive: 1d20 + 4 + 2 - 1 ⇒ (13) + 4 + 2 - 1 = 18

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Well done ! said Tolgarov once the last ennemies fall.

Then he looked around to see if anything was hidden, casting detect magic to enhance his vision.

Perception: 1d20 + 20 + 2 - 1 ⇒ (14) + 20 + 2 - 1 = 35

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Seeing the gnome growing Tolgarov smiled. That's not good for you, creature !

Flying as graciously as a whale outside water, Tolgarov moved to be close enough to the gnome [ooc]six square[/ooc ]and cast a spell.

Three greenish fire ray hit the creature.

RTA: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12
damages (fire): 4d6 + 4 + 1 + 1 ⇒ (4, 1, 4, 1) + 4 + 1 + 1 = 16
RTA: 1d20 + 6 + 1 - 1 ⇒ (1) + 6 + 1 - 1 = 7
damages (fire): 4d6 + 4 + 1 ⇒ (6, 6, 4, 2) + 4 + 1 = 23
RTA: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20
damages (fire): 4d6 + 4 + 1 ⇒ (3, 2, 5, 1) + 4 + 1 = 16

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov gave all his comrades and himself the ability to fly, using all his remaining level 3 slot and one level 4

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Again, seeing the fortress Tolgarov cast Heroism and See Invisibility on himself before using one charge of his wand of Mage Armor

I could make fly some of you or teleport me and three of you with a Dimension Door said Tolgarov

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

We need someone able to cast Restoration and 100gp of diamond powder or wait another 24h and hope you made your save.

Well done comrades, you fought well. said Tolgarov happy to have no need to use his magical power.

Yes, I think it's time we assemble the tokens and I agree with Fendahl to rest before we head to the missing fortress and abducted friend.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov waited for his comrades' actions before using his considerable power.

If the creature doesn't fall after his comrade actions:
Tolgarov moved slowly toward the creature to be at six square from him and cast scorching ray RTA 1: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (4) + 6 + 1 + 2 + 2 - 1 - 4 = 10Damages: 4d6 + 4 + 1 + 2 + 1 ⇒ (3, 3, 3, 6) + 4 + 1 + 2 + 1 = 23
RTA 2: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (3) + 6 + 1 + 2 + 2 - 1 - 4 = 9Damages: 4d6 + 4 + 1 + 2 ⇒ (6, 5, 5, 6) + 4 + 1 + 2 = 29
RTA 3: 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (20) + 6 + 1 + 2 + 2 - 1 - 4 = 26Damages: 4d6 + 4 + 1 + 2 ⇒ (3, 5, 6, 2) + 4 + 1 + 2 = 23
RTA 3 (confirm): 1d20 + 6 + 1 + 2 + 2 - 1 - 4 ⇒ (8) + 6 + 1 + 2 + 2 - 1 - 4 = 14Damages: 4d6 + 4 + 1 + 2 ⇒ (2, 5, 3, 5) + 4 + 1 + 2 = 22

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Know. Religion: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov looked at Ace to take the lead on the conversation to convince the creature to let them pass.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Once again, Tolgarov cast Heroism and See Invisibility on himself.

Then he began looking for clue or tracks of the creature lurking in the swamp.

Perception: 1d20 + 20 + 2 - 1 ⇒ (4) + 20 + 2 - 1 = 25
Survival: 1d20 + 10 + 2 - 1 ⇒ (11) + 10 + 2 - 1 = 22

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Well done comrades ! said Tolgarov seeing the Ticktockman falling.

What's next ?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Does the creature have a RM ?
Dirge of Doom is Supernatural mind-affecting fear effect and doesnt affect a construct, even with the Impossible Sorcerer bloodline.
@EF : Glitterdust is still under the Persistant effect, to get rid of it, the creature must roll twice as long he's under the spell effect.

Tolgarov wait to see if his comrades were able to take care of the creature without his aid.

Delay action

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov, thanks to his See Invisibility was able to see his ennemy. He began to cast a spell.
At the end of his long casting, multiple colored glitter fall on the Ticktock man, revealing it to his comrade.

Persistant Glitter Dust (Will DC19 twice)

What is this Ticktock man ? he asked after casting his spell.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov stay quiet during the conversation.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

I agree.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

But, we are giant in disguise ! Cursed in this form by the Nightpeddler !

Bluff: 1d20 + 16 + 2 - 1 ⇒ (1) + 16 + 2 - 1 = 18

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Int/Wis DC8: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

In this case, why these non-giant creatures are here good fellow ?

asked Tolgarov showing the Azers.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

@EF Can Tolgarov cast wall of force to prevent the full avalanche ?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Did Tolgarov had time to fly away ? if not :
Ref. DC15: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Once the steep volcano in sight, Tolgarov cast heroism and see invisibility on him.

autosuccess on perception Hearing the sound of stones rumbling toward them, Tolgarov said

They try to throw stones and rocks at us ! before casting another spell on himself fly

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

As we will visit the Ticktockman, could you talk to us about him ? What he looks like ... ?

asked Tolgarov

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov moved to approach the queen, he himself look like one of the was statue.

