Kyras Ausks Goblin Squad Member |
i know we know only the tip of the iceberg of game play but people always have idea of what they will play and what their goals are well before hand
so i ask you what will try and make once the game comes out or in early enrollment.
Me, I thinking bard power equal or greater then the number of people around me and i plane on a lot of traveling on craven.
at lest till the alchemist becomes playable then all bets are off so going to be a alchemist.
Bluddwolf Goblin Squad Member |
Patrick Curtin Goblin Squad Member |
DarkOne the Drow Goblin Squad Member |
Kyras Ausks Goblin Squad Member |
DarkOne the Drow Goblin Squad Member |
Kyras Ausks Goblin Squad Member |
LORDJESSIAH Goblinworks Founder |
Valandur |
I think Druids will be more Druidic in PFO then in any other MMO that I've ever played. I also think that GW will see to it that they have appropriate training facilities, although they may have to make do for a time until they can get some other things added first.
I really really hope that they allow players the (trained skill) ability to harvest seeds and plant trees. That would add so much flavor to the Druid/Ranger class as well as solve the problem of those classes having places to "be" within the woods. The Korean game Archeage has that feature.
Valandur |
I think Druids will be more Druidic (wild woodland dwelling type characters) in PFO then in any other MMO that I've ever played. I also think that GW will see to it that they have appropriate training facilities, although they may have to make do for a time until they can get some other things added first.
I really really hope that they allow players the (trained skill) ability to harvest seeds and plant trees. That would add so much flavor to the Druid/Ranger class as well as solve the problem of those classes having places to "be" within the woods. The Korean game Archeage has that feature.
Hobs the Short Goblin Squad Member |
I will be playing Hobs - which first means I have to find the right race to represent his "condition". Hobs is supposed to be a Human suffering from dwarfism. I was going to use a Halfling, but that went by the way side with the first race poll. I could use a Dwarf, but only if they have an avatar facial option of "no facial hair" since Hobs doesn't have any either.
As far as main skills, I think I will likely go with a cleric to be able to heal new players. I would also like to gather raw materials as my Rift namesake did. Hobs' back-story also includes some rogue skills from when he was surviving on the streets as a youth, so I might work in a few of those in keeping with his history.
As for what I'll be spending most of my time doing, I wish to be a community networker - helping new and PKed players, creating events for community consumption, managing story-lines, and assisting CCs/settlement/kingdoms as an unaffiliated, neutral mediator. For all these, I require very few game provided skills, so I'll be spending most of my time in starter towns and traveling to all the settlements that welcome a community-minded character as guest.
Valandur |
, I require very few game provided skills, so I'll be spending most of my time in starter towns and traveling to all the settlements that welcome a community-minded character as guest.
Your welcome to visit as you wish at the Keepers of the Circle's settlement. We seek to create a place where all sorts of players are welcome, PvP, PvE, crafters, gatherers, merchants pretty much everyone. We will be NG with one main rule. Non-aggression.
Hobs the Short Goblin Squad Member |
In that I will be playing a pacifist (at least I don't plan to fight players), non-aggression shouldn't be difficult. Actually, as the former High Minster of the Seraphic Commission of TEO, I believe I have already met your ambassador, but I look forward to future interactions with any of your members.
Tigari Goblin Squad Member |
Greedalox Goblin Squad Member |
Neadenil Edam Goblin Squad Member |
As for Druids ... Druids currently have no animal companion and nothing has been said about wild-shape yet. It remains to be seen if Druid will be a fully functional class at early release or just a shell (with spells , natural armor abilities etc but no pets or wildshape yet) allowing players to start training in that direction.
I am currently hoping sufficient generic weapon and armor skills will be available to build a traditional Battle Cleric, something deliberately limited in PnP pathfinder.
Neadenil Edam Goblin Squad Member |
When did anybody say druids have no animal companions? I seem to recall the exact opposite being stated: Druids will for sure have animal companions, but multiple pets will probably be avoided.
The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.
The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.
Valandur |
1 person marked this as a favorite. |
Kobold Cleaver wrote:When did anybody say druids have no animal companions? I seem to recall the exact opposite being stated: Druids will for sure have animal companions, but multiple pets will probably be avoided.The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.
The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.
I'm pretty sure that Ryan mentioned Druid animal companions would be included as a different thing from the "pets" in the crowdforger poll thread. I recall it because I thought it was cool that he included the animal companion to support the Druid role, and it made me think that Druids in PFO might be real Druids instead of what most MMOs toss out there as Druids.
Mirrel the Marvelous Goblin Squad Member |
Being Goblin Squad Member |
Neadenil Edam Goblin Squad Member |
I am beginning to think an optimal build would be Monk melded with Wizard. May be a good choice for my destiny's twin.
Well in PnP the two classes use almost opposite primary stats and even the idea of delivering spells with unarmed strikes is a bit of a fizzer as you suddenly need to hit regular AC rather than touch to deliver your spell.
In PFO however it may actually work well, once again depends on the game mechanics.
-Markus- Goblin Squad Member |
Tigari Goblin Squad Member |
1 person marked this as a favorite. |
The reason it will have never ending content is the fact you do interact with other players. GW already stated that solo play will be limited (in a way that if you try to play solo, you will probably die a lot, from PC's and NPC's). And I wont lie, a good chance if I run into you, I could be one of those PC's :D
Oberyn Corvus Goblin Squad Member |
Im really torn between all the options. I want to try them all! My main will probably end up as some sort of Fighter/Rogue/Ranger combination with an alt that is a Wizard/CEA combination for all that crafting and trading goodness. Now that only talks about the mechanics of it, which for most games is enough. Given the RP heavy elements of PFO, I still have to come up with some interesting personalities and motivations for my characters. Decisions, decisions!
