Imron Gauthfallow

Thunderslash's page

Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



The Exchange

I am playing a Conjuring Wizard and am, of course, summoning animals and monsters whose languages I cannot speak (like Dire Tiger). My DM is ruling that when I summon them they have no idea who my enemies are until I either tell them (again I do not speak Tiger), the enemy actually attacks me, or I attack the enemy.

This leaves me with the problem of them appearing on Round 1 not knowing who to attack and me trying to figure out who to get them to attack the intended target without wasting a round doing something like throwing a rock at the enemy instead of doing something useful like casting a Haste. Please tell me if this is the way the spell is supposed to work since I've never encountered this before.

Thank you.

The Exchange

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Hello. I am currently running the Skull & Shackles path and I find myself confused. On the one hand the statistics for ships on this site give details for a handful of ships including only one entry for Sailing ship and another for Warship. Meanwhile in the Ships of the Inner Sea guide there are mentioned Brigs, Caravels, Galleons, Battleships and Frigates all with different stats than one finds
here. Can someone please let me know where to find the statistics for all of these different ships? It is a bit confusing. For example the Sailing ships here have an AC of 2, meanwhile the Cetaceal (a Brigantine in the guide) has an AC of 19! Can someone please help me with this? Thank you.

The Exchange

Good morning. I have a quick question. I am currently DMing the Skull & Shackles Pathway. According to the text it takes 'several weeks' to get from Port Peril to the Island of Empty Eyes. However as per the measurements the Isle lies about 200 miles north-west. As per the Movement Rules a sailing ship travels 48 miles a day (sailing for 24 hrs a day) making the trip in approximately 4 days sailing with average weather. As the PCs are on a time limit in this module does it actually take them 'several weeks' to get to the Island? As it is I am going to let them take 3 weeks to get there (due to hazards) minus -1 day per 5pt successes on Sailing Check DC10. Thank you.

The Exchange

Just starting the Pathfinder Adventure Path: Island of Empty Eyes from the Skull & Shackles campaign. What level should the characters be going into this book?

The Exchange

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Just wondering - I am running a Skull & Shackles adventure path and the section calls for a bar-fight. Rather than the straight-forward "a half drunken dock worker gets in your face" are there any good rules on how to handle a bar fight in order to make it memorable rather than simply sticking in a pair of drunken ogre gladiators? I heard there were some ideas in Kobold #8 but I cannot find them. Thank you.

The Exchange

I have always assumed that any spell that affects an opponent would be considered an 'offensive' spell that would break Invisibility on the caster. During a game a Player cast Grease under an opponent. To me this would be an offensive move as it affected an opponent, restricting movement in this case. He argued that the spell was cast at the floor and not at the opponent and therefore did not break the Invisibility spell. Is there a steadfast rule as to what is defined as a spell that would break Invisibility? The same question would go to Charm spells, bouncing Lightning Bolts, as well a Healing, per se. They all affect an opponent, do they break Invisibility? Thank You.

The Exchange

I was wondering if anyone knew a good adventure or series of adventures featuring the PCs as Orcs or Inhumans ? I was going to start a Campaign on Obsidian Portal with that twist. All the adventures I come across involve saving the good peasants from the evil Orcs. Love to find one featuring Orcs as PCs. Thanks.

The Exchange

Just a question here. One of our characters is a Gunslinger. He has several Feats that allow him to rapid reload his flint-lock pistol with one hand and fire in the same round. All fine and dandy, but is he also allowed to attack with the sword in his other hand. Seems kind of difficult to reload a muzzle-loader and then fire while sword-fighting with the other hand. Is there a rule to this?

The Exchange

Hey there all.

I am sending my PCs into a Deep Primeval Forest ruled by the Dark Fey. Now we have all heard of how the Fey guard their homes with powerful Illusion magic and tricks designed to make their lairs/homes invisible, misdirect intruders, or even kill those who get too close. But how do I do these things in game terms? Making Perception checks and Saving throws vs. Illusion is boring and as for traps?

The only thing I can think of is setting up a series of 5 Saving Throws/Perception DC's which get harder as they move in closer (10/15/20/25/30) and setting a dangerous trap or monster if they make the check, illustrating that as they get closer there are guards/wards set. A fail means that they lose 1-3 days lost in the woods and have to start at the beginning. Meanwhile they are travelling lost in a primeval forest loaded with natural creatures such as Giant Elk, Owlbears, and Hangman Trees.

Looking for advice. What do you think?

The Exchange

I am building a Temple devoted to the 7 Deadly Sins and am currently outlining what the main room traps would be like. I do not want it to simply come down to simple Will Saves vs Sins but something more personal and memorable. Looking for ideas.

For example:
Wrath:
The Pc's enter a room (a 'Wrathful' room) and one PC sees his Ultimate enemy (based on past history of the character). He attacks said enemy. The rest of the party is assaulted by minions of some kind or other-wise blocked by a crevase full of magma that is keeping them away from the affected PC who believes he is fighting a single combat to the death against his most hated foe.

The Trick is that the Ultimate Enemy is (of course) an Illusion generated by a glowing crystal which grows brighter as the combat goes on. All damage the PC is doing to that Illusion is actually done to himself.(Those who live by Wrath only harm themselves after all.) The Illusion is based off the PC's own memory and will be as Evil and Taunting as possible. The PC can make a Will Save each time he s "Hit" at a save of DC 10 Plus the amount of damage done.

The Party can either Immobilize the PC, destroy the crystal or convince the PC that it is an illusion.

The Exchange

Recently my group got into an arguement about the use of Back-stabbing in Combat. While one side took the position that one could only Backstab while he/she had Surprise and the opponent was deprived his Dex bonus, the other side argued that as long as the Back-stabber was behind the enemy and in a flanking position a Back-stab attemtp is possible. In this case with a light crossbow within 30' point blank range.

What is the official rule on the correct circumstances for a Backstab?