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Pathfinder Adventure Path Subscriber. ***** Venture-Agent, Australia—NSW—Newcastle 93 posts. 1 review. No lists. No wishlists. 22 Organized Play characters.


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Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Purchasing equipment:

Quote:

As you complete adventures, you will gain more wealth that can be used to buy any common item that is no more than 2 levels higher than

your current level. Uncommon items may be granted by Chronicle sheets or through other special boons. Characters with the appropriate
crafting feats may also be able to obtain formulas for equipment that they can create during Downtime.

- Unclear wording on if the max level + 2 and no uncommon restriction apply to puchasing formulas - I'm assuming yes? (It's worded as "may also be able" which kinda puts it separate)

- Formulas themselves don't seem to have their own rarity, unless I missed it in the rulebook. If it's the intent might be worth clarifying for this purpose it'd be based on the rarity of the item they create?

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

32s for a crit? I think you've messed up your math. I only get 16s.

A crit on a level 0 task gives you level 1 task success earnings. So instead of 5c/day you get 2s/day. 8 days at 2s/day is 16s. How'd you get to 32? To get that you'd need to earn 4s per day.

Are you doubling for a crit? Cause the crit success doesn't say to do that. "Critical Success You do outstanding work. Gain the amount of
currency listed for the task level + 1 and your proficiency rank."

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

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How does one do downtime work for this one?

Guide suggests that pregens can do a dayjob, which is fine, but combined with the special allowing you to put it on a level 1... the amount of gold that a level 5 pregen can get on a dayjob is somewhat inappropriate for a level 1 character.

Is this an oversight that shouldn't be allowed, or just a windfall for those who put the special chronicle on a level 1?

Grand Lodge

Pathfinder Adventure Path Subscriber

There should be one - a checkbox "Print on both sides of paper" right above the page orientation. I use it all the time. I think it depends on if your printer supports it - it hides when I'm printing to PDF.

Grand Lodge

Pathfinder Adventure Path Subscriber

I always print my PDF's with Adobe Reader like Vic suggested & it worked fine for all the 2E printing I've done - mostly the iconics & PFS handouts/chronicles.

I use FoxIt for viewing & I GM off it frequently (It's ability to split-screen a PDF and view 2 separate pages at once is invaluable when the statblocks are put at the end of the scenarios & I've found my battery lasts longer than with Adobe's). Seems to handle on-screen ok but it's always struggled to print Paizo PDF's for some reason. Even trying to print a chronicle off the end of a PFS scenario seems to generate a few hundred meg of data into the printer spooling job until the printer just starts crying in the corner. But printing with adobe's always been an easy workaround.

Grand Lodge

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New version has just gone out fixing up some of the feedback I've gotten so far:
- Fixed a bug where Basic saving throws weren't showing
- Fixed an issue where cantrips are getting mixed in with level 1 spells when sorted by level.
- Added Earn Income quick reference - seems like it'll come up at the end of every PFS game.
- Allowed searching by duration of spell
- Allowed sorting by number of actions
- Improved the formatting of polymorph and morph spells to more closely reflect the formatting in the rulebook.

Also I've published on a website URL which supports offline mode to allow iPhone/iPad & desktop users to use the app too: https://fyjham-ts.github.io/Pathfinder-2E-Spell-DB/

Thanks all for the very positive & useful feedback that helped me find the above issues to fix :D

Known data issue to fix next release: Spells with afflictions haven't got full detail recorded- Abyssal Plague, Goblin Pox, Purple Worm Sting & Ghoulish Cravings. Will be fixing those next update.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

I assumed the intent was to say you did 1 check per 8 days (or fraction thereof) & this was the result that applied for those days. I had also assumed the DC was based on the task level via the DC charts, not literally the task level (e.g. If you have 3 days downtime you're using to to earn income, 1 check - covers 3 days, 8 days 1 check - covers 8 days, 14 days 2 checks - first one 8 days next one 6 days).

This is the interpretation I used for the Quest I ran - given only 2 days of downtime we were scratching our heads if we were even allowed to do an Earn Income check. As we only had 2 days to earn income I only gave 2 x the daily result from the chart (3x for those who were field-commissioned and got an extra day's downtime).

