The Artificer wrote:
The only problem with the shadowstaff is that it is a small arm instead of a thrown, so uses Dexterity as well. So, less to hit more or less.
Hi. Sooo... I'm doing this. First off, putting this in nice big words. THIS IS A SOCIETY PLAY CHARACTER. That done, I'm swapping my Solarian to a Star Knight Archetype through a mnemonic editter I just bought today and wanted to see if I could get some advice here. I'm fine with being an Android. I'm also fine going heavy armor, etc. However, I am questioning myself on two things. #1 is stat build. He's currently level 2, so basic point buy spread. #2 is if I should swap the Icon theme to the Dragonblooded or Tempered Pilgrim. In regards to the first one, here's the basic scores before I apply any ability buying to work with this. Str: 10
My fellow players on the forums did not steer me wrong before, I'm hoping they won't now and have ideas running around in regards to this sort of character. The benefit for me is basically that I'm making a pretty good tankish type. I like it, and I sacrifice a few abilities (the revelations) but I think I can benefit from it. So, what are the opinions of you fellows on the forums? Should I stick to the Icon or would Dragonblooded or Tempered Pilgrim be more beneficial to me? What sort of stat spread advice do you have? Hope to hear back on this. Thanks!
If you're using more than your Solar Weapon, you can also stick the starknife into a quick release sheath to instantly have it in hand. Plus, you have a very large throwing star you're basically hurling at people. If you can find it, check the image of the Divine Champion archetype. That big four pointed thing he has in one hand? Yeah, that's a starknife.
baggageboy wrote:
Thanks. Now bad to figuring if I want to spend 10 society Fame to revamp into this.
Hi. So, poking at this now that I've seen it. I kinda like the concept of a Star Knight Solarian, but trying to figure out exactly what I lose and what I gain is being a pain. First question: Solarians lose revelations for each level there's a replacement feature. 8th level has no replacement feature. Do I still get the revelation there? Second question: Star Knights list two alternative class choice sections. Since it's not real clear, are these alternatives to Guarded Attack and Willpower features at those levels, or is it something extra entirely? Hope to hear back on this.
Hiya. Been a few months since I posted here, but I wanted to give an update on the character I finally figured out. First off, he's more a combination of the suggestions by those in this thread. I liked the speedy, weapon built build as well as the skill support. I took Fleet as suggested to begin the speediness. It's handy whenever you do Stellar Rush. Plus being light armor, I've got a 40 foot move speed already. Getting into melee range? Noooo problem. As far as stat spread, I went primarily for Dex but will use my first Augmentation on Str and took some Graphite Carbon Skin. So he's not such a glass cannon. His current KAC is 16 and EAC of 15. Lastly, I took the recommended starknife with called fusion and I managed to fit in the electrovore gloves. So yes, I'm playing a robot with a battle aura rush that manifest a laser weapon as well as punches people with electrified spikey fists and has a throwing star as big as someone's head to throw at the bad guys. I think I did good. Opinions, please?
Matt2VK wrote:
I actually think the Envoy is pretty rare at tables where I'm at right now in Texas. I've only seen one so far. I seem to most of the time be a Face, as well.
Matt2VK wrote:
Okay, the skills bit I'm going to have to question how easy/doable is it? And if so, what skills would be best to take for doing so? I'm guessing most of the knowledge related ones, or maybe a few of the Charisma ones mixing in things that might help out a bit? I totally like your suggestions on the stat augmentations there. It helps a lot. In any case, still poking at that skills idea about an hour or two later since I saw it. It's an odd concept, but I'm not entirely opposed to it at all. It could be interesting to be a face with a helpful knowledge/skill setup to make sure the rest of the group succeeds in their particular moments of glory. To my knowledge, the only things I really need to shine as a Solarian is Diplomacy and Profession (for Icon) so I don't really overall need the other skills unless they relate to my Icon bit, which is few since I took Video Personality.
