| Tobias Chapman 24 |
I agree with many of the things I've been hearing here and in reading this topic something occurred to me.
Epic Level play SHOULD be a different beast. Why are players striving to reach those levels if there weren't some kind of payoff?
When you get to high levels the fact is that it DOES become a numbers game. There needs to be something to break the game out of that. So I believe short of multi-classing, normal progression should stop at 20th level. It should be the pinnacle of a character's chosen class and/or profession. So what happens after?
In virtually every campaign setting, the various deities operate under certain rules, the most important being that they must NEVER enter the Prime Material in their full god-like state. The reason for this varies, but I think a being with that much power would destabilize the world politically, religiously, AND environmentally.
So my thought is that the gods (or whatever divine force exists within the world) decreed a limit to the amount of power any one being may have on the Prime.
So a character at 20th would be faced with forced retirement, leave the Prime behind, or refocus your training.
I imagine at least 4 routes for further advancement.
If you leave the Prime behind, or limit your power while on it, you can advance in level as normal along with epic feats, etc.
The second through fourth routes makes a character choose the path that he embarks on for the rest of his life. In essence these are epic prestige classes.
The second would be of course the Divine route. Such as seeking godhood or becoming a deity's servant. They would gain divine powers as they advance.
The third would be the nation builder. This can take the form of founding or controlling empires, nations, organizations, etc. They would gain abilities to aid them in this.
The fourth would be what I call the skill route or the "Grandmaster". A character would focus on their training, mastering or creating new styles of combat or magic and maybe founding their own training school. The PC would be able to do truly fantastic things with their trained abilities. A swordsman could slice through any barrier; a wizard could move mountains, a rogue could seem to disappear and could kill with a single well place strike.
I compare the epic character to a real world person getting promoted into upper management. Your skills and experience will be helpful, but now you need to master new skills.
These ideas would need further fleshing out of course.
I took a look at the old Immortals set for the first time. It's amazingly similar to a system I had thought out myself. In my "system", XP = # of worshippers, which is reset to 0 after ascending to godhood. The "levels" of godhood would be worked into the already established ranking system (Demi, lesser, Greater, etc.). At each level, you have a certain amount of godly power you can use at one time. Gods technically wield infinite power, so this power system is more like, "how many tasks can a god do in a round?” He would have to devote so much of his attention/power to empower his worshippers (divine magic), form and power an avatar/aspect, to the # of actions that he can take in a round, etc. In addition, as written in the Deities and Demigods, their divine rank gives them certain bonuses.
These are some ideas, let me know what you think.