Imron Gauthfallow

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Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Thank you for your response. I appreciate it.

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I am playing a Conjuring Wizard and am, of course, summoning animals and monsters whose languages I cannot speak (like Dire Tiger). My DM is ruling that when I summon them they have no idea who my enemies are until I either tell them (again I do not speak Tiger), the enemy actually attacks me, or I attack the enemy.

This leaves me with the problem of them appearing on Round 1 not knowing who to attack and me trying to figure out who to get them to attack the intended target without wasting a round doing something like throwing a rock at the enemy instead of doing something useful like casting a Haste. Please tell me if this is the way the spell is supposed to work since I've never encountered this before.

Thank you.

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Hello. I am currently running the Skull & Shackles path and I find myself confused. On the one hand the statistics for ships on this site give details for a handful of ships including only one entry for Sailing ship and another for Warship. Meanwhile in the Ships of the Inner Sea guide there are mentioned Brigs, Caravels, Galleons, Battleships and Frigates all with different stats than one finds
here. Can someone please let me know where to find the statistics for all of these different ships? It is a bit confusing. For example the Sailing ships here have an AC of 2, meanwhile the Cetaceal (a Brigantine in the guide) has an AC of 19! Can someone please help me with this? Thank you.

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Good morning. I have a quick question. I am currently DMing the Skull & Shackles Pathway. According to the text it takes 'several weeks' to get from Port Peril to the Island of Empty Eyes. However as per the measurements the Isle lies about 200 miles north-west. As per the Movement Rules a sailing ship travels 48 miles a day (sailing for 24 hrs a day) making the trip in approximately 4 days sailing with average weather. As the PCs are on a time limit in this module does it actually take them 'several weeks' to get to the Island? As it is I am going to let them take 3 weeks to get there (due to hazards) minus -1 day per 5pt successes on Sailing Check DC10. Thank you.

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Thank you - that's what I thought. Just good to have confirmation. now to give all the badguys armor piercing mini-guns.

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Just starting the Pathfinder Adventure Path: Island of Empty Eyes from the Skull & Shackles campaign. What level should the characters be going into this book?

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Was thinking of a Human Fighter, nice and simple, NG. Giant Slayer Campain trait. How would that fit in?

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Nice build, Dayan - Wonderig if Traits are allowed though.

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Wondering if you are still looking for another player. I have not played online before but I would be very interested. Not sure of the character yet. Will have to think about it but Meat-shield of some type is a good choice for me. My email is Hungrybearr@yahoo.com if you have an open slot for me.

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Just wondering - I am running a Skull & Shackles adventure path and the section calls for a bar-fight. Rather than the straight-forward "a half drunken dock worker gets in your face" are there any good rules on how to handle a bar fight in order to make it memorable rather than simply sticking in a pair of drunken ogre gladiators? I heard there were some ideas in Kobold #8 but I cannot find them. Thank you.

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I have always assumed that any spell that affects an opponent would be considered an 'offensive' spell that would break Invisibility on the caster. During a game a Player cast Grease under an opponent. To me this would be an offensive move as it affected an opponent, restricting movement in this case. He argued that the spell was cast at the floor and not at the opponent and therefore did not break the Invisibility spell. Is there a steadfast rule as to what is defined as a spell that would break Invisibility? The same question would go to Charm spells, bouncing Lightning Bolts, as well a Healing, per se. They all affect an opponent, do they break Invisibility? Thank You.

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Hmmm. Problem with most adventures are that they pre-suppose that the PCs are heroic and good-aligned. Pcs normally do things out of a sense or Right and Justice if not Greed. Many of the adventures are built around this.

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I was wondering if anyone knew a good adventure or series of adventures featuring the PCs as Orcs or Inhumans ? I was going to start a Campaign on Obsidian Portal with that twist. All the adventures I come across involve saving the good peasants from the evil Orcs. Love to find one featuring Orcs as PCs. Thanks.

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Just a question here. One of our characters is a Gunslinger. He has several Feats that allow him to rapid reload his flint-lock pistol with one hand and fire in the same round. All fine and dandy, but is he also allowed to attack with the sword in his other hand. Seems kind of difficult to reload a muzzle-loader and then fire while sword-fighting with the other hand. Is there a rule to this?

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Love it - thanks. I figure at the onset the tricks would be relatively harmless only getting more difficult as they go on.
So.....

Day 1.
10 DC. Brace of Rabbits that look like Ogres. They would prob Cast major spells at this point being ready to attack. Wasting them for the day.

Day 2.
15 DC. A brace of Ogres that look like Friendly rabbits as the PCs get closer. Knowing my PCs they would light up Fireballs anyhow.

Day 3.
20 DC. Encounter with an Enchanted Glade which hides the webs of a Giant Spider or five.

Day 4,
DC 25. Getting more dangerous here. An Illusion of a Shadowed Forest with branches hanging with massive vampiric Bats. These are actually nests of killer bees that attack the players as a massive Swarm if they attack.

Day 5.
DC 30. Really desperate here. A Friendly Pure White Deer who beckons them to follow him into the woods. Right into the Lair of a Forest Drake shrouded in the illusion of appearing as a lone Elven maiden picking flowers in a Sylvann Glade.

I don't know - too creature heavy I think.

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Hey there all.

I am sending my PCs into a Deep Primeval Forest ruled by the Dark Fey. Now we have all heard of how the Fey guard their homes with powerful Illusion magic and tricks designed to make their lairs/homes invisible, misdirect intruders, or even kill those who get too close. But how do I do these things in game terms? Making Perception checks and Saving throws vs. Illusion is boring and as for traps?