Segovax wrote:
Interesting advice there. I kinda like it. The only thing stopping me so far is how well that would work out. Another thing is that kinda puts me in a quandry on my augmentation, I just realized. There's three choices for me that I can see safely here, all three of which are basically a +1 bonus in different areas. 1) STR - To hit in melee, with the starknife, etc.
Okay, so finally sitting down to work on this character I've realized a few things. 1) Solarian's not really optimized for Androids as far as melee. (Insert selective curse words here.) 2) Since it's not really optimized for melee, I'm switching my focus to Armor instead of Solar Weapon. 3) Just realized I've got a few items from play so far that I can kinda... uh... yeah, they're good. So, here's the final setup so far that I'm looking at and I'd love to hear opinions from those out there. Android Solarian Icon
Manifestation: Solar Armor
Base KAC: 12 (13 w/ Armor)
I'm still not sure where I should put my augmentation as of yet. Another thing I noticed: No matter what manifestation you tend to get, almost all Solarian abilities seem to focus on self improvement, melee, or otherwise getting into things. Kinda cool that the armor's basically giving you another play style. In any case, to further add to the terror of the Android Solarian Icon... here's the gear picks so far that I'm going to be looking into to make sure I've got enough overall cash to run with this. Note: I'm not putting which adventures these were in because it'd spoil, and I hate spoilers myself. I really, really hate whenever I accidently spoil stuff. Sooo... Basic Lashuta Tempweave - This was on one of my chronicle sheets which somewhat cemented by wanting to do Solar Armor instead. After all, who can argue whenever you've got a cool android in a battle aura charging stuff? Oh, also raises both ACs to 16, 17 with the armor. Starknife, Tactical - Not on one of my sheets, but I'm taking the advice in this thread. The darn thing's too nice to not be specialized to hell and back with it. Granted, as you guys said, it's a back up weapon. I don't really intend to overly use it and I plan on sticking Called on it, upgrading, etc. Mostly because of the last thing I noticed on my chronicle sheets I'm going to be attempting to take. Static Electrovore Glove - Yep. It's on a chronicle sheet. I have electrified ham hands to pulverize stuff with if this all works out. It's in the Alien Archive, is an item level of 2, and looks cool. In any case, hope to hear back and see what you guys and gals think of this build so far. I'll probably be testing him out in a Society game on the 10th of February from the looks so far. Oh, and last question? Do you guys have any recommendation for skills to help out?
Farlanghn wrote: It's definitely been a while since I watched astroboy and cyborg 009 but I don't remember them using swords. With those giant mecha shows you listed though, I would've thought you would've went powered armor. No one said I was using just a sword. Shoot, Solar Weapon can basically be whatever you want so long as it's a hand held one handed weapon. Just don't expect benefits such as reach, two handed, etc. In my case, the character's been running around with an energy version of a battle glove/cestus. To explain a bit, this is a Society play character. That may have been missed way back near the opening posts. In any case, the way society play works is roughly that you can't buy whatever whenever. The earliest you can buy the Cargo Lifter, which is basically a minute per usage battery pack power armor, is 3rd level. However, the flip side? You need to be 5th level at least to get the Powered Armor feat. So, 6th level is when you can pick that up. That's one long commitment for me here as I'm more casual than most. In total, that's around 15 game sessions in heavy armor before getting up to being a Power Armor Solarian. LONG time. Even if by then you start with the Battle Harness once you get it. It's pretty much why I'm looking at the base two or three options so far. Those options at the moment: Heavy Armor Solarian, Solar Armor Speedy Solarian, Blitzarian (Soldier/Solarian)
Farlanghn wrote:
To explain about the draw for me for the Android Solarian, I'm going to have to dig back to the 80's. The most obvious draws for me are a combination of fan of animes/cartoons from childhood. If you want some ideas, here's a small list. Gundam
Note that's just from when I was growing up. Don't get me started on current watched stuff. I'd have to do multiple posts for that. That pretty much explains the want to do an android who's primary mode of operation is "I call up magic sword/armor" and goes to town on the opposition, or happens to be charismatic, or has some hidden tricks that people just don't expect at times. But the draw is basically a combination of robots are cool measured with "mystic warrior" feel of the Solarian.
