Shirren

Thri-kreen's page

94 posts. Organized Play character for Xain.


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Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
GM Hmm wrote:
Also, Thri-Kreen, did you see how much you leveled?

Yes, I am very pleased. On a somewhat related note how many boxes should I check for Qabarat University?

Quote:
At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes.

I am hoping to play 2-12 & 2-18 early in the con to get my high level society arc character up to level 11 and then 2-14 & 2-24 later in the con. I will keep an eye out for your name.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thanks for a great game Hmm! I mostly do VTT but hopefully I get to play with you again, PaizoCon Online maybe? Same to all of you!

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Here buggy buggy" Thri-Kreen calls as he shoots the thing and flies to the next pillar.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (7) + 13 = 20
Piercing: 1d8 + 7 ⇒ (8) + 7 = 15

Plus vulnerable to sonic

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen shoulders his sonic rifle, calls his needle gun, and kicks on his jet pack again. "Two down one to go, time to lure this thing to the next device."

Second Seekers (Jadnura)

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N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Looks good, you may want to add a notation for Thri-Kreen that I spent a Jadnura Tier 1 replay on this, as I already played this tier with another character.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen manages to land on the pillar near Ivok despite the sticky acid clogging up his thrusters. Haste and entangled cancel each other's movement modifiers. Might want to stay close Ivok in case I need a communalism re-roll to activate this thing. He drops his needle rifle, calls his sonic rifle, and fires at cyan, then prepares to activate the device.

Called Thunderstrike Blindmark Rifle: 1d20 + 12 ⇒ (7) + 12 = 19
Sonic: 1d4 + 7 ⇒ (1) + 7 = 8

Reflex to end corrode: 1d20 + 7 ⇒ (10) + 7 = 17

Not sure of the damage die on the corrode effect to roll it but hopefully it rolls less than 7.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Quote:
"FOR CONTINUED COMBAT SOME MAINTENANCE ON MY SYSTEMS MAY BE NECESSARY."

"Okay, but you may feel a slight pinch. Remember you asked for this."

Thri-Kreen aims his needler rifle and fires a dart containing a Mk II Healing Serum directly into Buff-Bot's rear.

I'll let Buff-Bot roll the dice, I don't want to be responsible if it rolls low.

Still ending turn 30' in the air.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"It's like deja vu all over again."

Shoulder sonic rifle, call dart rifle, (hopefully) give cyan vulnerability to sonic.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing & Fire: 1d8 + 7 ⇒ (8) + 7 = 15

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thanks for the bot, glad Thri-Kreen was able to contribute to that.

After dispatching the previous blood bug, Thri-Kreen activates his jet pack and flies towards the device where Raatchet is. He fires his sonic rifle at the remaining bug as he passes.

Called Thunderstrike Blindmark Rifle: 1d20 + 12 ⇒ (17) + 12 = 29
Sonic: 2d4 + 7 ⇒ (3, 3) + 7 = 13

Ending turn still 30' in the air.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen sholders his needler rifle move and calls his his blindmark rifle to his hands swift.

"All this insect on insect violence. Why don't you come over here and we can discuss our differences like civilized arthropods."

Called Thunderstrike Blindmark Rifle: 1d20 + 12 ⇒ (13) + 12 = 25
Sonic: 2d4 + 7 ⇒ (4, 4) + 7 = 15

Red

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen uses Buff-Bot's distraction to reach the top of the closest column using their jetpack and examine the device. Surprise round They then scan one of the blood creatures with his custom scanner before firing a dart.

Mysticism on device: 1d20 + 15 ⇒ (13) + 15 = 28 Free action?

Custom Scanner on blood: 20 + 10 = 30 Move action

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (10) + 13 = 23
Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Biohack: Vulnerable to Sonic

"Hit 'em with cold if you can, then bring the body to one of these devices quick before they regenerate. It is the only way to destroy them!"

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Alas, I have all those boons, but none on this character. No other prep actions.

Second Seekers (Jadnura)

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N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Quote:
That was your attack of opportunity, wasn't it? That leaves me free to cast a spell!