We are sorry for intruding your majesty, but we need your assistance to free one of our friend. We need to find the Token of each "conspirator".
I'm sure we could find an arrangement between us.

Tolgarov's merchant abitus came back, his smile as wide as his pockets where closed.

Diplomacy (take 10): 10 + 13 + 2 - 1 = 24

I don't have add the card bonus to my roll

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Usually AC play at their master initiative (and don't roll it) to avoid this kind of thing, as AC wait for orders.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

May be is long gone, but his ennemies too afraid to come in his castle never check ? suggest Tolgarov before adding no other hidden door or passages ?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov cast detect magic in the room to be able to see if anything is magical in it or to interact with an illusion.

Tolgarov is under see invisibility

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

no abilities to disable the trap

Tolgarov wait for his comrades to do something with the trap.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Following his comrades Tolgarov cast a detect magic in the room with the creepy wax statues while looking around.

Perception: 1d20 + 20 + 2 - 1 ⇒ (8) + 20 + 2 - 1 = 29

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

I have no ideas... said Tolgarov in front of the creepy castel

Not very engaging I agree.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov cast again see invisibility, heroism and use 1 charge of his wand for mage armor.

Know. History: 1d20 + 5 + 2 - 1 ⇒ (15) + 5 + 2 - 1 = 21
Linguistic: 1d20 + 2 + 5 + 2 - 1 ⇒ (6) + 2 + 5 + 2 - 1 = 14

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Well done chaps ! Said Tolgarov seeing the Nightpeddler giving up

You see, when everyone is ready to go on the same path it's easier. I don't think his guard could be as dangerous as him and we we could find more in his camp. I think it's worthy to look around.

Added Tolgarov, who cast detect magic.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

This time Tolgarov was ready.

His rod of Dazing spell in hand he cast a spell on the Nightpeddler. After a complicated incantation he throw a greenish fireball on him.

Fireball (Ref. DC22 for half and not Daze for 3 round): 10d6 + 10 + 1 ⇒ (3, 6, 4, 4, 2, 4, 3, 6, 2, 1) + 10 + 1 = 46
RM: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

at least !

Yes time to prepare and be ready to strike. I'm in !

Will cast Heroism, See invisibility, Mage armor
I could also cast bull's strength and Rage

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Before the rendezvous

Again I don't care about slavery evil or good.I just want us to be constant in our actions.You want to free the slaves ? Great good for you. We will murder the slavers in their sleep to do it, then let them on their own in this world. I couldn't care less. I will follow your decision.
What I don't want is me trying to do something and you doing something else. I want US working AS A TEAM.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Fen, I totally agree with that, that's WHY I ask what we are going to do. I don't want to die again here.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

We were here to free Meloigne Garracy or find the "Library". That's all.
We're not here to save other people and as long he is not me putting in slavery I don't care, at all.
I'm a merchant, whatever the product, I sell to those who want it.
So How the Nightpeddler do is business or with how or with what doesn't bother me and have nothing to do with our mission.

What worries me FIRST, is my wellbeing. So I would prefer we have a consistant way of dealing with these evil bastards who have the tokens.
First - Try diplomacy and if it's not working coming back latter prepared
Second - Don't ask question and strike first.
Third - Ask question and strike first.

Either way is fine by me. I just want it consistant.

And if you are so in freeing these slaves, buy them. You've not died last time so I'm sure you could afford them.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

once alone, Tolgarov looked at his comrades and said.

Could we find a common goal and way of doing things ? I'm getting tired to not know what to do with the people we meet.
Sometime you seemed to want to go to war with them, some time not but it always end in bloodshed with or without my consent.
So, from no on, could we kill everything we meet having a token and stop trying to do it friendly ? It will save time and lives.
This fellow seems to me a good one, a merchant like me. His proposal is fair but some of you have trouble with him I can sense it.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Hello Nightpeddler, I'm Tolgarov.
As a matter of fact, you have juste the thing we need Sir ! We are looking for tokens to be able to save one of your friend held in the hands of Zassrion.

Diplomacy (aid DD10, max 32): 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13

But my friend here could say more said Tolgarov showing Ace

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

It's fine by me.

Said Tolgarov to Jocob's proposal.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Potion of remove blindness is good too
Potion of lesser restoration
Wand of cure light wounds

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Using again his staff, Tolgarov cast a not so powerfull greenish fireball on the air elemental.

Two Reflex DC22 for half: 10d6 + 10 + 1 ⇒ (1, 3, 2, 1, 3, 5, 3, 5, 2, 3) + 10 + 1 = 39

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

A cold may be ? :P

I hope you're better now.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov cast glitterdust on the flying creature.

Will DC19

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