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Tobyn52 wrote:

Hi all. My players will fight the Tempest Behemoth next week, and I try to parse it's statblock, I can't seem to find anywhere how many Mythic Points it has to power it's Unstoppable power.

I'm tempted to just say 10, mostly because I have a party that likes to cast Chains of Light.

I don't know how to edit a post, but I got the answer. If anyone else needs to know this, the Tempest Behemoth as the Behemoth subtype, which has it's own version of unstoppable.


Hi all. My players will fight the Tempest Behemoth next week, and I try to parse it's statblock, I can't seem to find anywhere how many Mythic Points it has to power it's Unstoppable power.

I'm tempted to just say 10, mostly because I have a party that likes to cast Chains of Light.


James Jacobs wrote:
Tobyn52 wrote:

Question Re: Captain Julit Freson.

p.14: "...but whose son, Julit Freson, now serves as militia commander in Roderic’s Cove."

p.71: "Captain Julit Freson (LG middle-aged female human fighter 5) is a gruff, no-nonsense woman who runs the guardhouse and trains anyone in town who wants to volunteer for the guard or militia."

Not a huge issue (and easily managed), but I'd be curious which it's supposed to be. (I'm leaning towards the latter.)

Julit is a woman.

Awesome. Thank you sir!


Question Re: Captain Julit Freson.

p.14: "...but whose son, Julit Freson, now serves as militia commander in Roderic’s Cove."

p.71: "Captain Julit Freson (LG middle-aged female human fighter 5) is a gruff, no-nonsense woman who runs the guardhouse and trains anyone in town who wants to volunteer for the guard or militia."

Not a huge issue (and easily managed), but I'd be curious which it's supposed to be. (I'm leaning towards the latter.)


Got my set from Amazon yesterday, and I wanted to chime in about how pleased I am with them. I've not tried them yet with my group, but as we're still learning the system, its just one less thing we need to drag out the tome to look up.

One suggestion though, for a version 2.0, would be a way of figuring out what was on the other side of the card. I realize that for the most part they're stepped up/related conditions, but from a stand point of handing them out to the players, it would cut down on the time needed to find a given condition.

In my case, I've put small labels on the corner of each card with the name of the condition on the other side of the card. Sadly it makes the deck a little lopsided, but it's something I can live with if it means I don't have to keep flipping cards.

If you've ever seen the card-game version of Scrabble called Scrabble Slam, you'll get an idea of what I mean.