Verez

Thrick's page

82 posts. Alias of Lokiel.


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Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Me as well

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Schub! Hey buddy

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick agrees with Jarx, "Yes, even has pathetic as they are, they'd still have enough numbers to overwhelm us outside."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick once again attempts to savage the mephit with now much large teeth and claws.

Claw attack: 1d20 + 11 ⇒ (15) + 11 = 26
Claw attack: 1d20 + 11 ⇒ (18) + 11 = 29
Bite attack: 1d20 + 9 ⇒ (10) + 9 = 19

If hit

Claw damage: 1d6 + 8 ⇒ (1) + 8 = 9
Claw damage: 1d6 + 8 ⇒ (1) + 8 = 9
Bite damage: 1d4 + 8 ⇒ (1) + 8 = 9

That damage, though XD

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

Thrick moves to attack the mephit with claws and teeth

Claw: 1d20 + 4 ⇒ (14) + 4 = 18
Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Bite: 1d20 + 2 ⇒ (14) + 2 = 16

If it hits.

Claw damage: 1d4 + 3 ⇒ (3) + 3 = 6
Claw damage: 1d4 + 3 ⇒ (1) + 3 = 4
Bite damage: 1d3 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

well.....i'll react eventually.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick would do his best to grab up the two fleeing friends. There will be no running from the glory of battle to come!

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Climb: 1d20 + 19 ⇒ (9) + 19 = 28

Thrick makes it up with relative ease and keeps an eye out for any other bandits walking around.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I adore chances for coup de grace!

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

So, we better do well as team love is handing bandits their butts. We must be equally successful in our attack of the encampment.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Darkvision team, Ho! Get the one guard and we cut off the main route of escape and leave only a bottleneck of a bridge for them to go through.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick would pick up Jarx, "No need for murder and mayhem when we can get a new ally. Here, not having to walk should lighten your mood."

He'd let him ride on top of his back as they kept going. Thrick could honestly use the extra weight for exercise.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick rumbles a deep laugh, "Lose a fight -and- end up in a tiny, jar prison. This day just became wonderful for humor. Take note of that, Liam, that is something to be laughed at."

Taking a seat, thrick watches as he waits to find out about where the bandits will be and what they'll be armed with.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"I don't carry any twine. All I have is rope."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I enjoy coffee hot or cold, but not lukewarm. I don't enjoy that middle ground.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I had already added it to attack, but forgot to add it to damage.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick attempts to savage the atomie attacking Jarx.

claw: 1d20 + 7 ⇒ (3) + 7 = 10
claw: 1d20 + 7 ⇒ (9) + 7 = 16
bite: 1d20 + 5 ⇒ (10) + 5 = 15

Damage if all hit

claw damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw damage: 1d6 + 7 ⇒ (6) + 7 = 13
bite damage: 1d4 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

perception: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Thrick stays at the front of the party, being a line of defense against whatever may appear.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

survival: 1d20 + 4 ⇒ (15) + 4 = 19
survival: 1d20 + 4 ⇒ (9) + 4 = 13
survival: 1d20 + 4 ⇒ (14) + 4 = 18

Thrick does his best to assist Schub in following the trails so they can get to some fighting.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I posted about thrick taking time to get the gear off the guardsicle.I can give anyone the breastplate if they want it, but i'd like the scimitar.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Lets rock

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"Schub is good at tracking with his pet. We can find them easily and make sure they don't hurt anyone else.....by killing them."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick rumbles, "Your group can handle heading to Olegs, Evan. We can go follow the tracks and take care of those who did this."

Thrick also takes the time to chip away at the guardsicle so he can take the nice scimitar and breastplate.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I'm using my natural weapons for my attacks, so they'll be fine for any size I turn into. Claws and teeth are the way to go, ask Nave!

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

It'll be time for my favorite part of tripping. The ensuing boss gang-beatdown

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

We're going to buff me? I love buffs, and i'm even going with a trip build to keep all the mean enemies off you, Jarx

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick curls himself up by the fire to bask in the heat, "Just wake me up when last watch is ready. I'll handle till the morning."

Grand Lodge

Thanks for the suggestions. I'm liking the options of tripping them since I have a strong tail I can start using at 5th level. Felling smash sounds like the thing i'll want to go for. Keep them on the floor and just beat them whenever they try to stand up.

Grand Lodge

Just a thought. Potion of true strike?

