what will you be?


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Goblin Squad Member

i know we know only the tip of the iceberg of game play but people always have idea of what they will play and what their goals are well before hand
so i ask you what will try and make once the game comes out or in early enrollment.

Me, I thinking bard power equal or greater then the number of people around me and i plane on a lot of traveling on craven.
at lest till the alchemist becomes playable then all bets are off so going to be a alchemist.

Goblin Squad Member

My main is going to be a Bandit, by profession. But, he will have a good number of skills to make him as self reliant as possible as well.

My other Destinys Twin will be some who "Walks the Earth, like Kane".

Goblin Squad Member

Whatever combination of skills that will best allow me to be self-sufficient and able to evade others.

Goblin Squad Member

Would like to be a druid, but the design of PFO is restricting that character option heavily. Though I continue to raise the druidic concerns.

Goblin Squad Member

DarkOne the Drow wrote:
Would like to be a druid, but the design of PFO is restricting that character option heavily. Though I continue to raise the druidic concerns.

how do you fill you will be restricted

Goblin Squad Member

Seems like GW don't have mechanisms to handle the non-settlement nature of druids in their design, and very little information forth coming to how these issues for druids will be resolved.

Goblin Squad Member

doesn't mean they can't take part in all the fun just wont be flavors right. you can still get your tree-huger on. and like i said in a other thread maybe a druid "settlement" can be the 10 or more druid living int he same hex with little to no buildings but all the same perks

Goblinworks Founder

My character will be a knight errant/sell sword very similar to cayden he wants to be free to do good and live life the way he wants and sees fit. He will also have his own code of honor and will do things in a chaotic or lawful fashion depending on which one seems most sensible and efficient.


I think Druids will be more Druidic in PFO then in any other MMO that I've ever played. I also think that GW will see to it that they have appropriate training facilities, although they may have to make do for a time until they can get some other things added first.

I really really hope that they allow players the (trained skill) ability to harvest seeds and plant trees. That would add so much flavor to the Druid/Ranger class as well as solve the problem of those classes having places to "be" within the woods. The Korean game Archeage has that feature.


I think Druids will be more Druidic (wild woodland dwelling type characters) in PFO then in any other MMO that I've ever played. I also think that GW will see to it that they have appropriate training facilities, although they may have to make do for a time until they can get some other things added first.

I really really hope that they allow players the (trained skill) ability to harvest seeds and plant trees. That would add so much flavor to the Druid/Ranger class as well as solve the problem of those classes having places to "be" within the woods. The Korean game Archeage has that feature.

Goblin Squad Member

I will be playing Hobs - which first means I have to find the right race to represent his "condition". Hobs is supposed to be a Human suffering from dwarfism. I was going to use a Halfling, but that went by the way side with the first race poll. I could use a Dwarf, but only if they have an avatar facial option of "no facial hair" since Hobs doesn't have any either.

As far as main skills, I think I will likely go with a cleric to be able to heal new players. I would also like to gather raw materials as my Rift namesake did. Hobs' back-story also includes some rogue skills from when he was surviving on the streets as a youth, so I might work in a few of those in keeping with his history.

As for what I'll be spending most of my time doing, I wish to be a community networker - helping new and PKed players, creating events for community consumption, managing story-lines, and assisting CCs/settlement/kingdoms as an unaffiliated, neutral mediator. For all these, I require very few game provided skills, so I'll be spending most of my time in starter towns and traveling to all the settlements that welcome a community-minded character as guest.


Hobs the Short wrote:
, I require very few game provided skills, so I'll be spending most of my time in starter towns and traveling to all the settlements that welcome a community-minded character as guest.

Your welcome to visit as you wish at the Keepers of the Circle's settlement. We seek to create a place where all sorts of players are welcome, PvP, PvE, crafters, gatherers, merchants pretty much everyone. We will be NG with one main rule. Non-aggression.

Goblin Squad Member

In that I will be playing a pacifist (at least I don't plan to fight players), non-aggression shouldn't be difficult. Actually, as the former High Minster of the Seraphic Commission of TEO, I believe I have already met your ambassador, but I look forward to future interactions with any of your members.


I'll be playing a druid of Rovagug. I'll spend most of my time protecting caravans, and will hopefully be able to use friends made in that business to find a nice settlement that tolerates those of less 'mainstream' faiths. ;D

Goblin Squad Member

Cleric of Urgathoa

Goblin Squad Member

Assassin. Maybe a couple offbranch skills of a ranger to help survive the wilds on my own. And when they allow it, I'll craft my own poisons (one of the main things I will Focus on)

Goblin Squad Member

Better question for me would be what won't I be. Wont be any type of mage, wont be anything Lawful. Wont do too much in the way of crafting/gathering (if I can help it).

Everything else from banditry to exploring to dungeoneering to merc work is on the table.

Goblin Squad Member

As for Druids ... Druids currently have no animal companion and nothing has been said about wild-shape yet. It remains to be seen if Druid will be a fully functional class at early release or just a shell (with spells , natural armor abilities etc but no pets or wildshape yet) allowing players to start training in that direction.

