![]() ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Initiative: 1d20 + 5 ⇒ (11) + 5 = 16 Surprised that they were able to get this close to the tower without being seen, Thorjo kicks his mount into action. The worg surges forward to attack the closer of the two guards. Worg attack: 1d20 + 7 ⇒ (8) + 7 = 15
Thorjo dismounts and casts his remaining spell for the day, trying to get both guards in the flames' area, if possible. burning hands: 1d4 + 1 ⇒ (4) + 1 = 5 ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() If the next tower is only five minutes away, then that's fine. I have no problem with this; I apologize if I gave the impression that I do. I'm ready to stroll over there. I'm going to recommend to my fellow players that we don't destroy this tower, yet, in case it alerts our next target. Let's clear the second tower, and then decide how to destroy each tower, and then head back to be hailed as ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() I don't mind if they're closer together or miles apart. From a gameplay perspective, it doesn't matter at all. I was just trying to figure out the purpose of having two border watchtowers so close together. They take a lot of resources to build, and being on a hostile border, it's possibly dangerous work. What's the benefit of a second tower right next to the other? ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Why are the two watchtowers so close together? They're both just freestanding towers, right? I was envisioning them being miles apart, because they're both monitoring different parts of the border for a larger fort or civilization, itself also miles away. What's the point in having two towers so close to one another, when they'd both be signalling the same threat? ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Gorthug wrote: "We should make haste back to the war camp. The war chief will want to hear of this." "We have the other watchtower to take care of, first." Thorjo states without emotion. How long will it take to get to the second watchtower, by mount? Will we have to rest before we reach it? Before they leave, Thorjo checks to see if he can see the their next target from the top of this tower, just to make sure that it isn't lit, for any reason. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Thorjo of the Burning Death wrote: "We've just killed all of your brethren. You're the last wretch left," Thorjo says, lazily spinning his flail as he watches the man. When he sees an opening, Thorjo rushes in and swings at the human. Attack: 1d20 + 5 ⇒ (17) + 5 = 22
![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() When Thorjo arrives at the top floor, he sees Rauuskakodlgoth fighting the human, and assess the situation. He rushes over to the brazier and tries to tip it over, spilling its fuel so that it cannot burn. Strength check, if necessary: 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Thorjo suddenly realizes the humans in the tower in front of him. "Oh." He takes a step to the side to put a human in between himself and Gorthug and attacks. Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Yeah, Thorjo, Ak'iss, and Gorthug ran past the humans that saw Grumbar. I think we three are in the tower. That's our intent. We aren't in combat, but I also don't see us just standing at the door of the tower watching the others fight; we're heading up. Grumbar, Rauusk, and Agatha are in combat, not in the tower. It looks like Rauusk got in a hit before round 1, so I'm assuming Agatha's hex did also? After that, it looks like the battle went like this: Round 1: Humans:20 -- one attacked and hit Grumbar; the other attacked and missed Rauusk
![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() So, what do successful stealth rolls mean for the rest of us? Are we all seen because Grumbar was seen? Do we get a bonus to our first attack if we assist Grumbar (like setting up a flank, maybe)? Do we have the option to run past him into the tower unobserved? ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() "As a group, we will not sneak well. Let's be cautious going in, but once the alarm is raised, we should reach the top as soon as possible, while also making sure that none of the humans can escape to warn the other towers. Look out for where they stable their mounts." ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Gorthug wrote: "I only have one idea. And that is to run at it and chop that door down. Does anyone have a better plan?" "We should spread kindling around the base of the tower, and set it alight. As the tower is consumed in flames, the humans will come rushing out--" Ak'iss the Witless wrote:
"Oh." ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() EltonJ wrote: The prisoner is more intimidated by Gorthug than he is of Rauusk. "I don't have anything to say. I've been sent to scout out positions, that's all," he says. "Who sent you to scout? What is their name and where are they now? How many others scouting?" ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() That was everyone for round 3. This is my round 4 attack. Thorjo closes in on the final human, swinging his flail above his head in a tightly controlled circle before trying to slam it down onto the man's head. Ride check: 1d20 + 5 ⇒ (15) + 5 = 20