Hiruma Kai wrote:
Yikes. Good advice, and scary stuff. In any case, thank you. A lot of this is good information for me as I said. So far, I'm heavily considering going Solar Armor due to more weapon options. One big question there is what stats block would you guys consider for that based on the Android Icon bit?
Okay, another question since I've got some time and looked up the various Starknife and throwing weapons just in case. First off, I appreciate the actual advice you guys have given. That alone makes me appreciate these forums a ton! Seriously, if I could give you guys fame, reputation, XP, or something for taking the time to answer all my questions so far, I would. Now, back to questions: 1) I noticed spears also have a thrown range, do a bit more damage, and have block that can help ACs as well. Is this a reasonable extra advantage for a Solarian as far as a possible replacement to a Returning Starknife? A Returning Spear could be interesting there. 2) You guys are right on the Android limiting my options a bit. However, I'm also considering some ideas here. One example is picking up an Operative weapon and going full Solar Armor instead of Solar Weapon. Is this viable from anyone else's stand point or not? Hope to hear back from you guys after the holidays while I work on what I've got as far as your answers, ideas, and other things. Thank you very much for the help again in the mean time. Especially the ones staying serious about this and not slapping jokes in the thread.
Wow! Okay, thanks guys. Lots of stuff for me to look at definitely. I mean, shoot, I didn't expect to get this many posts this early in the week either. I'll update my next set of days off with more. Another question, however. The starknife. Is it a good back up as well if I choose to stay Solar Weapon? I'm still looking at it and I'm impressed with it's range later on. But, as most say, charging in recklessly in Starfinder is not a good idea usually. Other than the starknife, is there any recommended weapons you guys can give? I know I've got a set of electrovore gloves on one chronicle sheet I can pick up if I choose to go Armor instead of stick to Weapon. Likewise, a further question since it's possible I might be looking into it and I've yet to find out how it works. How does dual wielding work in Starfinder? Hope to hear back and get some more advice on this.
Hello! So, I am looking for some advice. This is an Organized Play character, as a note. In any case, the character is an Android Solarian Icon that has freshly earned 2nd level, but I've not played yet as 2nd level. I'm looking for advice on My problem is that the character is pretty much a glass cannon from past play, and a melee oriented Solarian at that. I do not want to multiclass if it can at all be helped. I am also trying to make his name stick with it being "Mach Spirit" and going from there. Sooo... here's the questions, advice I'm asking on. 1) Is there a decent way to setup a Solarian for melee combat with the Solar Weapon path or to make his way into melee combat without being shot down hard? 2) Is Heavy Armor Proficiency really worth it in this case? If so, can you explain the pros and cons to this? I've heard it being used before, but wanted to be sure because that's a lot of credits going into that if I do it, and it's liable to hinder my movement in most cases. 3) Anyone have a recommendation on Feats or the like to make the name stick? I'd like that a lot here, but don't know anything other than the movement feats to do that with. Hoping fellow forum posters can give a hand here!
Hiya. First time poster to the Paizo Blogs comments section, and rather new to organized play still. I was wondering if there will be a list of what races might be available at conventions at any given time? Otherwise, I love the player boon. It makes it worth the effort to attend games, go through scenarios as core races, and build up until you get the race you want. I'd love to see more like these going forward as well. Another thought that has popped up: Why not make some sort of tracker through the society game tracker for this if that is an option? Just send an e-mail whenever you get your 12th or so individual game that you have this available.
My Self wrote:
Very, very good advice. Thank you. Contacted my GM and clarified that. Thank you!
TimrehIX wrote: For a combat maneuver character the most important thing you can do is know the rules. Everyone knows how to attack but bull rush disarm and grapple are so uncommon almost everyone has to look up the rules. Book mark the pages and read the rules multiple times. I would even write abbreviated rules out on cards. You could then use the cards as book marks. Good advice. I'll have to look those up as I go, even though my initial combat maneuver plan's been turned into "SMITE WITH GIANT SCIMITAR RAARGH" instead.