I lol'ed at that one. Watch out guys this jinsul has the Special Ability

Order of the Stick (Su) The creature is aware that it exists inside an RPG.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen fires a dart and then tries to get a better read on this jinsul's abilities with his custom scanner.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (13) + 13 = 26
Piercing: 1d8 + 7 ⇒ (6) + 7 = 13

Sniper's Aim: Reduce AC from cover by 2
Biohack: -2 AC

Life Science: 20 + 10 = 30

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

x

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I believe Thri-Kreen is going to need to double move to get LOS.

Life Science? to ID: 1d20 + 10 ⇒ (12) + 10 = 22

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen communicates what he knows of these creatures telepathically to his allies, takes a guarded step back, and fires a biohack at yellow.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing: 1d8 + 7 ⇒ (5) + 7 = 12

Sniper's Aim: Reduce AC from cover by 2
Biohack: Reduce DR by 5

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen will move 30'. If he can get a shot off from there (i.e. if the 'walls' are more low cover than line of sight blocking) he will fire a -2 AC biohack at cyan. If he does not have LOS he will double move, ending just behind Buff-Bot's declared path.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (9) + 13 = 22
Piercing: 1d8 + 7 ⇒ (6) + 7 = 13
Sniper's Aim: Reduce AC from cover by 2
-2 AC Biohack

Mysticism(?) to ID Devils: 1d20 + 15 ⇒ (6) + 15 = 21

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen tries to hit the purple jinsul while he's down.

Called Conserving Advanced Needler Rifle: 1d20 + 13 ⇒ (4) + 13 = 17
Piercing: 1d8 + 7 ⇒ (3) + 7 = 10

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Can you see what happen to your friend with all those eyes? You're next!"

Imp Demoralize: 1d20 + 11 ⇒ (15) + 11 = 26

Mind Thrust II DC 17: 4d10 ⇒ (9, 7, 8, 1) = 25

Last level 2 at purple

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Ref: 1d20 + 7 ⇒ (4) + 7 = 11 Ouch! I'll use my Dream Whispers Ally boon on that one.

Thri-Kreen keeps a melee weapon bayoneted to their longarm so yes they threaten, even if they prefer not to engage in melee.

"Better get out of the way, before this thing steps on me like a bug!"

I'm hoping that doesn't provoke, if it obviously would I'll use acrobatics and only move half speed, if it is less obvious, I guess I'll take my chances.

Acro: 1d20 + 9 ⇒ (18) + 9 = 27

Mind Thrust II DC 17 vs Purple: 4d10 ⇒ (10, 6, 1, 2) = 19

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Oh my you are going to be sorry. I can't tell you how many jinsul I've seen Ivok tear limb from limb. This is going to be messy." Thri-Kreen tries to demoralize blue before hitting him with a mind thrust.

Imp Demoralize: 1d20 + 11 ⇒ (10) + 11 = 21

Mind Thrust II DC 17: 4d10 ⇒ (7, 7, 6, 9) = 29

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I was thinking more ysoki vs shirren; or vesk, android, or nuar for that matter. Halfling isn't too far off. If we're talking IRL I'm starting to get more of a Luke from Last Jedi kind of vibe with all the gray in my beard. I've been spending a lot of time self-isolated in my bath robe lately too.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Raatchet wrote:
And cool, we're going up against imperial AT-ST Walkers! Hey wait a sec...does that make us ewoks???

Some of us fit the bill a better than others.

Second Seekers (Jadnura)

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N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Don't feel bad Hmm, I nearly had my table face both the high and low tier ships at the same time! Luckily I noticed my mistake before the end of the first combat round. I can't say I wouldn't have made the same mistake as you going into the second wave. That section wasn't laid out well.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Gunnery:
Node+Demand
Gunnery: 1d20 + 13 + 3 + 4 ⇒ (2) + 13 + 3 + 4 = 22
Damage: 10d10 ⇒ (5, 9, 9, 1, 2, 7, 3, 3, 6, 7) = 52

Natural toot :( Looks like a good time yo use one of those re-rolls.

Reroll: 1d20 + 13 + 3 + 4 ⇒ (7) + 13 + 3 + 4 = 27

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Use of Starship Priming seconded, rolling broadside accordingly.

"Giving the jinsuls a 'Bad Time' captain," Thri-Kreen chuckles telepathically as he unloads with the Drake's weapons.