The only thing I can think of is setting up a series of 5 Saving Throws/Perception DC's which get harder as they move in closer (10/15/20/25/30) and setting a dangerous trap or monster if they make the check, illustrating that as they get closer there are guards/wards set. A fail means that they lose 1-3 days lost in the woods and have to start at the beginning. Meanwhile they are travelling lost in a primeval forest loaded with natural creatures such as Giant Elk, Owlbears, and Hangman Trees.

Looking for advice. What do you think?

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If the President had endorsed this 1 or 2 years ago instead of simply to help his numbers during an election cycle I would have been impressed. Now I am simply disgusted. And the media and the Left don't see this as what it is? Amazing.

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I have not told them the theme. Let them figure it out on their own. Succubi are too damn easy. I have seen this theme before, Yes, but have not used it myself....so for this group it should be new. I also did not want to make it easy, predictable, or simple. Walking into a room and simply making a Will-save is too darn easy and boring. Was trying to think of something new for the situation. Saw an entry on a
website for a monster type called Sinspawn and wanted to use them in an adventure. The last one (Lust) I am thinking of using a Harpy-Preistess. Have to decide how, though.

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I am building a Temple devoted to the 7 Deadly Sins and am currently outlining what the main room traps would be like. I do not want it to simply come down to simple Will Saves vs Sins but something more personal and memorable. Looking for ideas.

For example:
Wrath:
The Pc's enter a room (a 'Wrathful' room) and one PC sees his Ultimate enemy (based on past history of the character). He attacks said enemy. The rest of the party is assaulted by minions of some kind or other-wise blocked by a crevase full of magma that is keeping them away from the affected PC who believes he is fighting a single combat to the death against his most hated foe.

The Trick is that the Ultimate Enemy is (of course) an Illusion generated by a glowing crystal which grows brighter as the combat goes on. All damage the PC is doing to that Illusion is actually done to himself.(Those who live by Wrath only harm themselves after all.) The Illusion is based off the PC's own memory and will be as Evil and Taunting as possible. The PC can make a Will Save each time he s "Hit" at a save of DC 10 Plus the amount of damage done.

The Party can either Immobilize the PC, destroy the crystal or convince the PC that it is an illusion.

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Recently my group got into an arguement about the use of Back-stabbing in Combat. While one side took the position that one could only Backstab while he/she had Surprise and the opponent was deprived his Dex bonus, the other side argued that as long as the Back-stabber was behind the enemy and in a flanking position a Back-stab attemtp is possible. In this case with a light crossbow within 30' point blank range.

What is the official rule on the correct circumstances for a Backstab?

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Having Superior Power does not mean "might makes right". That is a separate philosophy. Power is the tool of the philosophy which controls it. Be it the power of the Free and Just or the power
of the Greedy and Envious.

Righteous morale comes from the individual's knowlege that he/she is following a philosophy or cause based on Freedom and Justice. And, although I share your opinion of the U.N. as a stage for the use of slathering monkeys (argue if you will) the respect (not love or fear)of nations like Denmark, England, China, etc. are important on many different levels.

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My point is that one 'demonstration' would be enough to enrage an entire geographic area against us and set off a nuclear domino effect that would engulf our cities one by one. Right now the act of using such a device is unthinkable by anyone, including the badguys because of one reason: The first one to use it will be hated, despised, and be the enemy of all nations and people everywhere. That includes us. A nuke set off in Afghanistan or Pakistan would kill all of those who are actively fighting the Taliban, but poeple in India, China, Iran, and all the neighboring countries to the north once the wind gets hold of the radioactivity and starts affecting everything from childbirths to goats milk. All the Taliban would have to do for the next 100 years would be to hold up a dead, deformed Chinese baby, yell "See - Told you they were Evil!" - and they would get 1 million volunteers from 50 different countries.

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Kirth,
We cannot start nuking every nation that is suspected of harboring terrorists. Aside from matters of simple humanity and the slaughtering of millions of civilians, think about the fallout from just one nuke.
When Chernyobl went critical half of Europe was affected by the fallout. Millions of tons of produce had to be destroyed and the
health of millions of people across the area are still in question.
There is no way to confine a nuke to just the people or nations responsible. And it would give carte-blanche to N.Korea, Pakistan, and even the terorists to start chukking nukes at us. A nuke explodes in
NYC - now go find the fingerprints. What if the terrorists are based in Utah?

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It was the compromises that I feel encourages an anemy to start a war. No enemy would attack a nation which bore the advantages of superior power, righteous cause/morale, and just cause in the eyes of the world.
For decades they have seen our response to their world-wide murder spree as haphazard, mis-informed, clumsy, and politically divided. The perfect enemy to fight by Sun Tzu's standards.

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Sun Tzu also said that the best way to win is not to fight.

Remember that we are not fighting an enemy over territory or resources as in the wars in the past. They do not envy us for our wealth, power, or territory. This is a war of philosophy. Our philosophy is that every person is born with freedoms of life, liberty and to pursue happiness coupled with the right of a citizen to freedom of religion, speech, and the ability to question and change our own laws. Not to
mention that religion has no place in government. Compare that to our
enemies who beleive in extreme religious dictatorship. This is a war
of cultures pitting a culture of freedom against a culture of religious persecution. Slaughtering people wholesale in the full view
of the world is only going to make martyrs. Compromise and appeasement
only encourage more violence as they see it as a reward for mayhem.

To fight it we must be equal parts strong, fierce, and determined to root out those who would harm us, but maintain a moral high ground at the same time. More, we must believe in our own cause and not pander and make compromises to an enemy which sees that as opportunity and weakness. Ours is the most powerful philosophy in history. It brought us from being a monarchist colony to the most powerful, richest nation on earth. What has extreme religious dictatorship ever brought us?

Know your enemy. Know the ground. Attack the enemy's heart.