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A roleplaying game is about teamwork. It's about people coming together to accomplish amazing things together, and to account for each other's faults. If I had a choice of companionship for low levels, I'd choose a martial over a caster any day. Why? Because they're BETTER at low levels than the caster. Yes the caster does damage/heals, but they'd be eaten alive without physical prowess to aid them. Later on, that's when the caster power curve streaks skyward with the speed of 20,000 winged Lamborghinis. Because caster power curves are DELAYED. Do late-game martial characters do damage? Of course.
It's not about some stupid dumb kid/smart kid analogous situation. No, it's about where each class fits into a collaborative power curve. ![]()
Lindley Court wrote:
I love that! It has a very monster hunter-esque feel to it. The PC is like a trophy hunter, going after gigantic beasts to reap prizes of flesh and bone, or they just learned how to utilize every part of the beast, whether it's for survival or to sell exotic and custom items. Maybe it can manipulate the craft skill in some unforeseen way. Such as, every time it kills some sort of enemy (maybe the favored enemy) it can temporarily craft essentially anything possible from the corpse or something akin to that. ![]()
I kind of want to do a fighter witch....
I'm not sure, I just want to see a fighter witch. ![]()
If you wanted to go for an overlord of all type feel, you could use an arcane class. It could power his flight and he could use It to augment his melee prowess similar to how the magus has spellstrike. The only reason I didn't suggest magus is because I feel like that's simply too easy!
I do like your idea of cavalier with the momentum attacks. Maybe make it something to do with the air currents and being able to manipulate them? (dammit, it feels like avatar now.) the only place that would be an issue is in a stagnant underground dungeon or something of the sort, but even then the monk has offensive capability. ![]()
I'll take that into account, Tyrannical. And I apologize, Elghinn. I just didn't know how much detail you would have us go into here. Seeing as this isn't "Voodoo Dolls: The Thread", I didn't want to clutter the space up with that. I mean, I have another idea, if you guys would appreciate it. Now I don't really have much of a good grasp on this one, seeing as I don't have experience with wizard or sorcerer. But what about a primary cavalier with some kind of magus, wizard, or sorcerer flair? Like I said please excuse me if I'm repeating ideas, there's just such a vast range of material here... ![]()
I think that's a really good idea. I was thinking you could spend the evo points (referred to as needles) on evolutions. Maybe have one ability where the witch can take a rapier (perhaps have that one of the few proficiencies too) and stab the doll and make it go all lovecraftian on some unfortunate dungeon employee... ![]()
After thinking about it a little, maybe having it to where the voodoo doll is near golem size proportion and extremely strong. To draw a comparison, Annie and tibbers from league of legends (even though I hate to pull that reference into here.) Basically, the evolution points are reskinned as needles. Every needle allows for a certain hex or ability to be used by the doll a limited amount of times per day or whatever. It's your typical lumbering silent oaf type. You can also stick a needle in it to channel damage away from you to it; maybe the needles will reduce damage to you by an amount and deal it to the doll instead.
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Yeah, basically the summowitch isn't worth her weight in dirt essentially unless she has a puppet out. Granted she should be able to function without it, but that's her whole point, is this voodoo magic hexing stuff. Just not sure on how to really iron out the concept. Especially since There's no familiar, so there's no spell storage, etc. Maybe the familiar is kept? I'm not sure, the more I think the more it feels like a witch archetype...what can we do to make it a multiclass that is viable? ![]()
Hey guys, what about witch and summoner? Maybe something along the lines of a voodoo puppet maker. She trades in her familiar for the ability to summon a voodoo puppet that can place certain hexes on enemies, become the target of spells aimed at the witch, etc. Correct me if I'm regurgitating an existing idea. I'm new here. ![]()
478. "The air seems to sunder apart, and the blood in every living thing's veins vibrates. The sangromancer cult's prophecy had come true, and the heroes have failed; the life-eater, Syr'Lumal-Kateszo, had come to the material plane. There is a hope, but it is waning fast, as the presence of the life-eater frees magical energies from the blood of anyone who wanders too near its own domain."
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I've always been interested in homebrew material for PF. It seems the community has always been immensely creative and collaborative. I've visited the multiclass archetype page already and loved it. So basically my question is, are there any good compendiums for pathfinder material such as archetypes, classes, feats, etc? |