My biggest question was whether GM's get downtime or not. I had a lot of trouble even finding confirmation that GM's get any credit in the new guide, only found it noted as a side-note on filling in a chronicle and it was quite vague on what a GM got.

I also took the implication that if you were declaring your downtime usage you had to specify # of days earning income in advance to prevent "Oh I fumbled? I'll only use 1 day on earning income".

Grand Lodge

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Yeah, I'm going to keep maintaining it going forward & fleshing it out. Currently have a few things on my list based on some reddit feedback (Mostly around a few minor issues & some formatting and search features).

Dark mode is a possibility - mostly just a UX thing of fitting in a toggle in for it... possibly in an options screen somewhere.

The next big thing I'm considering trying to find a nice way to track is Vancian casting prep. Main thing stopping me there is I don't want to clutter the UI for spell browsing. Thinking of having it only when viewing a bookmark list flagged for Vancian casting or something.

Quick reference wise I'll likely expand a few PFS lists from the new guides (Like the start of scenario school item availability). Don't want to over-fill it to the point it's not a quick reference so much as a rules catalog, so I'm trying to make sure it's something people actually need to quickly reference in game before I put it in :)

Grand Lodge

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Exact name of app is "Pathfinder 2E Spell DB".

It's starting to show up on searches now. Couldn't find it myself in the store even searching by it's name when I first announced it. I think that's cause I announced it quite quickly after Google approved it to go live & their store takes a while to catch up.

Grand Lodge

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Hey all,

I've made a new Spell Database application for 2nd Edition Pathfinder. Just a little app to search spells & also has a few quick reference sheets for conditions, traits, monster abilities & other things you need at hand GM'ing. Also has a bookmarking feature so you can manage multiple bookmarked spell lists - good for tracking your spells available on different characters or just flagging a spell you're interested in returning to as you're browsing.

The app is available on the Google Play Store for Android. 100% free, no ads, just spells! Made it for my own use, figured I should share.

Big thanks to Archives of Nethys who did most the hard work digitizing all this data. I did some of my own data entry & cleanup, but there's no way I'd have made this app without being able to piggy-back their hard work by pulling some of the spell data from their site!

And also an obvious thanks to Paizo who actually owns all the data & their use of the OGL that lets community content like this exist! I hope this is both in the letter and spirit of your OGL :D

PS: App is open source, so if anyone's curious you can hit it up at the GitHub Repo.
PPS: Working on an offline usable browser version currently to handle iPhones & desktop use. Have shared it with my local group, one issue left to clean up so this shouldn't be too far behind.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

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As a GM who runs in tight timeslots I actually love when I see an optional encounter, as it means I don't have to be as stressed about pushing the party to reach the end.

Most my players are actually disappointed they missed an optional encounter, and we normally end up talking about what it would've been and anything cool in it out in the parking lot after the store has closed... so I don't have the same view as some but I can see the argument that they're a net negative to the party if you do them.

Perhaps an optional encounter could throw a few consumables to the party, or an adjustment later. Don't make them part of the treasure for the scenario, cause that punishes slower & more time constrained groups and makes them try to cram it in... but something to compensate the party for the resources they've likely had consumed by the fight. Doesn't have to be huge but a token gesture could be enough to make them feel less punitive to some.

Grand Lodge

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From a rules question stance I think it's pretty clear it works how you're saying.

From a gameplay perspective... I played in a game the other day & I didn't find that last action useless. I used it for a Recall Knowledge check on the monster we were fighting or for repositioning. I imagine I'll find more uses for it as I level up.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

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There was also a guy who posted earlier a combined guide in PDF form on the PFS Prep site:
http://www.pfsprep.com/e107_plugins/forum/forum_viewtopic.php?3138.last

Not their official release, and I imagine given wiki form he'll be in for a challenge keeping it accurate as it updates... but handy to have consolidated as a PDF if you play somewhere offline.

Grand Lodge

Pathfinder Adventure Path Subscriber

Yeah, I'm inclined to think it's a typo too and shouldn't have the action symbol. It reads like most static bonuses and doesn't seem overpowered as a constant ability.

