Thrul Dragonewt's page

No posts. Organized Play character for CrimsonKnight.




As a subscriber how do you skip a release that you are not interested in? Or do you have to un subscribe and resubscribe after the release?

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I could be wrong but...
I remember it said that that AP assumes all the characters are some sort of casters so they will all have the free archetype build. So you can play a fighter if you want you just choose something like having a wizard archetype. I believe it will be sanctioned for PFS so that leaves what will be done with the characters. Some options I've considered:
One: GM makes sure that all characters are casters in order to play.
Two: the characters loose the free archetype stuff after leaving those adventurers
three: a special boon to make free archetype characters with them having greater weight for calculating challenge points.
four: not caring/dropping the magic school part of it
five: something I have not thought up.
I would like to see how this is solved. (I'm hope it is the third option I thought up)
One problem is if you the AP assumes free archetype and the characters are not they will be (slightly) underpowered being standard PCs. If all are full casters your front lines will collapse like wet tissue paper.
I really look forward to playing and running Strength of Thousands


starship standard navigation. in system speed (two points in the same system) i.e. between planets 1d6+2 days. assuming that the system includes anything that is within the heliosheeth. meaning approximate 100au radius. still sub light but...

players: we need to destroy a base.
GM: yep
Players: we get a one ton rock
gm: oh no...
players: at our max velocity we let the rock leave our cargobay thus also going max velocity.
gm: (calculates how many nukes worth of kinetic energy) ok that campaign is over.

next session
gm: ok new characters and new ship with no cargo.
player: there is a fabricator on the ship?
gm: yes...
player: I construct a Von Neumann machine.
gm: that is it we are going back to pathfinder


I think I have been more than patent but this is getting ridiculous
Order 27576980 is still pending I'm missing my game mastery guide other orders after have been completed. No communication. what is the hold up?


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This version in an alpha state I did pull a lot from Verzen's home brew but added other ideas from the forum as well as my own. it is not finished but I tried to match with the power of the game wile adding meaningful choices to try to bridge the PF1 summoner into the PF2 paradigm. I know this wont be fully embraced by some of my side as it goes into feats for customization and no point buy.
I'm only focusing on the eidolon in this document and the summoner's class feats as it pertains to the eidolon in this example write up
Eidolon
The Eidolon gains
HD: Shared
Your Eidolon gains a stat array of 18/16/14/12/10/8. Choose how to distribute these stats in any way you wish.
expert unarmored defense at level 1, master unarmored defense at level 13,
expert unarmed attack at level 5, master unarmed attack at level 13.
Pick two saves. Your Eidolon is an Expert in both those saves.
At level 7, pick a save to go from expert to master. Increase a save to go from trained to expert.
At level 13, pick a save to go from expert to master.
At level 17, pick a save to go from master to legendary and another save to go from expert to master.
At level 1...
Pick a creature type. Your Eidolon is considered any one of the creatures listed from the creature type.
Choose two different common simple or martial weapons. Your Eidolon gains the damage and the traits associated with that weapon, but the attack itself can be described as anything associated with your Eidolon. One of these attacks can instead of traded for 1d6 damage if ranged [short bow damage] or use the Elemental Wrath cantrip [elf ancestry feat] except at melee range and no AOO.
choose an eidolon tactic at level 1, 7, 17
Eidolon tactics [these are all actions or reactions]
level 1
Breath Attack (2 actions) - see playtest
BEAST’S CHARGE (2 actions) - see playtest
power attack
ATTACK OF OPPORTUNITY [possibly move it to 7th]
(wolf trip)
constrict
RETRIBUTIVE STRIKE [Dutiful Strike] - see playtest
quick strikes [flurry of blows]

level 7
fury [dragon fury] - see playtest
greater constrict
Primal Roar
(more will be added)

level 17
energy blast 2 actions centered on eidolon creatures around eidolon take energy damage
trample
swollow whole - requirements must be huge
greater breath attack [wyrm's breath] -see playtest
(more will be added)

feats remain the same except added
level 1
Resistance - Pick a energy resistance. You gain 1/2 level in resistance.
precise strikes - add dex mod to precision damage with unarmed strikes
level 6
poison 1d4 damage extra melee. con save
level 8
flight [slight modification to the flight spell once per day]
gain flight 5 min per day.
at level 13 1 hour per day
at level 17 at will/permanent
(more will be added)

undecided [and questionable] level feats
Fast Healing - While in combat, the Eidolon gains fast healing equal to 1/2 your total level.
Physical Resistance - Pick a physical resistance. Your Eidolon gains resistance that that physical attack type equal to 1/2 your level.
Incorporeal (3 actions) - Your Eidolon is able to switch from being incorporeal to corporeal. While Incorporeal, your Eidolon can take no actions except for movement actions and can only stay incorporeal a number of rounds equal to 1/2 your level per day.

else ware in the book
general feat
transformed casting
can cast wile wild shaped or synergized with eidolon

I want to help develop something we can submit for consideration
feedback and support welcome


please cancel my Pathfinder Battles subscription