My Self wrote:
Yes, but if I'm alone, then I have failed in my duty to protect the party. Thus, if I fall in the forest and no one is around I should lay there and let the world take my body as I am unable to complete the mission of redeeming everyone. Thus, if I have done my job, and protected my party... they have levitation spells for carrying my poor body back.
BadBird wrote: Ah, my mistake with the Core part. Well, an Elven Paladin with an elven curved blade is still totally Core, and still very functional; something like 14STR, 15/17DEX, 14\12CON, 10/12INT, 8WIS, 14CHA and two-handing a curved blade with Power Attack does quite nicely by Core standards, and wears mithral medium armor very well. Actually, I'm looking at Half-Elven. One thing that is stopping me so far is the exotic weapon proficiency, but it's a sacrifice for curved bladed weapon insanity I say. That includes the scimitar I'm considering for when I want more defense than the curved blade is going to give initially whenever I want to sword and board/shield the group such as against a large number of evil minions or the like.
BadBird wrote:
Interesting. I might have to look into the Unchained classes. I've only got the Core and Advanced Player's Guide handy physically here.
Kaladin_Stormblessed wrote:
I had a flashback to Ronin Warriors with the Paladin Archery. I believe the catch phrase I'm looking for is 'Arrow Shockwave'? Nice idea, though, and if I decide to go the dexterity route, I'm gonna look into it. My only problem is figuring out how to be the defensive type as well. Thanks for the flashback and advice!
Jader7777 wrote:
Okay, I'm kinda going 'wha?' when I see something like this at the moment. Thanks for responding to my post asking for advice for a first timer, but... yeah. A bit too much information there. Thanks.
Drahliana Moonrunner wrote:
Thank you both. And I'll look more into the Silver Crusaders and Scarab Sages. I don't, overall, have a good idea of which faction I should put in at the moment.
RealAlchemy wrote:
You said it, not me. And that is tempting. I'll look into the options on that before I finalize my sheet on my next days off. One thing I considered on the side was Dragon Disciple but that would take some levels to get to. Inlaa that posted after you brought up an even better suggestion that I like and I am considering how to alter my ideas to fit better. The only thing stopping me is that the scimitar would be useless, and I kinda like the scimitar as a "starting" weapon or at least a "shield and sword" type for when needed.
BadBird wrote:
Okay, this made me curious. How would a Dexterity based Paladin be setup? If you have an example character sheet of this, I'd love to see it. Not that I'm liable to play one, but just for kicks.
BadBird wrote:
Actually, I'm probably gonna be closer to a Mongolian at the rate this is looking. So far selected gear is Hide Armor, a Scimitar, a Shield, and a Curve Blade. The Curve Blade is primarily for Smiting, of course. Still looking into my last trait here.
bishop083 wrote:
Hey, it's cool. I'm happy to get brought in gentle than tossed into the madness of all these different rule sets than just the core. Paladin's also the least complicated next to Barbarian, and I kinda have been watching this series called Garo lately... now I just need a way to summon some cool looking armor and turn my scimitar into a falchion.
master_marshmallow wrote:
I was pointed to this page: https://docs.google.com/spreadsheets/d/12bEd0Pjn9X58Twgoi_1SXP7FwlgftlaqIfA ms2vn40E/edit#gid=0 So I've been going off of there. Another question for you guys out there. What factions are fitting with a Paladin's life style? Scarab Sages and Grand Lodge are two I'm eyeing for Perception bonus and class skill as a Half-Elf, for example.