My current approach when I GM will be to go that way & if we get a clarification it's meant to have a duration I'll give the player a free retrain if they want it.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Sad to hear you're moving on, but when I started reading this I was thinking "I hope Linda's stepping into the role"... so I was cheered up by the end. Was curious who'd end up stepping up for starfinder.

Thanks for the amazing years of PFS, and I don't think you guys could've picked a better person to continue the campaign forwards.

I for one welcome our new Leshy overlords!

Grand Lodge

Pathfinder Adventure Path Subscriber

Level 2 feat for druid:
Your affinity for the natural world grants you protection against some of its dangers. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.

Now I'd have interpreted that as just a constant effect, other than the fact it has an action icon on the feat header.

Is the action icon superfluous or is there a duration meant to be listed? Should it last a round or forever? Pretty big difference in usefulness...

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Ran this & we did character creation between games and had 3 people try gming it (I went first).

Regarding infamy, i made it clear the guard was actually guarding the entrance until they showed their permit so they'd have to not just ignore but physically force past (entrance too wide for 1 person to block, but they were clearly trying). They wanted more info from the guard anyway so it never came up. It normally took the guard saying organizing the 2 pathfinder groups wasn't her job to make them move on.

The big empty tomb with 1 encounter felt a bit weird, especially not wanting to ruin replay value on other encountered runs. Felt like a scenario with all the encounters may have played smoother. I ended up giving perception checks to hear the guy already in there to help them find the fight.

Most times the group didn't go near the trap, despite a valiant and believed bluff from me that it was in a random spot each play through it was only encountered 1 of 3 tries.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

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Maybe we're meant to email John for them :P

Hopefully someone will fix the missing link soon.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

To be fair the reason to base it off scenarios played was more to extend the longevity of the campaign than to reward mass-playing.

I was personally hoping they'd be a bit more restricted. I know a lot of people are stockpiling them for seeker & module content rather than helping with the sudoku that is finding a playable scenario for regular games. Which goes against the original intent somewhat... that said if I had less replays up my sleeve I'd probably feel the same way. That said, I can't see how to do that without it getting way too complex so I guess that's why the simple answer.

Grand Lodge

Pathfinder Adventure Path Subscriber

Running Hells Vengeance currently and was looking at the damnings of the thrice-damned house of Thrune... and I was wondering how well known they are in Chelliax. It's clearly referred to as the Thrice-Damned House of Thrune, but would the average person in Cheliax have any idea what the damnings were (self/family/nation soul)?

Grand Lodge

Pathfinder Adventure Path Subscriber

https://paizo.com/community/blog/v5748dyo6sgme?Upcoming-Convention-Special- Events

"Even though this is a special adventure, it's not an exclusive scenario; run and play it at any venue."

Sounds like it'll be open to all :)

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

We Be Heroes was a fun adventure. It's sad to think it'll probably fall by the wayside when we move out of the playtest. Wonder if we'll see a 2E version? Probably wouldn't be too hard to convert, the pregens would need some reworking & some DC's probably need to change but most other stuff would survive playtest to 2E.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

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Attack DC would actually be 10 + attack bonus not their actual attack roll. I ran it how you said myself but afterwards realised that was probably a mistake.

Playtest has a habit of not having opposed rolls but attack DC is a pretty weird one.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Was kinda hoping for those too, as I'd hate to tear pages out of the books when we get it & I won't get it early to photocopy :(

Grand Lodge

Pathfinder Adventure Path Subscriber

I imagine the death knight who stands up with no gear after getting stomped may need some time to regroup and reconsider how to approach the problem...

If the circumstances of your group make it possible/reasonable then I'd totally build a custom encounter for the returned death knight to try again, but it seems very likely that the defeat will slow them down long enough to not be relevant to the rest of the adventure.

Grand Lodge

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Just wondering if/when we might expect some of the community use packs to see any logos based on the 2E style?

I've got a convention I'm organizing part of in August where we're gonna mix in some 2E content to spark interest & we'll likely be putting some fliers in local game stores soon. It'd be great to be able to use 2E related art in the fliers as it may catch the eye of some people who aren't avid 1E players but might be intrigued by a new system.

Looking at the community use packs it doesn't seem any of the 2E stuff is available? I imagine it's a low priority with everything going on, but is there any ETA's around this or is this something you're holding off for now?