I am currently hoping sufficient generic weapon and armor skills will be available to build a traditional Battle Cleric, something deliberately limited in PnP pathfinder.


When did anybody say druids have no animal companions? I seem to recall the exact opposite being stated: Druids will for sure have animal companions, but multiple pets will probably be avoided.

Goblin Squad Member

Kobold Cleaver wrote:
When did anybody say druids have no animal companions? I seem to recall the exact opposite being stated: Druids will for sure have animal companions, but multiple pets will probably be avoided.

The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.

The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.


I don't know the details of the game. However, my answer is Wizard.


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Neadenil Edam wrote:
Kobold Cleaver wrote:
When did anybody say druids have no animal companions? I seem to recall the exact opposite being stated: Druids will for sure have animal companions, but multiple pets will probably be avoided.

The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.

The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.

I'm pretty sure that Ryan mentioned Druid animal companions would be included as a different thing from the "pets" in the crowdforger poll thread. I recall it because I thought it was cool that he included the animal companion to support the Druid role, and it made me think that Druids in PFO might be real Druids instead of what most MMOs toss out there as Druids.

Goblin Squad Member

Phyllain wrote:
Cleric of Urgathoa

Me also. Shadow Haven looks like a particularly welcoming abode for the Clergy of the Pallid Princess, so I will likely make that my first port of call.

I will have a focus on Undead creation, if the game mechanics allow.

Goblin Squad Member

I am beginning to think an optimal build would be Monk melded with Wizard. May be a good choice for my destiny's twin.

Goblin Squad Member

Being wrote:
I am beginning to think an optimal build would be Monk melded with Wizard. May be a good choice for my destiny's twin.

Well in PnP the two classes use almost opposite primary stats and even the idea of delivering spells with unarmed strikes is a bit of a fizzer as you suddenly need to hit regular AC rather than touch to deliver your spell.

In PFO however it may actually work well, once again depends on the game mechanics.

Goblin Squad Member

I too am someone who will min/max whatever skills necessary to make me self reliant. I have little or no desire to play with others and if I do I will be treating them as NPCs.
I know that sounds anti-social but all I want is a game with never ending content.

Goblin Squad Member

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The reason it will have never ending content is the fact you do interact with other players. GW already stated that solo play will be limited (in a way that if you try to play solo, you will probably die a lot, from PC's and NPC's). And I wont lie, a good chance if I run into you, I could be one of those PC's :D


I plan on being a Gatherer and crafter, and if they allow refining to be upgraded, and not just allowing "material = product", for example, gold ore = gold bar. Instead I would like to see differant qualities of said product, and you actually have to train in refining (much like in Eve).

Goblin Squad Member

Im really torn between all the options. I want to try them all! My main will probably end up as some sort of Fighter/Rogue/Ranger combination with an alt that is a Wizard/CEA combination for all that crafting and trading goodness. Now that only talks about the mechanics of it, which for most games is enough. Given the RP heavy elements of PFO, I still have to come up with some interesting personalities and motivations for my characters. Decisions, decisions!

Goblin Squad Member

Probably making a human (or half-orc) leaning toward something arcane trickstery. A roguish character who sneaks through long dark caves trying to gain as much treasure with as little risk of getting into a fight as possible, and then sell the less valuable of those treasure to be able to train skills while keeping the more expensive stuff somewhere for a rainy day. Leaning towards having him be Lawful Neutral or Lawful Neutral, because I find those alignments funny.

Goblin Squad Member

If wild shaping isn't completely awful, I'd probably end up as a druid type for my main.

Otherwise I might go for a wizard or sorcerer feel... depending on what the difference between the two are.

Goblin Squad Member

I'll make an elf ranger bounty hunter/tracker. For a destiny's twin I was thinking of a dwarf smith.

Scarab Sages Goblin Squad Member

My main is going to be a Dwarf Monk with no hair or beard. Depending on Animal Companion/Wild Shape, my Destiny's twin will be a Gnome Druid or Sorcerer. Depending on how good the focus bonus is for monks, I may also learn some touch spells from wizard or sorc on my monk. Really looking forward to the combat demo to give more input on how things work.

Goblin Squad Member

Aeioun Plainsweed wrote:
I'll make an elf ranger bounty hunter/tracker. For a destiny's twin I was thinking of a dwarf smith.

Very similar. My long time main RPG character is a non-druid Ranger/Cleric combo. My "destiny twin" is an ex-pirate swordsman that becomes a Baron.

With a lot of info yet to gather, if crafting is going to be as unique and important as they are implying.... I may start with a character build that allows me to craft the most wondrous artifacts in the game. Crafting extremely unique and powerful items that take weeks (or months!) to gather the end game components and craft.

Goblin Squad Member

Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.

My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)

Plus a few crafters. I expect to have at least 3-4 accounts.

Goblin Squad Member

Hardin Steele wrote:

Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.

My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)

Plus a few crafters. I expect to have at least 3-4 accounts.

If you haven't yet made his acquaintance you should probably talk with Mbando, Hardin. You sound like a perfect fit with the organization he is trying to put together.

