Thief

Tigari's page

Goblin Squad Member. Organized Play Member. 257 posts (481 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 2 aliases.


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I remember at one point many people telling me and my group that Perception is Everything. To many the EBA is one Entity. They ACT like one Entity, they LOOK like one entity, they must be one entity.

If they want to have each settlement deal on their own, fine, it's their group. But don't make the mistake, they are one group.

Remember when they told everyone that they didn't have an alliance? that they were just talking about where to settle together? It's the same here.

From my view, one BIG reason for doing it like this is it leaves MANY loopholes open for them. Anytime one settlement tires of a contract, just have another EBA settlement find a way to become hostile with them, and boom, they can null the contract. And if their smart, they will have this little cancellation clause in their contracts about hostility with other EBA settlements

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DeciusBrutus wrote:

Are you making a claim of territory and describing prohibited behavior? You might have a point under Courts Are For Kings, if you had made a suitable public claim about your territory.

If you want to claim a looting policy in your area, feel free to do so. I suggest also declaring a travel policy, harvesting policy, and escalation policy at the same time.

But you didn't. You just decided to act as though you had set a policy, without even explaining what the policy you didn't set in advance was.

So let's hear it: what territory does EL claim that it's laws apply within, what are those laws, and what is the punishment for violating them?

LOL I read this and pictured a devil in a lawyers suit. This is one of the most Lawful Evil things I have heard in these forums yet... *claps hands*

(Note: As you claimed to be TN, your allowed your LE moments so not accusing of not playing your stated alignment)

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The main reason I personally (not speaking for any settlement or group) is I'm interested and like what he's doing. I want to see it take off and how he builds it's. For me that's enought reason to assist him when he needs a little help.

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I tried to get a peek in there, but the security was pretty tight. My reputation must have spread from TSV because even the trainers there said my rep was too low, haven't tried again since raising my rep slightly ( finally around -3800 last night!!)

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DeciusBrutus wrote:
What wasn't fun for the last week was a pattern where Gologthans camped out around Keeper's Pass in moderate numbers, killed a few individuals until word spread and a small response could arrive, and then ran away.

Our moderate number was always between 3-7, and your small responses where normally double that, it wouldn't be too smart to stick around..

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Alot has changed since these blogs, but here is what is written so far:

This one just hits on it
I shot a man in reno just to watch him die

This one goes a little more into it
Join forces underground

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Gol Tabomo wrote:
It's much easier for us to just go take someone else's towers than to try to defend ours.

If they changed the tower mechanics, where defenders actually count against the offending points, then it is prob worth it to defend them. We get the pvp we want, AND it's not a waste of time (defending may actually be possible)

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IN MY OWN OPINION, if they're willing to leave over this, they're probably not capable of actually running a settlement. Their best choice would be to join another settlement. I already think to many settlements where put on the map. I think 15-20(or even 18. 3 for original landrush, and 15 for second) would have been much better then 33.

I don't like seeing people go, but maybe this is not their game. Down the road, we will be losing settlements, years and years of hard work. Sure, if I ever lose Golgotha, I'd be terribly sad, but I'm at least AWARE it can happen.

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Nihimon wrote:
Gol Tigari wrote:
Um..reputation has an effect. I haven't been able to step foot inside a town in going on a little over a week. I can't train, every time I feel up my bags from PVE/Gathering, I have to have someone else on to take my items from me to be banked..it sucks.
And yet you still engage in indiscriminate murder regularly. The impact is not meaningful.

That's not true, now your misinforming people. I have not killed a single person outside of a pvp hex, that has not attacked me first. I do want to get back into town and train, and not require people to ferry my goods to the bank. SO the rep system is working just fine. Trust me, I spend MUCH more time up near Golgotha doing gathering/PVE then I do pvp.

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Savage Grace wrote:
"Rep is a currency, it should be spent". - Benevolent Dictator

Can I take a line of credit out on it?

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Can you give any info on this. There's a few different starter settlements, and MANY players in the game.

EDIT: Also, posting under an "Anon" account makes it hard to give credibility. Unless your a member of the group itself and just disagree with the fact. If this is the case, Feel free to PM me on your actual account (or PM Cheatle if you'd feel safer doing that) and I'm sure a small "task force" could be put together to deal with it. And all without your name being leaked.