Grand Lodge

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My view on the Vancian casting front is that I want Vancian, Spontaneous, and Arcanist style. Cause it gives us 3 distinct cool ways to distinguish caster classes, giving 3 distinct styles of play & making everyone happy. Wizards don't have to have Arcanist casting - Arcanists can!

I'm a little sad Arcanist casting didn't make the core at all, but I hope it'll show up fairly soon after (Given the class's popularity I don't imagine Paizo will miss that chance). That said the book is already very big, I don't think they'd have wanted to cut any original core classes, and I can understand their argument for Alchemist (needing the most rules support to work how they wanted).

I imagine the request to keep all the existing stuff but fit another class without increasing page count may have a few minor conflicts with physics, but aside from that I feel like it's a perfectly reasonable request... :P

Grand Lodge

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In the playtest I felt the game had potential, I could see a lot of design space but there wasn't enough options, there were rough edges, and some of these really limited the game but I still had fun.

For 2E I played 3 delves at paizocon (30 mins, lvl 1) and was lucky enough to get into Mark Seifter's lottery game where I got to play as an Erinyes in a scenario-length longer game with a lot more story and roleplay (Everyone enjoyed themselves thoroughly - though a lot of that is a good story/gm and everyone getting in character).

While none of that is any substitute for laying hands on the rulebook and running a game across multiple levels, my experience is that the 2E I'm seeing has cleaned up all my big issues from the playtest & what I've seen of options (and somewhat based on sheer page count) really fleshed it out & I'm truly excited not just for launch but also the potential I see for the system to expand.

The proof is yet to come - but first impressions are very solid for me :)

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Little less convenient, but not a massive change. For my part it just means saving my vouchers to cash in later on my PC rather than putting them straight in paizo's site. Would be nice if something could be done to apply vouchers to a subscription which seems like the most legitimate issue above, but paizo's website is quite archaic in a lot of ways so perhaps there's just not a good way to do that...

For a little positivity I am happy that when confronted with the problem where they couldn't keep the existing model Paizo worked out a way to continue the idea of the program rather than canning it completely.

Grand Lodge

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I hope we don't see a "plug & play" rune. I would be happy with a master or legendary skill feat for crafting that let you move a rune in the 10 minutes downtime though. Could make for an interesting set of options for a high level crafter being able to shift runes fast, while not making it ubiquitous like the "plug & play" rune would be.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Thanks for the confirmation.

Guess I'll go look into shipping costs... but in general everyone hates Australia. Odds are it'll be about 3 times that price minimum, and that's after waiting 20 days for delivery. Will ask the local stores again, maybe with the new set they'll have more options but I've had multiple shops tell me they couldn't get ACG stock before. Wish I'd realised org play needed those, I'd have grabbed half a dozen while I was there at PaizoCon.

I might hold off for a bit, play through the 2 AP's that come in the box outside the Org Play banner first and see if I get interest locally & see if they release any new class decks for the new rules before I go ordering.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

Hey guys,

Picked up new core ACG and the crimson throne expansion at paizocon after playing a demo & thought I had all I needed to take it back to Australia and try to get a bit of an org play acg thing going... however upon reading the guide it sounds like in addition to those sets you need a class deck per player to actually play in org play?

Just thought I'd check if I misunderstood anything here & the core set maybe counts as any or something like that? Pretty sure I've understood right but holding out hope since the game does have rules to make decks from that set...

Due to terrible stock availability in Aus for the card game (I've never seen any part of the ACG for sale anywhere) this kinda sucks & is quite a barrier for a new player (Not just walk up to the FLGS and grab one but buy a deck but get it shipped from america ordering it a month before the game, which I've heard some even had trouble with that for ACG stuff - massive delays getting it here). I was hoping with the core set+crimson throne I'd have enough to run some games. Worst case I just play with the set outside org play, but as a VA & with most the players participating in PFS & hopes of spreading beyond my local region at cons I did really want to bring the games under the org play banner.