Gunnery Phase:

Lock On, Starship Priming, Node 2, Broadside
Turret 1: 1d20 + 13 + 2 + 2 + 3 - 2 ⇒ (14) + 13 + 2 + 2 + 3 - 2 = 32
heavy antimatter missile launcher: 10d10 ⇒ (1, 2, 1, 3, 6, 7, 10, 4, 2, 6) = 42
Re-Rolling 1s: 2d10 ⇒ (8, 6) = 14

Lock On, Starship Priming, Broadside
Turret 2: 1d20 + 13 + 2 + 2 - 2 ⇒ (2) + 13 + 2 + 2 - 2 = 17
light particle beam: 3d6 ⇒ (4, 5, 3) = 12

Lock On, Starship Priming, Node 3, Broadside
Forward 1: 1d20 + 13 + 2 + 2 + 3 - 2 ⇒ (15) + 13 + 2 + 2 + 3 - 2 = 33
persistent particle beam: 10d6 ⇒ (6, 4, 5, 3, 6, 4, 4, 1, 1, 6) = 40
Re-Rolling 1s: 2d6 ⇒ (2, 5) = 7

Lock On, Starship Priming, Broadside
Forward 2: 1d20 + 13 + 2 + 2 - 2 ⇒ (16) + 13 + 2 + 2 - 2 = 31
coilgun: 4d4 ⇒ (2, 4, 1, 4) = 11
Re-Rolling 1s: 1d4 ⇒ 3

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Fort: 1d20 + 7 ⇒ (19) + 7 = 26

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Since Buff-Bot spent an RP on Lock On, Thri-Kreen would like to take advantage of that and spend an RP on Broadside; however this is really only worth it if they end in our front arc. Since we move first I suggest the pilot use Back Off, which should keep them in our front arc. My only concern is that doesn't leave Duhm a lot to do.

"Back up! Back up! Let me get a clear shot at 'em!"

Gunnery:

Gunnery1: 1d20 + 13 + 2 + 2 + 2 - 2 ⇒ (12) + 13 + 2 + 2 + 2 - 2 = 29 Lock On, Node 2, Encourage, Broadside
heavy antimatter missile launcher: 10d10 ⇒ (4, 10, 1, 4, 5, 9, 7, 8, 10, 3) = 61

Gunnery2: 1d20 + 13 + 2 + 2 - 2 ⇒ (17) + 13 + 2 + 2 - 2 = 32 Lock On, Node 3, Broadside
persistent particle beam: 10d6 ⇒ (6, 5, 6, 3, 5, 3, 6, 2, 4, 1) = 41

Gunnery3: 1d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19 Lock On, Broadside
coilgun: 4d4 ⇒ (2, 2, 2, 3) = 9

Gunnery4: 1d20 + 13 + 2 - 2 ⇒ (9) + 13 + 2 - 2 = 22 Lock On, Broadside
light particle beam: 3d6 ⇒ (3, 6, 5) = 14

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen fires the missile launcher.

Gunnery: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
heavy antimatter missile launcher: 10d10 ⇒ (4, 1, 7, 6, 1, 9, 6, 10, 6, 6) = 56

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"We must help Fitch!"

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen tries to coordinate the door with Duhm again, then fire on the jinsul in Buff-Bot's room. If Orange is still alive after Buff-Bot's turn, Thri-Kreen will shoot Orange, if Orange is dead Thri-Kreen will shoot Red.

Laser Rifle: 1d20 + 12 ⇒ (16) + 12 = 28
Fire: 2d8 + 7 ⇒ (4, 7) + 7 = 18

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen watches the monitor and coordinates the door lock controls with Duhm's attacks. They then turn their attention back to Buff-Bot's room and fire the laser again.