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No idea, I found them useless enough that I started to collect them. I started the Tansy Leaf Cartel as a company lol

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I would rather them spend their time fixing the bugs in game first and getting rid of "Dwarf traps"

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actually, on a whole, we got it down around 3.5%, the quest completion only went down around .9% which seems really really low

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Hobson Fiffledown wrote:

Rogue Tricks, Secrets, and Bluff - Yes. Yes. Yes. If there's no thievery and no assassins, then let us be Agents. Stealing from strongholds, slowing down crafter queues, hiding/changing rep, allignment, or alliegence, maybe even name and other info. Affecting POIs, etc.

There are no Assassins YET. But their will be mechanics for them in the future. It's why I plan on training in Rogue, not for what it offers now, but in the future. I'm one of the few vocal "assassins" on the board. It hurts to know I'm nothing more then a weak Dex fighter for now, but all my hope lies in the future. What can I say, I'm a gambling man.

EDIT: this is all on my speculation that the base Assassin requirements will be rogue, maybe a little fighter.

EDIT2: also for any other Assassin minding folks looking for a company to join, PM me, or head over to the Xeilias website, apply to the settlement Golgotha, and check out The Bloody Hand! (sorry guys, couldn't help)

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Ryan Dancey wrote:
You should always FEAR the wilderness. The true monsters claim it as theirs.

ALL YOUR WILDERNESS BELONGS TO ME! Fear me, for I am the monster from Zombie Kitten Mountain!

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Welp, read over your post again, and I think I may have been half blind reading it the first time. because I think this part of your post (which I took out of the first quote I did, doing exactly what I didn't want to do) hints at exactly what I said in my post.

Nihimon wrote:


But the rationalizations that justify such things in the real world are largely absent in an MMO.

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TEO Papaver wrote:
Bonny Paz wrote:
Virgil Firecask wrote:
See, this is why you need a dog. Goblins hate dogs.
Good Idea!! My Cats are not doing their job apparently!
The obvious solution is to get more cats, bigger cats or both. listen to Tigari and get ferrets.

Fixed that for you Papaver!

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TEO Malvius012 wrote:
Here is where I think you fail to see the difference between a fair number of us and wow style battleground 'PvP'ers, for a fair number of us the ability to build a world is AWESOME and the politicking, city building, poi claiming/upgrading, caravan moving is the bread and butter of our interests. Now note bread and butter leaves plenty of room for other things but these are the shining baubles that we went out and supported PFO for. I don't mind PvP in a game but don't like looking over my shoulder every second I'm in the game. If we are feuding then I know my play style has to adapt to that circumstance, this is not consensual PvP but I'm not asking for that. What the builders, tinkerers and want to be statesmen are looking for is a game that let's them do their thing and gives them a clear signal when to scuttle aside or hang up their robes and strap on a breastplate. We want a chance to meet a foe with a sword in our hands and fight for all we are worth- which might not be much we are craftsmen darn it- but being surprised with a Pickaxe in our hands without warning is not fun it's downright traumatic. And to be honest complaining about needing to declare hostilities before slaughtering those of us of more constructive inclinations is really no betting than flat out saying your a bully who never looks for a fair fight but instead takes the fights they 'know' they can win.

The last part I have a problem with. I will almost NEVER fight a fair fight, it's not the assassin play style. if you chose to be out with one or two of your friends, and and Myself and band of assassins cross your path, with pick axes in your hand, and not swords, that's your fault. That was a MEANINGFUL decision you made. To travel without a permanently armed guard.

Edit : And that wouldn't be random PvP, You have pickaxes in hand, so i assume your a miner, and may have valuables. I make money by not only accepting assassination contracts, but killing silly gatherers who decided not to have an armed guard.

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Gol Malik. wrote:
Gol Tigari wrote:
Have no fear, My Lord Regent, All enemies of Golgotha will fall beneath my Silent Blades.
And I will raise the corpses. waste not want not.

Ah yes, more Post-Mortem employees, always usefull.

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Ah, so its just an Alias. I thought there was a way to put a 'tag" on your name

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I used to stream games, and OBS (Open Broadcast(er?) system was a great free program to use. Xsplit is good if your willing to pay, and get the subscriber version. I think you pay for a year. I could be wrong, it's been a bit since I've looked into it.

As for assisting with making videos, time is not on my side these days. This is about a much help as I think I can offer. Hope it helps.

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I did a long post in your other thread, and I don't want to rewrite it all, so I'll so a short one.
Depending on how the rep system end up like, Don't base your sole decision on the rep the game gave them, but use it to assist your decision of the experiences YOU have with that character, or even experiences you've heard about from friends, or allies.