Grand Lodge

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Also was in on the unreality incursion - and that was amazingly fun. Was my first paizocon & I'm not sure if that game or the multitable or just meeting so many awesome people was the highlight but it's up there! Big thanks to Mark for running it & all the other players for making it great :)

The only fears I had left for 2E after playtest & announcements were:
Variety, and the sheer number of pages in the rulebook and the size of the sections has me convinced.
Skill guidance, the amazing spoilers trick at banquet had a card for that (ps: I feel bad for Owen going on stage after that was announced lol)
Flavor, and the spoilers did that too!

Now I just have to go home & convince my local groups :)

Grand Lodge

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Honestly I think the main problem with that lock in DD was that it was a playtest & the first exposure people had to lockpicking and it FELT unfair. I think if it wasn't the first lock people ever saw in the edition they may have gone "Oh, it's too hard for me? Ok...". As it stood it went "A lock! Great, time to try out the new system... what do you mean I failed I specialized in this! /rage"

I think the base system is fine, and the adventure was fine, it just didn't serve well as an introduction to the new mechanic.

Grand Lodge

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My interpretation was the obols are more of a freak accident thing than a "everyone hit gets one" - so likely the number of survivors who got obols will directly relate to how many new PC's I need.

I think the hardest thing for me running this one is going to be explaining the unwillingness of the NPC's to be more helpful. Given they're chilling at a festival it's hard to say they have more important duties. Some of them have ulterior motives, and they're easy to play out in roleplay & not help the PC's too much, but the ones who legitimately would help if convinced... I'm trying to come up with ideas on how to keep them from directly helping the party too much.

Evni & Aylunna are the ones I feel like I'm at high risk of the party leaving me unsure how to in-character have them stay at the festival once they're convinced enough to give them magic items to support their investigations. I'm considering having them roleplay-wise start taking action after just 1 piece of evidence basically pre-fulfilling their "after catastrophe" stuff as a way to preoccupy them & let the PC's know how to contact them rather than staying at the festivities. I should be able to play off the value of mobilizing their assets as higher than anything they could personally do to help the PC's directly.

Grand Lodge

Pathfinder Adventure Path Subscriber

Honestly I probably wouldn't have noticed these threads existed if not for the fact that I look at Mark's recent post history far too often to see if he's posted anything about playtest/2E & saw the post there. So I can totally see how people miss it.

I'm actually coming in from Australia for PaizoCon. It's my first PaizoCon, though I've done the local (far smaller) PaizoCon Asia-Pacific multiple times. A big sendoff for PFS for 1E seemed like a good time to make the trip :)

Grand Lodge

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Very glad I got this one too!

I'd happily put my hand up for a devil. Fighting each-other here seems rather unnecessary, I believe we're all agreed that reality is far superior and more orderly than unreality. While free will has made quite a mess of it, I'm sure the Prince of Darkness can more easily correct that mistake than form order without reality to start with...

Grand Lodge

Pathfinder Adventure Path Subscriber

Have you asked the players why they're not enthused by the kingdom building aspect?

Maybe it's become too mechanical for them - perhaps a more free-flowing design would be better. I modified it heavily for my group, mostly making them a little easier, because they felt like it had to be solved & that they were failing at it (They had some early bad luck & a few things that compounded it). By taking some of the sting out & also being a bit more free-flowing with situational bonuses around thematic ideas (Like giving them a temporary loyalty & stability bonus when they built a shrine for a player who died) they started treating it more as a cool thing they could build & less as a puzzle to mathematically solve.

Maybe they just don't like it as much as they thought - and maybe you should either make it less of a focus or even change AP's if you don't want to run kingmaker with a light touch on the kingdom side.

Without knowing why your players aren't engaged it's hard to know what fix would help.

Grand Lodge

Pathfinder Adventure Path Subscriber

I like the approach of just offering all the options via different classes so everyone can be happy... And as someone who actually likes vancian, spontaneous and arcanist style for different reasons I can enjoy all the different styles on different characters (Or if I'm feeling really insane use the new multiclass to do it on one).

I'm glad Vancian didn't get removed, I just wish arcanist style also made the core (Whether on an arcanist or any other caster). Hopefully the first arcanist-style caster won't be too many books down the line.

Grand Lodge

Pathfinder Adventure Path Subscriber

Hi James,

Was just curious what the relationship is between the River of Souls and the River Styx... Are they the same river just at different points in the journey, is the River Styx just one of many tributaries that feed the River of Souls, or are they both independent ways to reach judgement based on some criteria of the soul?

