N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
GM Hmm wrote:
Also, Thri-Kreen, did you see how much you leveled?
Yes, I am very pleased. On a somewhat related note how many boxes should I check for Qabarat University?
Quote:
At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes.
I am hoping to play 2-12 & 2-18 early in the con to get my high level society arc character up to level 11 and then 2-14 & 2-24 later in the con. I will keep an eye out for your name.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen shoulders his sonic rifle, calls his needle gun, and kicks on his jet pack again. "Two down one to go, time to lure this thing to the next device."
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Looks good, you may want to add a notation for Thri-Kreen that I spent a Jadnura Tier 1 replay on this, as I already played this tier with another character.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen manages to land on the pillar near Ivok despite the sticky acid clogging up his thrusters. Haste and entangled cancel each other's movement modifiers. Might want to stay close Ivok in case I need a communalism re-roll to activate this thing. He drops his needle rifle, calls his sonic rifle, and fires at cyan, then prepares to activate the device.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thanks for the bot, glad Thri-Kreen was able to contribute to that.
After dispatching the previous blood bug, Thri-Kreen activates his jet pack and flies towards the device where Raatchet is. He fires his sonic rifle at the remaining bug as he passes.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen uses Buff-Bot's distraction to reach the top of the closest column using their jetpack and examine the device. Surprise round They then scan one of the blood creatures with his custom scanner before firing a dart.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen will move 30'. If he can get a shot off from there (i.e. if the 'walls' are more low cover than line of sight blocking) he will fire a -2 AC biohack at cyan. If he does not have LOS he will double move, ending just behind Buff-Bot's declared path.
Called Conserving Advanced Needler Rifle:1d20 + 13 ⇒ (9) + 13 = 22 Piercing:1d8 + 7 ⇒ (6) + 7 = 13 Sniper's Aim: Reduce AC from cover by 2 -2 AC Biohack
Mysticism(?) to ID Devils:1d20 + 15 ⇒ (6) + 15 = 21
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Ref:1d20 + 7 ⇒ (4) + 7 = 11Ouch! I'll use my Dream Whispers Ally boon on that one.
Thri-Kreen keeps a melee weapon bayoneted to their longarm so yes they threaten, even if they prefer not to engage in melee.
"Better get out of the way, before this thing steps on me like a bug!"
I'm hoping that doesn't provoke, if it obviously would I'll use acrobatics and only move half speed, if it is less obvious, I guess I'll take my chances.
Acro:1d20 + 9 ⇒ (18) + 9 = 27
Mind Thrust II DC 17 vs Purple:4d10 ⇒ (10, 6, 1, 2) = 19
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
"Oh my you are going to be sorry. I can't tell you how many jinsul I've seen Ivok tear limb from limb. This is going to be messy." Thri-Kreen tries to demoralize blue before hitting him with a mind thrust.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
I was thinking more ysoki vs shirren; or vesk, android, or nuar for that matter. Halfling isn't too far off. If we're talking IRL I'm starting to get more of a Luke from Last Jedi kind of vibe with all the gray in my beard. I've been spending a lot of time self-isolated in my bath robe lately too.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Don't feel bad Hmm, I nearly had my table face both the high and low tier ships at the same time! Luckily I noticed my mistake before the end of the first combat round. I can't say I wouldn't have made the same mistake as you going into the second wave. That section wasn't laid out well.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Since Buff-Bot spent an RP on Lock On, Thri-Kreen would like to take advantage of that and spend an RP on Broadside; however this is really only worth it if they end in our front arc. Since we move first I suggest the pilot use Back Off, which should keep them in our front arc. My only concern is that doesn't leave Duhm a lot to do.
"Back up! Back up! Let me get a clear shot at 'em!"
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen tries to coordinate the door with Duhm again, then fire on the jinsul in Buff-Bot's room. If Orange is still alive after Buff-Bot's turn, Thri-Kreen will shoot Orange, if Orange is dead Thri-Kreen will shoot Red.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen watches the monitor and coordinates the door lock controls with Duhm's attacks. They then turn their attention back to Buff-Bot's room and fire the laser again.
"They're sneaking in faster than we can knock em down. We're holding the line but if you could, finish that horde quickly." They warn the others over comms.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Seeing the explosion on the monitor, Thri-Kreen hits the lock controls on the door next to Duhm. Unless the GM rules otherwise, I see no reason why Thri-Kreen can't do this as a move action every round, effectively locking down the action economy on the jinsuls in room 9. I also see no reason why Thri-Kreen should not be able to hold and have this action take place after Duhm's turn so as not to interfere with Duhm's offense. He then fires the laser again at Buff-Bot's target. Orange
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Jindam's computers is actually a couple points higher than Thri-Kreen's. I am concerned that I would have only an average chance to activate the Barrier Pulse. I think Thri-Kreen would be better in the Security room. I have placed myself in the Computer Terminal for the first round, but I can easily move to the Security room from there if Jindam wants to take the Barrier Pulse.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen moves to get a better shot and tries again to hit the jinsul with an inhibitor -2 AC at orange.
Conserving Advanced Needler Rifle:1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 Snipers Aim: reduce AC from cover by 2 Piercing:1d8 + 7 ⇒ (2) + 7 = 9
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
"Remember these jinsul are more insectoid than humanoid. To understand a bug you must be able to think like a bug, let me have a look. You see there," he says pointing "these topographical maps are designed for compound eyes."
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
Thri-Kreen has +13 to Sense Motive, so the same average as Buff-Bot. It might be better if we both roll independent primary checks this time and hope one of us gets a high roll, rather than go for only a +2.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
I'll take the lead on Perception this time. Spoiler-ed so as not to influence any would be aid-ers.
"A straight line is always the shortest distance between two points, but not always the easiest." Thri-Kreen muses telepathically while looking for an alternative path.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
I am def ok with Raatchet taking the lead on engineering, "Bluff-bot" should do his thing, and it looks like Jindam has the best slight of hand. Raatchet and Buff probably don't need as much help as Jindam. Aid is only a DC 10, so it should be obtainable untrained. Then again SoH is an average check vs the other 2 hard.
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
That's a pretty good result despite a low die roll. I will attempt to aid stealth.
Thri-Kreen uses telekinesis to project a rock into the distance as a distraction while the party tries to sneak past.
Again just flavor. Aid Stealth:1d20 + 5 ⇒ (8) + 5 = 13
N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
I don't think any of us have a 'tech' job, unless the jinsul have some foliage I could pretend to be pruning with herbology. I'm guessing Buff-Bot will want to lead on the Intimidate and it looks like Jindam is the most stealthy. Thri-Kreen can auto-aid with intimidate or roll to aid the stealth.