Ok, so I have a question regarding the Pixie as a playable race. More specifically I have a question regarding their sleep arrow power. See links and description below.
Nothing in the description of the Sleep arrow states that is is like the spell sleep, or its effects are like the spell sleep. So does that mean that there is no HD limit on the Sleep arrow that a Player Pixie can use? Seems a bit WAY to powerful to me, but I'd like some other opinions on this. Devs welcome to respond also! I've also posted the spell sleep below for reference as well.
***
***
http://www.d20pfsrd.com/bestiary/monster-listings/fey/pixie
Special Arrows (Su)
When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (16 uses per day for most pixies)—the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits—it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Charisma-based.
Charm: The target must succeed on a DC 15 Will save or be affected as though by a charm monster spell for 10 minutes.
Memory Loss: The target must succeed on a DC 15 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory—a pixie typically uses this ability to make the target forget it encountered the pixie so it won't chase the pixie when he flees).
Sleep: The target must succeed on a DC 15 Will save or fall asleep for 5 minutes.
***
http://www.d20pfsrd.com/magic/all-spells/s/sleep
Sleep
School enchantment (compulsion) [mind-affecting]; Level bard 1, shaman 1, sorcerer/wizard 1, witch 1; Subdomain night 1
CASTING
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)
EFFECT
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.