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Kthulhu wrote:
Thalis Greatlight wrote:
We do have a question. What is the difference between the Fey Animal template in "Land of the Linnorm Kings" and the Fey Creature template in this book? Why two Fey templates that can work on animals? Which one takes precedence?
Why does one have to take precedence? Do you have some some deep-seated unwillingness to accept that there could be both a "Fey Animal" wolf and a "Fey Creature" wolf?

Could be a modification specifically for Rangers even. Animals vs Magic Beasts?

Just an idea. Got my book two days ago, it is so much awesome I can't properly contain it.


Paladins... Probably the most interesting class to play and yet because no one can agree on any one archetype being the most correct. People are often viewed as playing them wrong.

1st point of contention: Lawful Good; that's Lawful Good, not lawful stupid. I've seen far more of the latter than the former. Just because you play someone who has faith in an ideal or in a God's superiority, doesn't mean you ignore the other gods or the fact that those with differing ideals can't be useful to you or your goals. (Baring working with the 'Evil' that falls more under the purview of Chaotic Good - At any cost let the result that leans most towards benevolence win etc.

2nd point of contention: "It's easy to lose your class abilities." Yes it is, but rather than look at that from a directly mechanic's point of view, let's look at it from a role playing point of view. How awesome would it be to start a game (or join one,) with a character who's a Paladin who's working towards atonement. The amount of Story lines and adventure arc's. Hell it could very well drive the party through some things that most wouldn't consider otherwise.

Also side note: Superman's OK, but the true paladin in my eyes is totally Steve Rogers