Grand Lodge

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So... I've been trying to prepare for this & I'm a bit stumped on one element...

What if a character dies? How can you introduce a new PC?

I can't see any reasonable way to introduce another character into the mix in this book... and the Obols make me worried it won't get easier in later books? Have I missed something, or has anyone come up with any ideas around this?

Grand Lodge

Pathfinder Adventure Path Subscriber
Quote:
Brutal Beating (Ex): At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself—only the most recent duration applies. This ability replaces trap sense.
Quote:
Distracting Attack (Ex) (Advanced Player's Guide pg. 1): A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy. When she hits a creature with a melee attack that deals sneak attack damage, she can forgo the additional damage to cause the creature to become flat-footed against one target of her choosing until the beginning of her next turn. The rogue cannot designate herself as the creature gaining the benefit of this talent. Creatures with uncanny dodge are immune to distracting attack.

Can you use both of these abilities on a single sneak attack? They're both giving up your sneak attack damage to do something extra, one gives up all & the other only gives up some of it.

My gut says you can't spend the same thing twice, but I can see the argument that if you resolve brutal beating first & had at least 2d6 sneak attack you still have sneak attack dice to give up... so I'm not 100% sure.

Grand Lodge

Pathfinder Adventure Path Subscriber

I had read it and was actually worried the wording wasn't as modular as most of the playtest wording - which is something I thought was a great strength - makes me excited to see what you can build on it with in the years to come. The new paladin wording didn't seem to do that to me & worried me a bit when I read it.

The way there was multiple items which actually listed out the different Causes (Divine Smite, Mighty Aura & Aura of Vengeance) made me think you'd actually painted a bit of a corner with broadening them where you'd have to essentially errata these features with every splat book that added causes.

I was hoping the wording was just for the errata & in the real book would be a bit more like bloodlines to make a standard Cause template that declared the cause-specific items so it's easier for you to add more later without making a confusing set of "For cause X, Y, Z it's in the feat, but for B, C and D it's in the cause's rules, oh and cause A worded it wrong so RAW it has no aura but obviously it should have this thing.".

Maybe I'm just not seeing how you plan to expand it and will be wow'd when I see it...

Grand Lodge

Pathfinder Adventure Path Subscriber
Tridus wrote:

Being able to use your signature class ability 3 times a day (2 if you're a Dwarf) is fine? Can't say I agree with that.

With how many feats interact with channel, it's clear it's meant to be a big deal. But you don't get enough of them to have it make sense to spend feats on something so limited when the alternative is "go into Paladin and more than double how often you can use it".

If the ability is incredibly powerful, like replicating a top level spell slot, then yeah 2-3 uses per day is still powerful enough to me for it to be a signature ability.

Does that mean the rest of the class chassis doesn't have gaps when you don't have 5-6 uses of your signature move to carry you all day? Not necessarily, but that can be addressed itself. Adding more channels isn't the only way to improve the cleric.

Tridus wrote:

Why bother with Channel Smite at all? If I'm using a spell slot for Heal, I can just cast Heal at the target with that spell slot, and unlike Channel Smite, two action Heal never misses and thus never wastes the spell.

It was too limited a feat in the first place, and it's even worse now that Channel has been so heavily restricted.

If your comment is the feat was crap even before the nerf I'd agree. Someone else spoke about a fairly iconic build around it, and given it was already underpowered I agreed that feat probably got nerfed more than it needed to by this change & suggested something that might help keep it, and possibly other feats around channel that are on the weaker end, relevant (Having them work off heal/harm spells whether they're spell slots or channel pool).

Tridus wrote:
I had little problem burning all my healing when I had lots. That depends on how groups play, really. Treat wounds is not a replacement any time you're time pressured.

As I said, there was 2 separate problems that can occur with cleric healing being as much more powerful than other classes as it was. All you're saying is you had the other problem still (which my table stopped having with Treat Wounds, but as you say different groups play different). That may be a comment on difficulty for your group once clerics are brought back in line, but they had to be brought closer to other healers for overall game balance to work (at least in my opinion) which is why I like the overall change.

