Torag

Thraggurim Earth Kin's page

40 posts. Alias of J4RH34D.


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M Dwarf Kineticist Earth 1 13 HP

"Being carried back to the fountain."


M Dwarf Kineticist Earth 1 13 HP

"Could get used to this."


M Dwarf Kineticist Earth 1 13 HP

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity.
Thats from Kinetic blade, so no need to cast defensively or take an AoO


M Dwarf Kineticist Earth 1 13 HP

"Indeed, also our blasts count as weapons for weapon focus."
How does weapon focus and kinetic blade interact?


M Dwarf Kineticist Earth 1 13 HP

"I will agree with that. Right next to each other might be a problem, but all within 10 feet of each other would be good, I think."


M Dwarf Kineticist Earth 1 13 HP

"Easy for you, but all in all we didn't take too much damage. Issue is I went down and the only person who can get me back up is Skrihl and he was too far away to keep me in the fight. Perhaps our strength would be better emphasized by staying at range together until the enemy closes with us. However that last fight with the necromancer guy showed the dangers of that. However soon we can move to almost 500 feet away and still attack." Thraggurim muses
"I could also increase my defenses in future as well, If I have the time to prepare more. I could cover myself in stone so attacks deal significantly less damage."


M Dwarf Kineticist Earth 1 13 HP

Thraggurm is now at -2
Fort to stabilize: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Stabilized


M Dwarf Kineticist Earth 1 13 HP

35 damage with dr :P that makes Thraggurim sad and puts him at -1. What is my fort dc to stabilize, can never remember those rules?
Fort: 1d20 + 8 ⇒ (1) + 8 = 9


M Dwarf Kineticist Earth 1 13 HP

I have dr2/adamantine, do this things attacks bypass that? Also the wings miss as I have 19 AC
If not I take:

Damage taken: 13 - 2 + 9 - 2 + 8 - 2 = 24
Which leaves me on 58-24 = 34 Health

Thraggurim shrugs off the damage, Manifests his earthen dagger again and attacks the dragon
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 3d6 + 7 ⇒ (1, 3, 5) + 7 = 16
Missing


M Dwarf Kineticist Earth 1 13 HP

Edited


M Dwarf Kineticist Earth 1 13 HP

May I edit my post then? I forget she doesnt melee


M Dwarf Kineticist Earth 1 13 HP

On his turn Thraggurim manifests a earthen dagger and takes a five foot step forward and attacks
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 3d6 + 3 + 4 ⇒ (1, 4, 4) + 3 + 4 = 16


M Dwarf Kineticist Earth 1 13 HP

Initiative: 1d20 + 10 ⇒ (4) + 10 = 14


M Dwarf Kineticist Earth 1 13 HP

Thraggurim walks up to the dragon, and to the side, 5 feet away he draws his line.


M Dwarf Kineticist Earth 1 13 HP

"That thing seems to be able to shoot fire, so reasonably spread out would be best. But I agree, I like up close."


M Dwarf Kineticist Earth 1 13 HP

"I figured we were to fight him. But why do we need the lines?"


M Dwarf Kineticist Earth 1 13 HP

"Please tell me someone else understands that?"
Whoops


M Dwarf Kineticist Earth 1 13 HP

"Perhaps." Thraggurim says, and then at the dragon shouts, "Whats the line for?"


M Dwarf Kineticist Earth 1 13 HP

"Whats the line for?"


M Dwarf Kineticist Earth 1 13 HP

Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Two more levels is not going to help this
Our saves go up by 1. These save or dies will still murder us. Only thing that might help is being able to afford cloaks of resistance.


M Dwarf Kineticist Earth 1 13 HP

I think we might manage , Jokes
Thraggurim steps ti within 120 feet, accepts a burn and flings rock at the caped figure

Attack, normal AC: 1d20 + 7 ⇒ (14) + 7 = 21
And misses


M Dwarf Kineticist Earth 1 13 HP

"I dont like the look of that cloaked guy." Thraggurim turns and says to Skrihl. Immidiately a vortex of stone starts to swirl around him, gather energy, move action. With this and Infusion specialisation +1 I will do a 0 burn pushing extended at the cloaked figure, or the closest otherwise
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 3d6 + 3 + 4 ⇒ (6, 5, 1) + 3 + 4 = 19
Combat maneuver, Bull rush: 1d20 + 7 ⇒ (10) + 7 = 17
Yay for crappy dice roles


M Dwarf Kineticist Earth 1 13 HP

Initiative: 1d20 + 9 ⇒ (14) + 9 = 23


M Dwarf Kineticist Earth 1 13 HP

Tharggurim accepts a burn, summons a blade, steps up next to it, and attacks

Attack, in melee, normal ac: 1d20 + 5 ⇒ (11) + 5 = 16
DMG: 2d6 + 5 ⇒ (3, 2) + 5 = 10


M Dwarf Kineticist Earth 1 13 HP

"What on earth is that thing?"

Attack, normal AC, magical: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15


M Dwarf Kineticist Earth 1 13 HP

"Well it ain't friendly."
Am I adjacent? If not...
Thraggurim throws a large clump of earth at the shadow

Attack, normal ac, magical : 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 2 + 4 ⇒ (4, 3) + 2 + 4 = 13


M Dwarf Kineticist Earth 1 13 HP

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 9 ⇒ (6) + 9 = 15

"I believe I see it too. I can't see what is causing it though."

How far away is it?


M Dwarf Kineticist Earth 1 13 HP

Also masterwork bucklers


M Dwarf Kineticist Earth 1 13 HP

"I have incredibly cracked skin, and flakes of stone fall off whenever I walk. Its horrible to keep my house clean."


M Dwarf Kineticist Earth 1 13 HP

I am going front line tank by the way


M Dwarf Kineticist Earth 1 13 HP

"Those bastards hit bloody hard." he mutters as he climbs in


M Dwarf Kineticist Earth 1 13 HP

Thraggurim moves to flank a goblin, accepts a burn and stabs at its back
Attack normal AC: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


M Dwarf Kineticist Earth 1 13 HP

Thraggurim uses the withdraw action to run away past Skrihl


M Dwarf Kineticist Earth 1 13 HP

Thraggurim flings shards of rock at the swarm out of the ground
Attack, normal AC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


M Dwarf Kineticist Earth 1 13 HP

Anything happening this side?


M Dwarf Kineticist Earth 1 13 HP

Thruggurim steps back 5 feet


M Dwarf Kineticist Earth 1 13 HP

"You have nothing on the giants of home!" Thraggurim shouts as he again accepts a burn and bashes the skeleton
Attack, Bludgeoning, normal: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


M Dwarf Kineticist Earth 1 13 HP

Thraggurim now yes?
"Stupid piles of bones." Thraggurim shouts as he accepts a burn and turns to manifest a stone club that he slams into the side of the skeleton next to him, infront of Skrihl
Attack, Bludgeoning, normal, flank: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


M Dwarf Kineticist Earth 1 13 HP

I am a kinetic blader.

Or later getting ride the blast and such and just making sure we stay away with blasts at empty squares every second round


M Dwarf Kineticist Earth 1 13 HP

"I pitty our enemies."