
Tiomat |
Lintecarka wrote:
This is very relevant regarding magic items like the Deliquescent Gloves, which give weapons you wield the corrosive weapon special ability. Depending on how you read it this could mean you need to spend a standard action after drawing your weapon. This would be especially devastating for classes which can't simply carry their weapon all the time, time the warlock archetype for example.
Or is it safe to assume the granted ability is turned on by default?
I would always check with my GM, prefereably at the start of the campaign, how things like that will be handled.
For example in a campaign we're running right now where I'm playing a magus (who can give a weapon flaming, frost etc with arcane pool), when I brought it up before creating my character we decided on a house rule that in such cases it is activated by the same action that creates it. But that is very clearly a houserule. Something like that wuold most likely be no problem to agree to for your example too (as long as you're not playing in PFS or another strictly RAW environment).