
turnip_head |

The setting: the party is in the last room of a crypt in which the cultists are trying to summon Orcus into the world of Golarion. The portal is still small and needs more sacrifices to grow large enough for Orcus himself, but he can still strike through with an ethereal whip (weakened due to a poor "connection" to this world) and grab corpses to turn into undead minions that it spits out back out of the portal at the end of the turn. The portal leads directly to Uligor, home of Orcus, and the cleric decided to stick his hand through in an attempt to reach a cultist on the other side, rather than walk around it.
Now, I have a few ideas myself as to what the effects should be, which I will outline, but I wanted to see if anyone has some creative thoughts to add to the mix. Note the players are all level 1 and are in the middle of a pretty hefty combat.
1 The cleric's hand will suffer an accelerated rate of decay, as if it had been decomposing for years, withering to a rotten stump that is rendered useless. He won't feel the pain, or anything quite frankly, but will shocked at the results when he removes his hand from the portal.
2 The cleric will be granted a unique perspective of the world around him, one that causes all things living to appear dead and those that are dead to appear in the form they took in life. The sky will be gray and bleak and buildings crumbling and desecrated. (How long this will last I don't know...)
3 *Insert Idea Here*
When designing the encounter, I thought to myself, "Should I come up with a consequence of falling or reaching in? ...Who would be so foolish." And immediately moved on =/ That'll teach me to assume.