![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() I don't have a good feel for how far away the humans are, so hopefully this isn't completely unfeasible. Thorjo casts burning hands at the cowering men, moving after his attacker, if necessary. If he can get more than one human in the cone of fire that he releases, he will. And this has the added benefit of catching the trees that they hide behind on fire, maybe even providing cover from their arrows. damage: 1d4 + 1 ⇒ (2) + 1 = 3 DC = 13, Reflex for half ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() EltonJ wrote:
Thorjo was in melee with a human. Did this human run away to go hide behind some trees? If so, do I get an AoO? Either way... Somewhat aware of the prisoner Rauusk has taken, but much more aware of the human still in front of him, Thorjo attacks, again, this time only focusing on hitting with his flail, rather than also trying to bring a spell to bear. Ride check: 1d20 + 5 ⇒ (8) + 5 = 13
But his flail catches on the branch of a tree, foiling his attack. If this is an AoO, then please let me know so that I can take the main attack. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Grumbar Bahgro wrote: Thorjo: charge 60 ft. & attack? You were still 60 ft away after the suprise round and can't attack unless it's a charge much less full attack Yes, you're right, but since I missed the off-hand attack and since I presumably still hit with the main hand attack (even with the now unnecessary -2 penalty), it wouldn't have changed the amount of damage done in the first round, so I didn't see the need to bring it up. However, I missed that a full charge was needed to reach the target; I thought it was just a standard move and an attack. I don't thik that changes the outcome, but if it does, EltonJ can just negate the attack. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Ak'iss the Witless wrote: Yo, dice roller. C'mon, man! That guy's being a serious jerk. Ride check: 1d20 + 5 ⇒ (13) + 5 = 18 If the last guy Thorjo hit is still up, Thorjo attacks him, again. If not, he'll move to a new target (that's not the human leader). Attack: 1d20 + 5 + 1 - 2 ⇒ (9) + 5 + 1 - 2 = 13
With his other hand he tries to cast a spell at the same target (assuming it's still alive)... concentration (DC 15): 1d20 + 1 + 1 + 2 ⇒ (18) + 1 + 1 + 2 = 22 ...and this time he manages to cast the spell. Ranged touch attack: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4 But his aim is completely off. Thorjo snarls in annoyance. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Thorjo swings the spiked ball on his flail swiftly above his head before bringing it down on on solidly on one of the humans' head. Attack: 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 21
With his other hand he tries to cast a spell at the same target, but his spell fizzles. concentration (DC 15): 1d20 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12 Lost the casting of an acid splash cantrip. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Thorjo mounts up. "Beast, know that in the unlikely event that we are stranded in a mountainous valley with no way out, that I will feel no qualms about eating you for survival, just as I suspect you would do the same to me. However, I possess the skills and opposable thumbs to set up a roasting spit over an open flame, so I expect you to recognize that it would be far better for me to eat you." Thorjo tugs once on his warg's reins and then nods to the others that he is ready. ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Grumbar Bahgro wrote: "The only one that looks worth anything is the one grey one over there and he's barely carrying a weapon." "I am worth any thing, brother. I am worth many things!" Thorjo pounds his chest. "If you were to put a number to the many things I am worth, it would be a large number. Larger, even, then the number of humans that will die by orc hands in the days to come." Thorjo points an accusatory finger at Grumbar. "I hope you make sure your worth is that of a large number of things, also! I do not wish to suffer meaningless boasting." ![]()
Orc Magus 1 ~ AC 15 (t 11, ff 14) | F +4, R +1, W +4 | Init +5 | A.P. 3/3 | HP 10/10
![]() Trying not to think about how easily the wooden parts of this church could burn, Thorjo checks his equipment, weapons, and spellbook to make sure they are secured, available, and protected, respectively. He looks askance at his warg, which he considers a necessary evil. He doesn't trust a beast that would instinctively flee from an open flame, but that's what the warg trainers were for, supposedly. "Are we prepared to deliver death today, brothers and sisters?" he asks the warriors standing nearby. |