Thousand Bones

Thule Aegrim's page

18 posts. Alias of Vrog Skyreaver.


Full Name

Thule Aegrim

Race

Half-Orc

Classes/Levels

Cleric 9

Gender

Male

Size

Medium

Age

17

Alignment

Neutral Good

Deity

Nethys

Languages

Common, Orc

Occupation

Wandering Cleric

Strength 13
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 24
Charisma 14

About Thule Aegrim

Combat Info:

HP 72
AC 27 (11 armor, 5 shield, 1 dex) Touch 11 Flat-Footed 26
BAB 6
Initiative +1
Fort +11
Ref +7
Will +16

Speed 30'

Quarterstaff: +10/5 to hit; 1d6+4 damage; x2 crit

Skills:

Knowledge (Religion) r9 +12
Use Magic Device r9 +15

Feats:

Armor Proficiency (Heavy)
Extend Spell
Quarterstaff Mastery
Weapon Focus (Quarterstaff)
Weapon Specialization (Quarterstaff)

Class Features:

Archetype: Theologian
Channel Energy 5d6; DC: 16; 6/day
Domain: Defense Subdomain
Domain Secret: Barkskin (Extend)
Focused Domain

Spells:

0: Detect Magic, Guidance, Mending, Read Magic

1: Shield (D), Ant Haul, Cure Light Wounds, Endure Elements, Liberating Command, Liberating Command, Murderous Command

2: Barkskin (D), Cure Moderate Wounds, Lesser Restoration, Remove Paralysis, Spear of Purity, Spear of Purity, Spiritual Weapon

3: Protection From Energy (D), Bestow Curse, Chain of Perdition, Cure Serious Wounds, Dispel Magic, Dispel Magic

4: Spell Immunity (D), Cure Critical Wounds, Dismissal, Freedom of Movement

5: Spell Resistance (D), Holy Smite, Spiritual Ally

Gear:

Boots of Striding and Springing
Full Plate +2
Headband of Wisdom +4
Heavy Shield +3
Necklace of Adaptation
Quarterstaff of Entwined Serpents
Wand of Lesser Infernal Healing (50 Charges)

Backstory:

As a young man, Thule was left on the doorstep of a temple of Nethys, with a note that simply said "Teach him to fight evil, or he will become it." written in a feminine hand. After a hurried meeting (this temple had never had a child left at the doorstep, so it was an exciting time for the brothers) a meeting of the highest priests in the temple was convened and a decision was made: They would follow the cryptic advice in the note, and raise the child as a divine warrior of Nethys.

He seemed to take to the casting of divine magic with a facility that startled the heads of the temple: He had mastered the first level of prayers years ahead of schedule. He began to isolate himself from those around him, quickly outstripping his peers in knowledge of Nethys, particularly in his aspect as the master of defensive magic. by the age of 11, he had learned everything that the temple had to offer, and so left to spread the word of Nethys and continue his training.

The next half-decade passed in what seemed the blink of an eye: Thule seemed to have an ability to happen upon evil, almost like he was subconsciously hunting it: He battled priests of Rovagug who were in the middle of a ritual to summon one of Rovagug's fearsome spawn, while looking for an inn to stay at after arriving in town late at night; He fought a coven of hags that had cursed a town to suffer a waking dream, where their nightmares had come to life; and many more of these types of events.

Now a delay in the ship he was taking to the high temple of Nethys led to him being on the docks when the island appeared. Receiving a letter from The Decemvirate of the Pathfinder Society, Thule caught a fast ship to Absalom and made his way to the gathering.

Worst Fear:

Thule's worst fear is that he will somehow fall to evil. He fanatically guards his soul, but there is always the doubt that eats at him at night.

Goal in life:

As morbid as it sounds, his goal in life is to fight evil until he dies, so he doesn't become the evil being that he was warned about. Other than that, he hopes to protect people as best he can.