Grand Lodge

Pathfinder Adventure Path Subscriber

The action economy for heal feels fine, and anything lower seems like it'd risk reducing us to the 1E mentality that healing in combat is a losing decision. I kinda like the fact 2E healing is powerful enough that it's not a downward spiral.

Clerics definitely had too many channels before. I think it's fine after the change, it's a lot more inline with other classes. MAD isn't as big of a problem with the way the ability score increases work now in my opinion. Given you increase 4 stats when you increase it's far easier to have multiple reasonably high ability scores as you level up & have a decent channel pool while still being viable for casting/melee.

Channel Smite as a feat was probably hit too hard by this change though. I wouldn't be opposed to letting Channel Smite also be able to use prepared heal or harm spells rather than just your channel pool.

If that makes the cleric a bit weak perhaps give some love to the domain powers or something else to keep clerics from just being relegated to the giant heal-battery (Which with 3+cha they basically were, and were practically mandatory until the out of combat healing change then may as well not have had a limit to their channels per day after because you simply didn't go through that many heals).

Grand Lodge

Pathfinder Adventure Path Subscriber

Yeah, A I didn't believe was right but it was a possible reading I could see. As I said I felt like B or C was more likely but the rules allowed for A so I listed it also.

As far as how B and C compare, the important part is when you save next turn. If your maximum stage is the maximum of the disease it's far easier to recover, but if you can keep going to higher stages & just have that effect you'll need to pass a lot more saves to recover.

From our example above let's assume the save was passed next turn:
B) You were at stage 3 (Despite the poison only having 2 listed stages) so you go to stage 2 and take d6 damage.
C) You were at stage 2, so you go to stage 1 and take d4 damage.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

I've frequently had problems with the old pregen sheets where relatively experienced players who don't GM were unable to work out how to help a new player cause they weren't used to reading that format & have had many ask why their sheet wasn't like everyone else. I seriously considered rewriting all my pregens onto character sheets but the effort was too high. Instead I printed multiple copies of every pregen so when I GM with a pregen I have it in front of me to tell the player what a value is if they can't find it.

I'd really like to see them given a real character sheet. At least for the front page. Page 2 & 3 I'd be happy to see compressed down into a single landscape page - everything in them is covered in the detailed rules breakdown suffix pages anyway. The front page though they have to frequently reference in the game & will turn to the player next to them and go "Where do I find X?" and that player knows the character sheet not the funky pregen format.

Page 1 is essentially just over 1 column of the landscape page, if you just move the other stuff across so it starts at equipment & you'll even have a little space for some backstory/fluff on there.

Personally when I run them I find the 1E pregens with monster stats great as a GM, but they're not beginner-friendly and they also make the transition to their own character harder.

Grand Lodge 4/5 Venture-Agent, Australia—NSW—Newcastle aka Tim Schneider 908

I voted for Real XP cause it was the closest to what I'd like.

"Real XP" with 350 for a scenario would work better I think. First it's closer to the 1/3 goal (333.33) without making the math too hard. Second it puts the weird rounding error rarer (1/7 not 2/7) & makes the "rare" scenario a bonus not a penalty.

By which I mean I look at 300 and go "That sucks, every 3 levels it takes me an extra scenario". I read 350 and go "Wow, every 7th level takes 1 less scenario!".

Hell, I'd feel better about 250XP and one every 4 levels than 300, because I wouldn't feel ripped off twice every 7 levels.

I like the freedom this offers when sanctioning modules/adventure paths to give an appropriate level of XP.

Grand Lodge

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Pathfinder Adventure Path Subscriber

This is closer to the current design of staffs - charges per day but unlimited total uses.

That said, wands currently are essentially just scrolls with a "Buy 9 get 1 free!" card so making wands a more specialized staff (1 spell, no base bonuses) might actually be more interesting/varied.

Grand Lodge

Pathfinder Adventure Path Subscriber

You make a good point - they did acknowledge the healing issue & I guess I'd just jumped another step to "that's resonance related" based on how 1E played. They're probably pinning this to a different root cause and thinking around how it would be if that was fixed. Perhaps that's how I should be interpreting it.

I'm definitely holding out to see their solution & I expect it will be good. Their wording worried me that they'd missed this aspect - but I suspect you may be right that they're just not considering this a resonance impact.

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