I'm not affiliated with his outfit, but he has my esteem.

Goblin Squad Member

Hardin Steele wrote:

Just retired from the US Army after 20+ years so I will have a Soldier who will be training to lead combined units in larger battles (I think that training curve will be fairly steep...but I'll be heading in that direction.

My main will prolly be a Cleric of Torag (yeah, Torag won't make it in at the start, but whatever LG god is in first...)

Plus a few crafters. I expect to have at least 3-4 accounts.

congrats i got 12 more :P

Goblin Squad Member

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Quote:
congrats i got 12 more :P

Hang in there! It goes by fast after it's over!

Tounge in cheek, yes, but looking back I don't really know where the time went. Had 8 years in back in the 90's and my wife and I decided I was almost halfway there (mostly my wife thought it was a good idea...still) and in 2000 rejoined. What could happen?

You know the rest of the story...but lived thru it (was there for missles, checm suits, the whole deal). So, I think leading units on the battlefield would be lots of fun since I don't really have to tolerate all the inconeniences of physically being there. I can war with a cold drink nearby in flannel pants with an elestic waistband (greatest invention of the 20th century) and a pair of fuzzy slippers.....CHARGE!


Neadenil Edam wrote:


The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.

The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.

That doesn't mean animal companions "currently do not exist". The game "currently does not exist". That they'll be entering a tiny bit later doesn't make druids inferior.

Goblin Squad Member

Hardin Steele wrote:


but lived thru it (was there for missles, checm suits, the whole deal).

been there did that.... Iraq 2004-2005

Goblin Squad Member

army and dnd mach made in haven
but its is another thread

Goblin Squad Member

I'm hoping to be myself. Some sort of roaming hermit paladin/monk, preferably a werewolf.

Goblin Squad Member

I am going to be an 'Expert', specificially going down the crafting route. I most likely will specialize in building structure, but depending on different areas (Blacksmith, Weaponsmith, crafting magic items, etc) are handled, I may go down multiple routes.

Either way, I will still go down multiple routes in the long run, even if only one area of crafting is considered as a 'full' skill tree (Fighter, Cleric, Wizard, etc.)

Goblin Squad Member

I have not seen any details of the other professions (Commoner, Expert, Aristocrat) or what advanced skills they will have, but I might try the diplomat route with one of my guys.

Goblin Squad Member

Indeed I have wander the same thing not sure is a Expert or Aristocrat better merchant

Goblin Squad Member

Here's an older thread on the same topic from about a year ago, if you're curious to see how some players' thoughts might have changed.

Your Dream Character for PO.

I will definitely be playing:

  • Nihimon - Elven Wizard
  • Khimber - Human Paladin

    I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).

  • Liberty's Edge Goblin Squad Member

    Nihimon wrote:


    I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).

    I agree Nihimon. I am so glad I got the Twin Crowdfunding level. I'll also likely have at least one extra account to have a third character.

    I'm planing on having an Elven Wizard; Elven Ranger or Ranger/Druid, and a Crafter of some type. The Wizard will be main, but not sure which of the other two will be my Twin.

    Goblin Squad Member

    Kobold Cleaver wrote:
    Neadenil Edam wrote:


    The currently disabled crowdforge was about what will be added next and the votes were clearly going for mounts and fast travel with pets (which includes familiars, animal companions and possibly even wild-shape forms, its unclear) a distant second.

    The implication is that animal companions may be available from month one of early enrollment or may possibly be a few months down the track.

    That doesn't mean animal companions "currently do not exist". The game "currently does not exist". That they'll be entering a tiny bit later doesn't make druids inferior.

    My alt is going to be a druid :D

    The point I was trying to make was that single class druid players may initially have to advance things like caster progression and non class skills as it seems some of the iconic features may be unavailable in the first months of early release. Either that or mainly play the alt, save the druids XP, and go back and train the druid up once the features are available.

    Gloreindl wrote:
    Nihimon wrote:


    I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).

    I agree Nihimon. I am so glad I got the Twin Crowdfunding level. I'll also likely have at least one extra account to have a third character.

    I'm planing on having an Elven Wizard; Elven Ranger or Ranger/Druid, and a Crafter of some type. The Wizard will be main, but not sure which of the other two will be my Twin.

    I had the impression you can just add another alt to your existing account and buy training time for it.

    Goblin Squad Member

    Nihimon wrote:

    Here's an older thread on the same topic from about a year ago, if you're curious to see how some players' thoughts might have changed.

    Your Dream Character for PO.

    I will definitely be playing:

  • Nihimon - Elven Wizard
  • Khimber - Human Paladin

    I'm completely thrilled with the Destiny's Twin option. But I honestly have no idea which will be my "main", or what additional Roles I might develop. I'm very likely to make at least one of them, and possibly both, an Aristocrat so that I can help with the defense of our Settlement(s).

  • how do we know that we have the twin option I keep checking but can not ever figure out what I earned i gave at the 100USD level


    If you gave $100, then you do have destinys twin.

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