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Hand Crossbow! My daggers normally do the trick, but this bad boy never lets me down when I'm in a pinch (normally coupled with Drow Poison for the sleep :D)

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I R TRUL! FEED ME MUFFKIN!

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Nihimon wrote:
And it must follow, as the night the day, that engaging in "unsanctioned PvP" is tantamount to being a dick.

I kept the exact wording of the quote to not to be offensive but to keep the exact context of the quote.

Now, to the Wording.. I disagree with this. If people "go" by this, then it would come to the state that anyone who did not want to pvp would just make sure they were in an "Unsanctioned pvp" state. Like gatherers not flying ANY flag, or being attached to any affiliations. Then the danger of gathering is gone. Anyone who attacked this person participated in "unsanctioned pvp"

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For the TT rules, I think they wanted to keep it simple, and just say "Any evil" but then added the other stuff in there for GM's if they did want to make an acception. And they didn't say that CE couldn't be assassins, just that they are "Ill suited" for them. Theirs always exceptions.

I think that It should be extremely difficult to be a good or Neutral assassin. Make them have to really want to be an assassin AND maintain their alignment.MAYBE 3-4 out of every 100 assassins should be good or neutral.

I don't think it should be super beneficial for them. The act of assassination (IN MY OPINION) should slide you towards evil, if even a small amount. So you would have to do extra work to maintain your alignment.

I also think that the signing of a contract should be evil (smaller then the actual assassin of course). But is it not evil to pay to have someone killed, then to actually kill them yourself? All an assassin is, is a weapon. It's like your buying a new sword or dagger with the intent to kill, but this one is living, breathing, and probably costs much more :D.

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DeciusBrutus wrote:
You squander your new found immortality by believing that if you live forever, you have time to do everything. In truth, you have time to master doing but one thing, no matter how much time you have. Choose what you will master carefully, because you cannot unring a bell.

So, this may be one of my new favorite quotes. I'm not even 100% of its meaning ( I get the gist) but after reading it, I had to read it out loud, and it just sounded cool.

It's up there with "Cry havoc! and let slip the dogs of war."

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So we have have to roll play all our characters the same? While I will be an assassin, my destinies twin will be a TN or even NG crafter/gatherer. So, lets say that the two settlements they are both involved in enter conflict. I continue to play both with just as much devotion; my Assassin taking out targets, and my crafter supplying gear for my assassins enemies. After the war is over, it is discovered that the 2 characters are in fact both mine. Cries of espionage and deception will be heard. Maybe even enough that GW hears of it, and they ban my account. I have done nothing wrong though, i truly tried to win the war from both sides. My crafter vs my assassin.

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LOL bluddwolf I agree, that better be the name of banditry blog :D.

Myself and The Order of the Bloody Hand also will help support this cause for those of use who truly want to make PFO a great game. Enemies of "EE'ers" beware! An army of Assassins and cut throats are approaching!

"Come my brethren! May the shadows ever guard you from the light and your weapons earn the crimson stain!"

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So, I just read this thread (couldn't read every post) but I have one thing to say. It keeps getting said that if crafters are able to get the ability to craft magic items in their own tree, then they can deck themselves out and be OP in the game. That is INCORRECT. They may have the gear, but they wont have the training in using it, just creating it.

Let that crafter walk into the woods, decked out in all his magic t3 gear. When I walk by, after spending my time training for combat, in my normal/masterwork mix of t2/t3 gear, he will be a prime target. Then poof, I just got myself some new magic gear to use/sell

Edit: removed some names/reformated

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Why should their be risk in being identified during accepting a contract? Or did I misunderstand you?I personally don't care if people know I'm an assassin, and I hope that I'm called by name when people need a reliable assassin for a contract. I plan/hope do to have a large enough network, when someone starts talking about an assassination, and they start asking around, that I could find out and I contact them, rather them contact me. (this all being later into the game)

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NineMoons wrote:

Make the assassins guild(npc vender)the only group who know all party's involved. The player who takes out a contract(MR X) gets to set the prerequisites needed for the assassin. ie min level,rep ect.

The player assassin asks for work at the assassin guild, and is then given a contract-They don't get to look over and take the one they want, they wont know who is there mark until they accept the contract.
Every one gets to stay anonymous.

