Lem

Tobias Marlow's page

57 posts. Organized Play character for Xazil.


Full Name

Marlow

Classes/Levels

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Languages

Common, Draconic, Elven, Halfling, Polyglot, Varisian

Strength 8
Dexterity 24
Constitution 14
Intelligence 16
Wisdom 12
Charisma 10

About Tobias Marlow

Classes: Vigilante 1 / Rogue Unchained (Consigliere) 3 / Investigator (Cryptid Scholar) 4:

Dual Identity: Servant
Seemless Guise
Vigilante Specilization: Avenger
Social Talent: Teamwork.

Finesse Training: Kukri
Sneak Attack: 2d6
Rogue Talent: Combat Trick - Combat Reflexes
Convincing Attitude: Persausive, Certainty(Diplomacy), Fail diplomacy by 5 doesn't affect attitude.

Alchemy
Inspiration: 5/day (2 used)
Trapfinding: +2 Perception and Disable Device against traps.
Investigator Talent: Effortless Aid
Trap Sense
Swift Alchemy
Keen Recollection
Intuitive Monster Lore
Opportune Advice
Knowledgeable Strike

Race: Halfling:

Adaptable Luck.......3 / 3 day +2 Skill, Attack or Save.
Fleet of Foot........30' movement base
Keen Senses..........+2 Perception
Underfoot Dodge......+4 Acrobatics moving through large+ creatures square.

Feats & Traits:

Two Weapon Fighting......Allows two weapon fighting at -2 / -2
Combat Expertise..........-2 Attack for +2 AC.
Body Guard...............Expend AoO to assist ally AC (+4)
Butterfly's Sting........On melee crit, allow next allies hit prior to Marlow's next turn to automatically crit.
Persuasive...............+2 Diplomacy, +2 Intimidate
Combat Reflexes..........Add Dex modifier to AoO per round (8 total)
Swift Aid................Aid Another as a swift action for +1
Trait: Good Dreams.......Gain premonition of next day and 1 save reroll.
Trait: Helpful Halfling..+2 bonus to Aid Another.

Skills:

Acrobatics..........18
Appraise............7
Bluff...............5
Climb...............3
Craft Alchemy.......11
Diplomacy...........13
Disable Device......20
Disable Trap........22
Disguise............5
Disguise as Servant.25
Escape Artist.......11
Fly.................7
Know: Arcana........10+d6
Know: Dungeoneering.10+d6
Know: History.......8+d6
Know: Local.........10+d6
Know: Nature........10+d6
Know: Planes........10+d6
Know: Religion......10+d6
Linguistics.........7+d6
Perception..........19
Perception Trap.....21
Profession Servant..5
Sense Motive........5
Sleight of Hand.....11
Spell Craft.........9+d6
Stealth.............15
Survival............5
Swim................3
Use Magic Device....11

Trapfinding +2

Alchemy:

Caster Level 4
Prepared
1st [5] Long Arm x2, Shield x2, Monkey Fish
2nd [3] Barkskin, See Invisibility, Alter Self

Formula Book
1st: Crafters Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Heightened Awareness, Identify, Long Arm, Monkey Fish, Shield.
2nd: Alter Self, Bark Skin, Resist Energy, See Invisibility.

Equipment:

Worn
Headband....Headband of intelligence +2 (spellcraft)
Eyes........Eyes of the Eagle
Shoulders...Cloak of resistance +2
Body........Mithril chainshirt +2, Explorers outfit, Wayfinder, Pocket watch
Back........Haversack, Longbow, Quiver of 20 cold iron arrows
Hands.......Apprentices cheating gloves
Finger......Ring of Protection +1
Waist.......Mithril kukri +1 Keen, Mithril kukri +1, Belt of dexterity +4, Spell component pouch
Feet........Daredevil boots

In Haversack
Masterwork thieves tools, Wand of Shield 50 charges, Wand of Cure Light Wounds 50 charges, Masterwork tea set (profession servant), Courtiers Outfit (high rank servant), Travelers anytool, Anti-toxin x3, Anti-plague x3, Bedroll, Folding char x4, Quick-pack table, Grooming kit, Scriveners Kit (Ink, 4 Pens, 5 Paper), Silk rope 50' x2, Tent, Waterskin x3, Whetstone, Journal, Formula book, Flask of oil x3, Fishing Kit, Gear Maintenance Kit, Mess Kit, Shaving Kit, Cooking Kit, Flint and steel, Alchemy crafting kit, Halfling trail rations x20, Oldlaw Whiskey 1 bottle, Sealord Wine 1 bottle, Honey 1 jar, Chocolate bar x4, Air crystals, Alchemical grease x3, Smelling salts, Soothe syrup x3, Acid flask x3, Alchemists fire x3, Alkali flask x3, Holy water, Wand of Touch of Sea CL3 14 charges, Blanket, Potion of Fly.

Treasure
167GP, 9SP, 8CP

Combat:

Right Kukri.......+15 / +10 1d3+8 15/x2 slashing, silver, magic.
Left Kukri........+15 / 1d3+4 18/x2 slashing, silver, magic.
(+13/+13/+8 two weapon fighting)

Longbow...........+14 / +9 1d6-1 20/x3 piercing, cold iron.

Expenditures for Tracking:

Extracts: See Invisible, Barkskin, Longarm x2, Shield
Boots 2/10
Inspiration 3/5
Wand of Touch of the Sea, CL3 - 5 changes
Holy Water
Re-roll
Halflings Luck 1/3