MrSavarius Goblin Squad Member |
Probably making a human (or half-orc) leaning toward something arcane trickstery. A roguish character who sneaks through long dark caves trying to gain as much treasure with as little risk of getting into a fight as possible, and then sell the less valuable of those treasure to be able to train skills while keeping the more expensive stuff somewhere for a rainy day. Leaning towards having him be Lawful Neutral or Lawful Neutral, because I find those alignments funny.
Slaunyeh Goblin Squad Member |
Aeioun Plainsweed Goblin Squad Member |
Imbicatus Goblin Squad Member |
My main is going to be a Dwarf Monk with no hair or beard. Depending on Animal Companion/Wild Shape, my Destiny's twin will be a Gnome Druid or Sorcerer. Depending on how good the focus bonus is for monks, I may also learn some touch spells from wizard or sorc on my monk. Really looking forward to the combat demo to give more input on how things work.
Soldack Keldonson Goblin Squad Member |
I'll make an elf ranger bounty hunter/tracker. For a destiny's twin I was thinking of a dwarf smith.
Very similar. My long time main RPG character is a non-druid Ranger/Cleric combo. My "destiny twin" is an ex-pirate swordsman that becomes a Baron.
With a lot of info yet to gather, if crafting is going to be as unique and important as they are implying.... I may start with a character build that allows me to craft the most wondrous artifacts in the game. Crafting extremely unique and powerful items that take weeks (or months!) to gather the end game components and craft.
Hardin Steele Goblin Squad Member |
Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.
My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)
Plus a few crafters. I expect to have at least 3-4 accounts.
Being Goblin Squad Member |
Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.
My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)
Plus a few crafters. I expect to have at least 3-4 accounts.
If you haven't yet made his acquaintance you should probably talk with Mbando, Hardin. You sound like a perfect fit with the organization he is trying to put together.
I'm not affiliated with his outfit, but he has my esteem.
Kyras Ausks Goblin Squad Member |
Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.
My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)
Plus a few crafters. I expect to have at least 3-4 accounts.
congrats i got 12 more :P
Hardin Steele Goblin Squad Member |
1 person marked this as a favorite. |
congrats i got 12 more :P
Hang in there! It goes by fast after it's over!
Tounge in cheek, yes, but looking back I don't really know where the time went. Had 8 years in back in the 90's and my wife and I decided I was almost halfway there (mostly my wife thought it was a good idea...still) and in 2000 rejoined. What could happen?
You know the rest of the story...but lived thru it (was there for missles, checm suits, the whole deal). So, I think leading units on the battlefield would be lots of fun since I don't really have to tolerate all the inconeniences of physically being there. I can war with a cold drink nearby in flannel pants with an elestic waistband (greatest invention of the 20th century) and a pair of fuzzy slippers.....CHARGE!
Kobold Catgirl |
The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.
That doesn't mean animal companions "currently do not exist". The game "currently does not exist". That they'll be entering a tiny bit later doesn't make druids inferior.
Soldack Keldonson Goblin Squad Member |
Vancent Goblin Squad Member |
Hobbun Goblin Squad Member |
I am going to be an 'Expert', specificially going down the crafting route. I most likely will specialize in building structure, but depending on different areas (Blacksmith, Weaponsmith, crafting magic items, etc) are handled, I may go down multiple routes.
Either way, I will still go down multiple routes in the long run, even if only one area of crafting is considered as a 'full' skill tree (Fighter, Cleric, Wizard, etc.)
Hardin Steele Goblin Squad Member |
Kyras Ausks Goblin Squad Member |
Nihimon Goblin Squad Member |
Here's an older thread on the same topic from about a year ago, if you're curious to see how some players' thoughts might have changed.
I will definitely be playing:
I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).
Gloreindl Goblin Squad Member |
I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).
I agree Nihimon. I am so glad I got the Twin Crowdfunding level. I'll also likely have at least one extra account to have a third character.
I'm planing on having an Elven Wizard; Elven Ranger or Ranger/Druid, and a Crafter of some type. The Wizard will be main, but not sure which of the other two will be my Twin.
Neadenil Edam Goblin Squad Member |
Neadenil Edam wrote:That doesn't mean animal companions "currently do not exist". The game "currently does not exist". That they'll be entering a tiny bit later doesn't make druids inferior.
The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.
My alt is going to be a druid :D
The point I was trying to make was that single class druid players may initially have to advance things like caster progression and non class skills as it seems some of the iconic features may be unavailable in the first months of early release. Either that or mainly play the alt, save the druids XP, and go back and train the druid up once the features are available.
Nihimon wrote:
I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).I agree Nihimon. I am so glad I got the Twin Crowdfunding level. I'll also likely have at least one extra account to have a third character.
I'm planing on having an Elven Wizard; Elven Ranger or Ranger/Druid, and a Crafter of some type. The Wizard will be main, but not sure which of the other two will be my Twin.
I had the impression you can just add another alt to your existing account and buy training time for it.
Kyras Ausks Goblin Squad Member |
Here's an older thread on the same topic from about a year ago, if you're curious to see how some players' thoughts might have changed.
I will definitely be playing:
Nihimon - Elven Wizard
Khimber - Human Paladin I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).
how do we know that we have the twin option I keep checking but can not ever figure out what I earned i gave at the 100USD level