I could agree to almost all of this. But I want to know my target before I take a contract. If I accept a contract, and I find out that it is targeted towards a character I would rather not kill, be it a friend, or a known barbarian warrior, who I would rather not try to tangle with yet, then now I have to break this contract, something I don't take lightly.

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Can't be "Epic" if everyone has it, then it's just common. I played WoW for seven years, and the one thing I miss the most, Epics being Epic. Not this, oh, your max level, here's half a set of free epic gear to help you raid faster. I remember in Vanilla (the first WoW, no expansions for those who don't know) that when I saw the level 60 in full epic gear walking around, I would think to myself, "wow, hes epic'd out. He's pretty hardcore". Or even better yet, in Everquest, my friend was actually paid by his older brother to skip school and wait for a certain mob spawn, so he could kill it and get the one piece of gear that had a CHANCE to drop.

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well Bringslite, wanna know how not to get poisoned? (by me anyways) Just hire me before anyone else. Plain and simple.

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If I remember right, this was already talked about, just couldn't find the thread. I think the end outcome (IDK if it was confirmed) was the belief that you had X amount of time to get sponsored by a new settlement if kicked out by one

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We can still keep our CC Names. It still defines the main group of people you play with. Just also join or create a settlement with a name you also wouldn't mind representing. I'm sure The Bloody Hand is still going to be called the same. We will have have to find/create a settlement we agree with. As far as people in the same CC being in different settlements, that would be weird when it comes to war, and if they actually implement that, I'm sure many CC's may make it a requirement to be in the same settlement.

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LordDaeron wrote:

Wasn´t the skill system going to be similar to EVE's (time dependent)? This xp buying system is very different, so unless GW has changed their original plans, I don´t think we will be able to buy skills and train it immediatly. Maybe the xp just brings acess to the first level of a skill training.

I, particularly, would like to see a system where we could get rid of xp at all. I don´t like it, don´t think it is necessary to acumulate xp to play in a meaningfull and balanced system. Xp is good for WOW-like games, not necessary in a sandbox IMO.

This was the original idea, but in a blog I believe Ryan said that we will accumulate "XP" (you can call it whatever you want for now, nothing is set in stone, they may change it to Advancement points or even skill points) over time as we pay for it, or via subscription. Then, lets say once we get 100 "Xp" (random numbers, no fact) we go to a trainer and get "X" skill which costs 100 XP and BOOM, we can now place X skill on our bar. This is the way it sounded to me in the blog. I'm on my wife's crappy laptop right now, so surfing for the actual thread is hard. with this last action, NIHIMON, I CHOSE YOU!. NIHIMON, cast Keeper of the Forums and search for the blog I speak of!!Pretty please with a Cherry (non poisoned of course) on top!!)

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Summersnow wrote:

As someone with borderline carpel tunnel, having to spam keypress to make ANY attacks whatsoever with no autoattack feature = physically unplayable game.

Thanks for wasting my time and money.

Nice of you to consider older players in your game design.

Can I get a refund?

It's a PVP based MMO. Did you not expect to have to quickly push multiple buttons??? Even with AA, you would have to do this.

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The reason it will have never ending content is the fact you do interact with other players. GW already stated that solo play will be limited (in a way that if you try to play solo, you will probably die a lot, from PC's and NPC's). And I wont lie, a good chance if I run into you, I could be one of those PC's :D

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Andius wrote:

I just hope that if druid lifestyle is too restrictive that at least some of their abilities are available to non-druids. Animal companions, wildshape. I am interested in that. Freaking out every time someone chops down a tree... not interested.

Would be cool if I could multiclass druid and get the abilities I want by say having a respect/admiration for wolves. And so I can have a wolf companion and shift into a wolf. But I don't have to cry over every tree felled to make a home like a true druid.

If this denys me access to groves and the druidic language that's cool. I'm fine with reserving those for the fanatics.

It almost seems you seek more of the Ranger to me. I don't know about about the wildshape, but the companion. To me, Druids ARE the extreme, and cannot be anything other then the extreme.

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Meadhros wrote:
Give evil a champion flag too, get rid of the assassin flag,

PLEASE OH PLEASE do NOT get rid of the assassin flag! I was very happy to see it (as someone who actually plans on being an assassin, the extra stealth and crit buff brought tears of happiness to my eyes

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I really enjoyed Guild Wars 2 cooking. It was more as a secondary thing, so if cooking is going to be a primary thing for some players, a base like what guild wars 2 used then added some more twists to it seems like it may be fun.