Valeros

Thornir Lorebearer's page

2 posts. Alias of turnip_head.




The setting: the party is in the last room of a crypt in which the cultists are trying to summon Orcus into the world of Golarion. The portal is still small and needs more sacrifices to grow large enough for Orcus himself, but he can still strike through with an ethereal whip (weakened due to a poor "connection" to this world) and grab corpses to turn into undead minions that it spits out back out of the portal at the end of the turn. The portal leads directly to Uligor, home of Orcus, and the cleric decided to stick his hand through in an attempt to reach a cultist on the other side, rather than walk around it.

Now, I have a few ideas myself as to what the effects should be, which I will outline, but I wanted to see if anyone has some creative thoughts to add to the mix. Note the players are all level 1 and are in the middle of a pretty hefty combat.

1 The cleric's hand will suffer an accelerated rate of decay, as if it had been decomposing for years, withering to a rotten stump that is rendered useless. He won't feel the pain, or anything quite frankly, but will shocked at the results when he removes his hand from the portal.
2 The cleric will be granted a unique perspective of the world around him, one that causes all things living to appear dead and those that are dead to appear in the form they took in life. The sky will be gray and bleak and buildings crumbling and desecrated. (How long this will last I don't know...)
3 *Insert Idea Here*

When designing the encounter, I thought to myself, "Should I come up with a consequence of falling or reaching in? ...Who would be so foolish." And immediately moved on =/ That'll teach me to assume.


Converted Materials Webpage

I have decided to go through my World of Warcraft RPG books and try and convert them using the race builders and Pathfinder conversion guide. It seems fairly straightforward enough, but it is quite tedious. I thought I would throw it up here just to see what people think and get some feedback, thanks!

I am by no means an expert on this stuff. I have only been involved with Pathfinder for a few years now, and D&D 10 years ago, so I'm no grizzled vet with decades under my belt. I am trying to capture both the aspects of various elements that are unique to WoW, as well as keep things suited for Pathfinder.


I want to do an encounter with a group of 6 level 1 players with two first level Alchemist npc's. They will both focus on using a mutagen at the start of battle to enhance their abilities. One being a gnome with a dexterity mutagen and focuses on ranged (throwing bombs and the like) with a bomber's eye extract. The other will be a dwarf alchemist who is high in strength and uses a strength mutagen paired with enlarge person extract and serve as the melee bruiser. Together it is only a CR 1 encounter (I know CR's can be deceptive and unhelpful at times), but with 6 players this would technically be ranked 'easy' since their APL gets +1 due to the number of players.

I want to know what more seasoned GM's and players think about this and whether or not it would be too tough. Thanks!


Individual Experience Total: 1100/1300

The town hall serves as a beacon of comfort and hospitality for those responding to the governor’s call to arms. At the point of a muddied cul-de-sac, it is well lit and lavishly decorated, with a red, terracotta roof and white, brick walls making it an obvious outlier from the surrounding uniform buildings. When you arrive at the front steps, the governor is there to greet you himself. As the door opens, the two fronts of cold outside air and warm inside air battle in the doorway creating a swift gust of wind.

”Terrible weather we are having. Please, come and take a seat by the fire and dry off. There is chilled port wine and a charcuterie platter on the table. Feel free to make yourself comfortable while we wait for the others.”

Brilliant orange light dances around the room, orchestrated by the chaotic methods of the blazing fire warming the grand parlor. The first floor of the room is elegant and homely. Furnishings of fine gold and red fabrics accent the rich dark cherry wood architecture. Flanking the center of the room are round staircases leading up to the second story loft. Wonderfully painted portraits of previous Vauntilian royals and nobility fill the blank walls. The center of the room is organized into close sitting area with several armchairs and settees arranged into a circle and a round table with six glasses of wine laid out and serving plates for the fine meats and cheeses. It isn’t long before the party arrives.

Now is a good time to introduce your characters. Have them meet the other characters if they haven’t already. I will do a couple posts before sending you on your way to the terrible crypt to allow for questions and answers, but I don’t want to spend too long on the formalities. Let the games begin!


Individual Experience Total: 1100/1300

Discussion thread is up! Check in and introduce yourselves!

What time zone/area do you live in? How long have you been playing role playing games? What do you want to see most in this campaign?

As for me, I'm a college student at the College of Charleston and have been playing D&D for the past 10 years, making the switch to pathfinder a few years ago with a little bit of Dungeon World and Grimm thrown in.


Fifty years ago in the town of Vauntil, Ustalav, the weak-willed cleric, Deusten de Mon, succumbed to the treacherous promise of power issued by Orcus, the god of undeath. Deusten's devout followers proved to be useful allies, coming together under the auspice of necromancy to form the Cult of Shadows. Using their necrotic powers, they fouled the waters of the Raiteso River which drains into Lake Encarthan - Vauntil's main source of fresh water. The town quickly fell ill from imbibing the tainted water. While they were crippled, the Cult of Shadows struck. Led by Deusten's powerful magic, they summoned an army from Vauntil's cemetery and effortlessly rampaged through the town. In short time, the size of their army doubled. It wasn't long before Caliphas received word of the shambling army ravaging the country side and dispatched troops to eliminate them. Over the course of a year, the Caliphas army fought the Cult of Shadows, hunting down necromantic uprisings when they arose until all signs of the cult were vanquished. Forty-nine years passed without evidence that the cult was still in existence, but that has changed with the recent events in Vauntil...

The Call to Arms:

Only a few days ago on the night of the full moon, the governor of Vauntil, Lucious Irkrile, received a haunting letter signed only with the mark of Orcus. It demanded that 6 children must be delivered to the Crypt of the Undying in handcrafted coffins, lest the town be sieged by undead...again. Lucious was not about to place such a terrible responsibility on the families of Vauntil, nor was he about to go about this in an unsavory manner, so he decided to confront the issue head on. Without a standing army of their own, Vauntil must rely on volunteers, mercenaries and aid from the protectorate - Caliphas - to answer his pleas for heroes. A reward of 250gp per hero has been offered.

Campaign Summary: I am looking for 5 or 6 players who are brave enough to venture into the Crypt of the Undying to root out the source of evil that threatens Vauntil. This is homebrew set in the predefined town of Vauntil, which is subsequently located in Ustalav. I will be using the fast experience track and expect the players to reach second level by the end of the adventure. There will be plenty of opportunity for continued play and further investigation after the main quest is finished. Please provide a simple background for your character too! Combat will done using Google Drawings - I will upload the map and add the character tokens and share it with the players, who can then go in and move their players on their turn, place arrows for movement and draw icons for special effects.

Character Creation:

____________________________________________________________________
Point Buy: 20 points
Races: Core and Featured
Classes: Core and Base Classes (no synthesist summoner, however)
Alignment: No Evil
Traits: 2 Traits, or 3 Traits and 1 Drawback
HP: Max at first level, Average+1+Con modifier for every level thereafter.
Starting Gold: Average gold OR roll
Posting Frequency: At least once per weekday, weekends would be nice but not expected.
Material Source: Paizo only, no third party
Questions to Answer:
  • What is your motivation for helping the people of Vauntil?
  • What was the last thing you did before falling asleep last night?
  • What is your (your character that is) goal in life?
  • What is your greatest fear?

I will keep recruitment open until Saturday evening, unless the turnout looks a bit bleak. I look forward to seeing what comes my way!