Grand Lodge

I'm currently running this lizardman in a kingmaker game and I want to be effective in keeping the enemies where I want them. What feat chains are good for keeping the enemy in one place or atleast keeping them from going past me?

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

You make a good point, evan. A reach weapon would be great for when I body-block the enemies so they don't get to the casters.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I recommend something akin to a scimitar, good damage and an 18-20 crit range. Also thematically nice for a suli.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Sense motive: 1d20 ⇒ 1

Thrick chooses a well-made breastplate from the armory, "This'll be comfortable enough to sleep in on the long trip."

I can handle the first watch since I don't need to get the full sleep schedule needed by a caster. I can even sleep in my armor thanks to endurance so i'll be good for defending in case something comes up.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick would look over the reports from Oleg. An informed warrior is a prepared warrior. "How goes the tome searching, everyone? Find the map or anything interesting?"

Would I be able to select a MW set of fullplate from the armory or is the custom nature of such a suit of armor meaning i'll have to choose a more cookie-cutter piece of equipment?

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"If it were covert, I don't think i'd be invited. I'm not well known for my subtle tactics."

Thrick strikes his fist to his chest with a wide, reptilian grin.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"I see a simple solution to this bandit trouble. Tooth and claw will bring them down as swiftly as any blade could." Thrick grins to his friends in response to the first task they'll likely be presented before the can actually begin setting the foundations of their kingdom.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick shows a large smile, "It appears that I could have a drink with Varn if I wanted to, but I don't know if Varn has the same taste in drinks that I do. But alas, I don't think i'd much enjoy being in a zoo as there are no chances for honor or proper hunting. It's just not enjoyable being given food versus capturing a wild crocodile."

Thrick lets out a very gator-y rumble as he laughs at the memories of fighting the crocs back home.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick shows a reptilian grin, "So, I won't be needing much in the ways of introductions with a group i'm already well to do with. So, we can focus on making a nice place for all of us Scaley-folk."

He notices the reactions between Beads and Jarx, "Jarx, no need to be afraid of him. He's wearing clothes. You don't have to fear unusually well-dressed people."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"If a benchmark should be set, it should be the standards of strength that I obviously top.

Thrick strains against his outfit to make a display of strength and flex.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick lets out a low rumble of a laugh, "I don't remember him landing in pickles, but I do admit it'd be funnier. he'd have smelled like it for days."

Grand Lodge

He's with the kobolds. Rock and roll!

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"It was a little bit funny with the spider, Jarx."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick pushes Liam away with a clawed hand,"Yes, yes, we know. You're a stellar actor and gifted comedian."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick rumbles at the human, mimicking a good laugh, "Liam, you must understand the predicament of those of us with scales. We don't retain heat like the fleshy races do. We need to bask in the warmth of the sun, or fire, or an alchemical heating compress. So, most clothing doesn't serve the common purpose that it would on you....Not to mention that these clothes keep getting caught on my dorsal spines. The jewelry is another story, being nothing more than an accentuating piece."

Thrick muses for a moment what price these pieces of jewelry could fetch before pushing the though from his mind. These were gifts and humans find it disrespectful to sell a gift. He lets out a sigh, knowing he'd have to find another way to afford some specialized plate for himself.

Grand Lodge

I imagine most all races in pathfinder end up compatible to a degree. Now, if offspring end up sterile or not is another story.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Hello Sahi, you'll have to do better than that to sneak up on me." The lizardman rumbles a laugh as he looks at his ophidian friend. "Are you enjoying yourself? I know this many people and these stuffy clothes must feel suffocating."

He pulls on the collar of the outfit, trying to make it even an ounce more comfortable than it is, but to no avail. His tail swishing to and fro in a mildly agitated fashion.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick stands off to the side, uncomfortably tugging at the sleeves of his courtier's outfit. Clothing over scales never seemed like a good idea, it only led to his claws getting stuck...or his tail.

He'd speak up to Jarx, "How do you think they figured out what sizes we were? I can't recall sharing it with anyone, much less giving it to a Noble."

More fidgeting, these clothes were coming off the moment this gathering was over and his comfortable rags were coming on.

Grand Lodge

Given Thrick's very close and personal fighting style, I have no doubts in my mind that he's taken his fair share of beatings that could use healing from a fellow reptile. He'd certainly be up for keeping a pretty reptilian healer with him.

Grand Lodge

I've got ideas for how I meet jarx, and thusly schubs, but not anyone else. That'll need working.

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