Shifty wrote:
So I had this 'concept' (roleplaying wise) of a Witch that was more a seductress type, and figured this meant a good investment into CHA.
Mechanically though, this doesn't go so well, as Dip/Bluff are out in the cold a tad.
Any reason to take a good CHA as a Witch, or am I just lumbering myself with a 'Good in concept, bad in actuality' character?
There is now a good reason to boost CHA for a witch. It comes from the Advanced class guide.
Feat:
Spirit Talker
By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.
Prerequisites: Hex class feature; shaman level 6th or witch level 6th.
Benefit: Once per day, you can spend 10 minutes communing with a shaman spirit of your choice. When you do, you gain the temporary use of one hex from its list of hexes. This hex is added to your list of available hexes for the next 24 hours.
This feat gives you an access to this hex:
Arcane Enlightenment (Su): The shaman's native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell's level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.
Now because INT is our main stat this give witches access to any spell form the wizard list and the number of spell we can chose is equal to our CHA mod. This is just amazing!!! So many spell to chose from...