Full Name |
Tog Snaglakrugdumpgh |
Classes/Levels |
HP 27/27 | AC 20 T11 FF 19 CMD 18 | F+6 R+5 W+4; Init +2 | Perception -1 Darkvision | Aura of Courage (10 ft) |
Strength |
18 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
7 |
Wisdom |
8 |
Charisma |
15 |
About Tog Snaglakrugdumpgh
Tog
Male half-orc paladin 3
LG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 27 (3d10+5)
Fort +6, Ref +5, Will +4
Defensive Abilities orc ferocity; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk orc double axe +9 (1d8+6/×3) or
. . mwk orc double axe +7 (1d8+4/×3), mwk orc double axe +7 (1d8+2/×3)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +4)
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Statistics
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Str 18, Dex 15, Con 12, Int 7, Wis 8, Cha 15
Base Atk +3; CMB +7; CMD 19
Feats Two-weapon Fighting, Weapon Focus (orc double axe)
Traits arcane archivist, magical knack
Skills Acrobatics -3 (-7 to jump), Diplomacy +6, Intimidate +4, Use Magic Device +9; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ lay on hands 3/day (1d6), mercy (fatigued), orc blood
Combat Gear potion of fly, wand of cure light wounds, acid, alchemist's fire, tanglefoot bag, thunderstone; Other Gear mwk full plate, arrows (20), darkwood composite longbow (+3 Str), mwk orc double axe, wayfinder[ISWG], backpack, chalk (5), grappling hook, hammer, hemp rope (50 ft.), miner's pick, mwk manacles, piton (10), portable ram, shovel, sledge, soap, spellbook, trail rations, waterskin, 628 gp, 9 sp, 4 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.