Laser Rifle: 1d20 + 12 ⇒ (12) + 12 = 24
Fire: 2d8 + 7 ⇒ (1, 5) + 7 = 13

"They're sneaking in faster than we can knock em down. We're holding the line but if you could, finish that horde quickly." They warn the others over comms.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I'm in on all of the above suggestions.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Seeing the explosion on the monitor, Thri-Kreen hits the lock controls on the door next to Duhm. Unless the GM rules otherwise, I see no reason why Thri-Kreen can't do this as a move action every round, effectively locking down the action economy on the jinsuls in room 9. I also see no reason why Thri-Kreen should not be able to hold and have this action take place after Duhm's turn so as not to interfere with Duhm's offense. He then fires the laser again at Buff-Bot's target. Orange

Laser Rifle: 1d20 + 12 ⇒ (6) + 12 = 18 plus Get 'em?
Laser Rifle: 2d8 + 7 ⇒ (2, 2) + 7 = 11

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen, spotting the invading jinsul on the monitor, fires the interior defenses. At orange.

Laser Rifle: 1d20 + 12 ⇒ (20) + 12 = 32
Fire: 2d8 ⇒ (5, 1) = 6 +7 Specialization?
Crit?: 2d8 ⇒ (6, 1) = 7 +7 Specialization?

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Perception Room 9: 1d20 + 15 ⇒ (7) + 15 = 22
Perception Room 10: 1d20 + 15 ⇒ (4) + 15 = 19

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Jindam's computers is actually a couple points higher than Thri-Kreen's. I am concerned that I would have only an average chance to activate the Barrier Pulse. I think Thri-Kreen would be better in the Security room. I have placed myself in the Computer Terminal for the first round, but I can easily move to the Security room from there if Jindam wants to take the Barrier Pulse.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen fires a minor inhibitor -1 to orange's attacks.
Conserving Advanced Needler Rifle: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Snipers Aim: reduce AC from cover by 2
Piercing: 1d8 + 7 ⇒ (4) + 7 = 11

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen moves to get a better shot and tries again to hit the jinsul with an inhibitor -2 AC at orange.
Conserving Advanced Needler Rifle: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Snipers Aim: reduce AC from cover by 2
Piercing: 1d8 + 7 ⇒ (2) + 7 = 9

Second Seekers (Jadnura)

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N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I favor avoiding the jinsul fleet and taking advantage of the starfinder fleet when possible but otherwise have little preference.

Pace is great.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen moves up and fires a basic inhibitor -2 AC at orange.
Conserving Advanced Needler Rifle: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Snipers Aim: reduce AC from cover by 2
Piercing: 1d8 + 7 ⇒ (4) + 7 = 11

Second Seekers (Jadnura)

1 person marked this as a favorite.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

"Remember these jinsul are more insectoid than humanoid. To understand a bug you must be able to think like a bug, let me have a look. You see there," he says pointing "these topographical maps are designed for compound eyes."

Sense Motive:
Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen has +13 to Sense Motive, so the same average as Buff-Bot. It might be better if we both roll independent primary checks this time and hope one of us gets a high roll, rather than go for only a +2.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I'll take the lead on Perception this time. Spoiler-ed so as not to influence any would be aid-ers.

"A straight line is always the shortest distance between two points, but not always the easiest." Thri-Kreen muses telepathically while looking for an alternative path.

Perception:
Perception: 1d20 + 15 ⇒ (10) + 15 = 25

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Aid Sleight of Hand: 1d20 + 9 ⇒ (13) + 9 = 22

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I am def ok with Raatchet taking the lead on engineering, "Bluff-bot" should do his thing, and it looks like Jindam has the best slight of hand. Raatchet and Buff probably don't need as much help as Jindam. Aid is only a DC 10, so it should be obtainable untrained. Then again SoH is an average check vs the other 2 hard.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

That's a pretty good result despite a low die roll. I will attempt to aid stealth.
Thri-Kreen uses telekinesis to project a rock into the distance as a distraction while the party tries to sneak past.
Again just flavor.
Aid Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I don't think any of us have a 'tech' job, unless the jinsul have some foliage I could pretend to be pruning with herbology. I'm guessing Buff-Bot will want to lead on the Intimidate and it looks like Jindam is the most stealthy. Thri-Kreen can auto-aid with intimidate or roll to aid the stealth.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
GM Hmm wrote:

I just rolled you straight into Data Theft, since that was the last of the Scouting Missions, and it needs a lot more successes!

Player Check-in: how is everyone doing today?

I would have voted for Data Theft anyway since it is the last scout mission for us.

As well as can be expected here. Overslept today thus the late posting.

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