Cinder Wolf

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3 posts (24 including aliases). No reviews. No lists. No wishlists. 1 alias.



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i would say having a familiar is better than having a spellbook because the familiar can somewhat defend itself or run and hide

witches get a patron and that opens a door of infinite possibilities to your backstory:

it could be a half of your soul that you lost in a near death experience when you were yet to be born

it could be a distant relative of great power that wants to guide you into restoring your family's glory

it could be your own character from a previous game (funniest option in my humble opinion)

i think that is worth more than some slots


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Kyrone wrote:

So people layed Wizard for 18 lvls so at the last two they get more lvl 10 spells?

Anyway, it was obvious that the lvl 10 slots thing was a mistake looking at the spontaneous casters feature, and it was in the too good to be true having the triple of slots at that lvl.

that is funny because i remember a lot of people claiming that was a feature and using it to claim wizards were great because of it


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Several classes were accidentally missing an important limitation for 10th level spells. In the following class features, add “You can’t use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots.”

Page 121: Miraculous Spell

Page 133: Primal Hierophant

Page 207: Archwizard's Spellcraft

so i guess the idea that the wizard was the best with 10th level spells was a lie

is there even any reason for this class to exist anymore?


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actually druids are refereed to as having faith many times around in pathfinder so i would say the divine label fits well

i think it all boils down to that 4 essence system they added (Material, Mental , Vital , Spiritual) it is specially problematic for the wizard because previously the wizard was kind of a jack of all trades in terms of magic kind of like the bard now

i feel like the arcane schools are now

arcane (Abjuration, Divination)

Occult (Enchantment, Illusion)

divine (Necromancy, Conjuration)

primal (Transmutation, Evocation)

of cource that is very rough but to some degree its true

a 1e wizard would be more of a multi tradition caster in 2e