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About GM ZinUpdated 2022-06-12
Player Expectations:
Player Character Profiles
It's a requirement of Organized Play that players keep accurate records, and that GMs review them periodically: Posting Frequency
Absences
Roleplay
Botting:
Per Jesse Davis, Regional Venture-Coordinator, Online (aka IronHelixx):
If there are no posted bot practices in writing for your table, you should not bot a PC without the player's permission or direction. These are my posted bot practices: Gameplay Aids:
Rule of Two/Three: In order to facilitate momentum in a PbP game, I will consider party decisions to be made when two (for tables of 4-5) or three (for tables of 6) PCs agree on a strategy in the Gameplay or Discussion threads. If you as a party want to specifically make decisions differently, let me know and I'll respect your direction; otherwise, this is a fair and effective approach to avoid the decision-making paralysis that can occur in a PbP environment. Doors: Another big PbP hangup is doors. I've found that building a GM "Door SOP" spoiler is the most efficient way to process doors. I won't necessarily do this for all tables, but if I notice doors starting to slow us down, expect to see this happen. If you have any special bonuses or actions you want included in this SOP, let me know; when used, you can find the spoiler on the Google Slides that I use for the table. Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own.
Gameplay:
Cover, and similar bonuses that affect NPCs: Cover provides a bonus to armor class, not a penalty to attacks. Please don't include bonuses or penalties that modify the opponent's stats with your die rolls. When you post, you should only include bonuses and penalties that modify your action, not the target for success (for example: include the -4 penalty for firing into melee if you don't have Precise Strike, but don't apply a -4 "penalty" to your attack roll because the NPC has cover; you run the risk that I also apply the bonus to AC correctly, thus effectively doubling the advantage that your opponent gains). This principle applies to all bonuses and penalties that affect NPCs. You manage your bonuses and penalties; I'll manage the NPC bonuses and penalties. Feel free to remind me of any bonuses or penalties that you think I may not be considering. Miss chance and other percentages: Miss chance is always low. 20% miss chance = 01-20 misses; 50% miss chance = 01-50 misses. This rule overrules whatever you might otherwise specify in your post. (For example, you can't post "Miss 50% (low is good)" and hit on 01-50; you will miss if the roll is low.) This principle applies to all percentage rolls; percent chances always count up from 01. Initiative & PbP: For block initiative situations, I resolve actions in a blending of initiative order with first-post/first-act. Basically, if I have the posting availability, I may resolve actions before all PCs in the block have posted. I will often try to preserve initiative order, but prefer to keep the posting activity high, so I won't just wait to resolve actions. For example, if there are 5 PCs up, and PCs 4, 2, and 5 have posted (in that order), I may resolve these PCs actions before waiting for PCs 1 and 3 to post. If so, I will use my best judgement as to what order to resolve the actions; there will be times it adheres closer to initiative order, and other times when it more closely resembles the posting order. If you want to make sure your PC's actions happen before or after another PC's actions for any reason, just make sure you note that in your post. Initiative & Pets: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless the PC is mounted on the creature. They can act independently or you can opt to have the PC or critter use the delay action to act at the same time on the lower of the two Initiative results. The higher initiative will not be flat-footed in the first round during the delay. (If mounted, the mount acts on the PC's initiative.) Knowledge Checks I will provide one category of info for a successful Knowledge check, plus one more for every 5 by which you beat the listed DC. I will attempt to make an informed choice and select what category seems most important based on your PC's abilities; if you have specific information you're seeking from the categories below, you may request it with your roll. Time Zone I live in the Eastern Time Zone (ET) in the US. This is GMT/UTC -5:00 during Standard Time (EST) from ~Nov-Mar, and GMT/UTC -4:00 during Daylight Savings Time (EDT) from ~Mar-Nov. Most of my posting is during the workday from 8:00 AM through 5:00 PM local time. Don't Look:
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