Ack. All the replies over 3 hours. I take my eyes off the thread to sleep and you guys posted all that. Thanks for the advice, and I'm gonna have to break it down some, I guess? bishop083 - Thanks. I looked over those guides. Very nice. Definitely thanks for the non-disruptive guide. I was worried about that, too! taks - Nah, carry the body back to the nearest town so we can see who it is. Or at least something that looks like heraldry or the like. Errant_Epoch - Uh, yeah, but not sure I want a greatsword just yet. I'm noticing Smite Evil in this tends to abuse the hell out of Crits as well, and being Sarenrae gives me a perfect excuse to run with scimitar instead. RealAlchemy - Well, that's one thing I'm considering. You got any recommendations to look towards possibly? Monk and Sorceror are two I'm considering with a long term of POSSIBLY aiming at something like Dragon Disciple. They're good, helpful back ups if I'm not too happy with Smiting things. tonyz - Thank you. Very, very nice advice. I was considering embracing the Sarenrae Paladin concept here. Run with the scimitar and shield, maybe have a two handed back up weapon.
Hi there. So, I'm going to be at a convention in about three weeks and need some advice on how to make a Paladin that's fun. Pretty close to the ground up. The game is going to be Core, so I'm left with just the main rulebook and some traits. I'm hoping that someone out there can slap some advice down on me? Thus far, what seems fun is a half-elf Paladin of Sarenrae. I wanted to specialize him in Disarm, so took Combat Expertise for starters. The Disarm's a good non-violent way to make a point. Plus, get the magic staff of doom away from the evil wizard type of thing. (Seriously, I ruined one poor GM's entire plotline by disarming one time. He had to call a break to decide what's next.) I'm stuck a bit on my last few tweaks to ability scores if I need to, what I should have as my second favored class, character traits, and faction if any. So, I'm imploring my fellow forum goers... I need help!
Majuba wrote:
It's actually more the distance than anything. Sadly, the Pasadena bit has fallen through so far. Next weekend I'm stuck at work, and the week of Owlcon I'm stuck as well. The only good news is that it's pretty much week on and week off for me, so I'm hopeful to if nothing else go up to Ettin Games, Asgard Games, or the like to play if need be.
William Ronald wrote: Thomas M., maybe one of the players would be willing to GM and others can step up a little down the road? Also, it might be good to go to Owlcon if you can and see if anyone from the Beaumont area also shows up. Also, maybe try Meetup? Owlcown is unfortunately out for me at the moment. I work that weekend, sadly. And yes, there are jobs that work on weekends. I plan on looking at the meetup groups tomorrow to try to get some ideas on which ones might be interested in Pathfinder and such.
So, tried some of the locations given. Comics Kingdom looks to be just a comic and figure store now. Hobby Store is just remote control cars or some such. And Book Stan at least had a board, but the ladies there said they didn't have a pathfinder group that came in and played. Their board had some players willing to get together. I guess I'm back to square one and LFG again. Also waiting on some word back from at least two I've contacted to know rough days possibly among others.
Lindsey L. Long IV wrote: I do not have anyone running pfs games in the Beaumont area. The closest I have is Pasadena and all around Houston. Hi. And thanks for posting a reply so quickly. I'm currently in contact with the Pasadena coordinator, but would welcome possible contacts on the eastern side of Houston. Pasadena so far is the closest one to me other than I think Humble, but that is the 2 hour drive one.
Stephen Ross wrote:
I actually didn't know about one of those. I might have to look into Hobby Shop. Comics Kingdom doesn't seem much into games if it is the one I'm aware of. Book Stan is, but I will have to double check on that one. Thank you for the information there. Unfortunately, the only one who wants to GM wants to go back to old school. I want to be a player rather than a GM here, mostly because I know I'm not suited for it.
Hi. I'm new to the site, and new to Pathfinder. I am looking to see if it sparks my interest like the competition doesn't any more. But, my problem so far is that the only games I am seeing that are remotely close to me are all the way in Houston, which is a two hour drive for me. So, I'm posting in hopes that maybe someone can point me towards someone who has a game or is willing to take on a new to the Pathfinder system type? Please let me know? Oh, I am in Beaumont, Texas. I'd rather avoid the two hour drive if possible. Thank you and hope to hear back soon. I'm also hoping I posted this in the right thread. |