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Tigycho's page

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Thanks, Mr Jacobs.

Challenge of Champions is my favorite part of Dungeon, which is my favorite gaming product, so it's good to know that you'll be able to flex the rules where necessary to keep this tradition rolling.

Thank you so much for your reply.
Tigycho


Mr Mona? Mr Jacobs?

Any chance Mr Richards would be allowed some editorial leeway on word count for a CoC6?

Thanks
Tigycho


Mr. Richards,

That you are planning a new Challenge of Champions scenario thrills me no end.

I could only hope that, given the popularity of the series, and the wild portability of the Challenge, Mr. Mona will be prepared to cut you some slack on the word count guidelines.

The Challenges are not only applicable to all levels, as you point out, but also portable to just about any campaign world, with very minimal work:

Your world doesn't have an Adventurer's Guild? Fine, the challenge is a single team event run by a Mad Wizard/God-King/whatever for whatever reason.

You can't fit a 'sporting' event into yoru game world for flavor reasons? Fine, take a Challenge or two from the scenario, and use them as puzzles/traps in another adventure.

For my money, Dungeon Magazine is the best value out there, and Challenge of Champions is the best of the best.

Thanks again, Mr. Richards, for your reply. Hope to see something from Mr. Jacobs or Mr. Mona soon.
Tigycho


Great Green God wrote:
Tigycho wrote:
*bump?*

Shhh, You'll wake the little angels. And they work so hard, too.

I think they are still looking though the mountains of submissions from over the holidays. I bet they designate my mountain as 'K2 - the time-for-message-board killer'. ;)

I have no way of backing this up, but I think you're right Tigycho and that we might see one in 2006.

(soft sound of footsteps quietly sneaking away)
ggg

(whisper mode='on')

I'd lock Jonathan Richards in a room with a typewriter, sending in a steady supply of his favorite take-out, if it meant there would be a yearly Challenge of Champions. I'd even let his family visit between completed manuscripts!

I am a nice guy =-)

I've got every issue of Dungeon since #7, and have run all five Challenges so far, and they are ALWAYS a blast.

I'm hoping they release another soon, while I am in a gaming group as a player, so I can turn the issue over to my DM, sight unseen, and play one, for once =)
(/whisper)


*bump?*


From the previous pattern, I see that Challenge of Champions scenarios seem to occur every two years:

Challenge of Champions 1 - Dungeon 58 1996
Challenge of Champions 2I - Dungeon 69 1998
Challenge of Champions 3 - Dungeon 80 2000
Challenge of Champions 4 - Dungeon 91 2002
Challenge of Champions 5 - Dungeon 108 2004

Is that incidental, or purposeful?

Any plans for a Challenge of Champions 6 for 2006 (or sooner, please?)

Thanks.
Tigs


Chairborne Ranger wrote:


If there's enough interest out there, I can post some of my rules for the chartering of Free Companies. A friend of mine and I are working on it for possible submission as part of a campaign workbook. Feedback is appreciated.

Heck yeah! Post away!


Robert Head wrote:
Mike Schley wrote:
Also, I've created higher resolution versions of the downloads for issues 118-121 in case you want to blow them up. All future supplements will be available in low (150dpi) and high(300dpi) resolution formats.

The new hi-res download are now available at:

http://paizo.com/dungeon/resources/downloads

The crew at Paizo proves, yet again, how damn cool they are!

If, as James Jacobs implies, this process ends up being impossible to maintain, I volunteer to edit and submit a fan-edited version of the maps. Just post the need, and I'm there.


I always use Acrobat 7 to extract the images, then, using Photoshop, you can scale the squares up to be exaqctly once inch each...

Editing out the room numbers and secret doors by hand is a slight pain, though.

I REALLY like using the maps from the supplement as Battlemaps though, and have been wishing they'd do that in the online supplement for a while.

I don't know what the internal process is, but it seems like it would be pretty easy to do. I imagine they already have they map as a layered vector graphic, so if you just turn off the secret doors and room numbers, you could save a .jpg in a much large size, maybe as an alternate download?

I'd love it!


Erik Mona wrote:

I'd guess middle of next week.

Everyone says Dungeon Magazine is the best value in the Gaming industry.

That the Editor-in-Chief and rest of the staff actively reads, and replies, on these message boards is the obvious reason you do as fine a job as you do.

Thanks Erik.


I look forward to the web enhancements every month (I have free access to color printing).

They do a lot for my game, and I've been checking in daily for the new posting, so I can print it and use it before my game this week.

Any idea when the Dungeon 119 WE will come out?