Enforcer

Thomas, A's page

134 posts. Alias of Sgm Kobold.


RSS

1 to 50 of 134 << first < prev | 1 | 2 | 3 | next > last >>

best blog post so far thank you for the amount of detail


Sara Marie wrote:
Removed some posts and replies to posts.

my message was removed because I am not a fan of goblins? hardcore Sara hardcore (I say in jest)

but really I don't think that any protest is going to have them taken out not after the investment Paizo has made. (art and such)


4 people marked this as a favorite.

might be the lack of info given but it sounds fighters are going to be same-y


1 person marked this as a favorite.

also just for extra points http://www.pathfindercommunity.net/classes/multiclass-archetypes
because cross classing can be good if it is done the right way


Erik Mona wrote:

I'm curious.

-Alchemist: Vivisectionist

-Paladin: Divine Hunter
-magus: hexblade

I know these 2 are outside of Pathfinder but I am cheating because they are fantastic

Alchemist: Evolutionist from Kobold Quarterly #19 an alchemist with an animal companion to experiment with, is creepy and evil but crazy flavorful.

Fighter: Seraphic Cohort from Kobold Quarterly #21 trading your bonus feats for an angelic eidolon, opening up the world of tactics from teamwork feats and CBM.


thanks for taking your time explaining all this but i think i would just need to see a sheet and some examples for it to sink in.


24) will there be a way to retain our DMs alignment


The C/M disparity has always been a problem DMs and PCs war of attrition. burning spells before the fighters and such have to stop to heal. from the 4part playtest on "glass cannon" it looks like the extra hp and healing not coming from the spell pull does a good chunk to help the DMs have a smooth fight with the attrition.


3 people marked this as a favorite.
kyrt-ryder wrote:
graystone wrote:
Bloodrealm wrote:
We have WAY too many alignment threads already.
I wonder why... It's almost like people either LOVE or HATE it. :P
I like it as a descriptive tool, but not as a proscription of how a character should behave.

it's almost like it has the most variety of interpretation of any other rule or system. that range from barely matter if it does at all ,to derails the game into a morality argument.


art schemes I hope its art schemes. Wayne Reynolds' is pretty amazing I hope Damiel does not miss out with this demotion.


I liked him he had great hair, managed to paint him really well, but it looks like the goblin took his place in the art we have seen as well as the GTM vid

https://www.facebook.com/Gametrademedia/videos/1472858266156741/?q=gtm


1 person marked this as a favorite.

would not mind a split down the middle 0-12 and 13-20+


a +1 cookie to Gorbacz


1 person marked this as a favorite.

ya i have no idea what you are on about. what about PC needs to be stapled down by alignment.


1 person marked this as a favorite.

@Cryatalseas. I don't understand why you are so fervent love for alignment for PCs the game does not shatter mortals are capable of doing great harm and kindness. whereas a Devils never going to save a kitten and an archon will never litter without actual plot happening.


2 people marked this as a favorite.

I am in this boat more then any other I have always used "mortal cannot be swayed enough to have alignment." religious classes have codes and alignment spells don't work on mortals.


Thomas, A wrote:
when all the way to grey-con and missed it. came on Saturday sadface. glad someone saw it and was able to pass on info


when all the way to grey-con and missed this came on Sunday sadface. glad someone saw it and was able to pass on info


right I was looking over my old entries in the next few days I might throw something at them like new curses for adamant veteran, and maybe rename some that are unsavory


ye that's what I get when I google as per i was able to post this


love the new look, but am I the only one who cant find the messageboards without googling them and using a direct link.
I am using chrome running privacy badger and uBlock origin as an ad blocker on a win8.1 laptop. I would think it would be under the community tab but this is what I see when I click that tab.

https://imgur.com/a/S4sUX


/slow clap for you guys I used to jump on these really hard a few years back and am trying to get back in the game and seeing all you still at this is crazy cool keep at it!!


DM looking for work would like a weekly game Saturday would be sweet but I have a pretty open schedule. would like to start at the library or something before having at the house after I am sure everyone is cool.

I going to try and check this but other I can be reached by

discord: ADTreborn#0582

email:adt.magic@gmail.com


colored bases its the small things that prove ingenuity


1 person marked this as a favorite.

So after a every good year, we are now looking for new players again. If you would like to join us please hit me up.


i would say that the ninja can better specialize and the rogue will be more fixable with few options in combat they will be about the same out side of combat.


just my 2cp but pin should be help less because its pretty easy to prove IRL. BUT and a big one here a 3rd party would be necessary because holding some one down in any way to also count pinning them down does not leave you any thing you can also do. i not saying i a mast in MMA i just saying i have got in a fight with my brother a few times.


5 people marked this as a favorite.

how long do think it will take before the "wishlist Bestiary 6" thread to pop up


yes it drives me crazy


sorry arcane masters pdf


I saw the new finished product on the sight. great work really love the way it looked


Building a group for a sunday weekly game. the campaign will be a homebrew.

email-ADT.reborn@gmail.com


do like the way it turned out its a simple class but a good easy mix of the two


really like some of the new cures
and really wish "handicapable" did not sound so goofy because that would be the perfect name.


my bad for skipping over people


we could note it as long as it is not replaced he gains the bonuses


ok so this MCA kinda comes from the Handicapped Badass tvtrop

there is a lot here so we can probably trim it down but i was looking to keep it more fighter then oracle so i am definitely not trying to add spells but i could see the number of feats dropping.

will try and be on more

Adaptive Fighter

Wars don't end because you get hurt, similarly being not being completely physically able will not keep you out of the draft. Many people just fall to the wayside or fall in battle when too injured to fight but a select few can overcome great odds and become masterful warriors regardless of what holds them back.

table:

Hit Die: d10.
Saves: fort and will high/ref low
Skills: 2+int mod
Fighter pulse two Oracle skills

1st Something to Overcome
2nd Bonus feat
3rd Revelation
4th Bonus feat
5th Keep Pushing 1
6th Bonus feat
7th Revelation
8th Bonus feat
9th Keep Pushing 2
10th Bonus feat
11th Revelation
12th Bonus feat
13th Keep Pushing 3
14th Bonus feat
15th Revelation
16th Bonus feat
17th Keep Pushing 4
18th Bonus feat
19th Revelation
20th Bonus feat, Adaptive and Overcome

Class Features:

Weapon and Armor Proficiency: An Adaptive Fighter is proficient with all simple and martial weapons and with all armor (light, and medium) and shields (not including tower shields).

Bonus Feats: At 2nd level, and at every even level thereafter, an Adaptive Fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the Adaptive Fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), an Adaptive Fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the Adaptive Fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. An Adaptive Fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Something to Overcome (Ex): Adaptive Fighter is adaptive because they have something to overcome not because life came easy. At level 1 he must choose an oracle’s curse, and once made, it cannot be changed; as well it cannot be removed or dispelled without the aid of a deity. Use the Adaptive Fighter’s level as the Oracle level for the purpose of determine the effect of the oracle's curse. They may also add Amputee to the list of passable curses.

Amputee: You are missing a hand or most of your arm. You cannot wield 2weapons at the same time, two handed weapons, or shield in your off hand. but you can use your stump to defend yourself from combat maneuvers gaining a +2 to your CMD. At 5th level, you can use your stump as a natural weapon 1d6 slam adding your full STR MOD to damage. At 10th level, the bonus from your stump to your CMD becomes +4. At 15th level, the damage from your slam attack becomes a 1d8.

Force of Will: the Adaptive Fighter can manifest his will to keep fighting in to magic like effects in the form of Revelations and may pick a Revelation from the Battle Metal or Ancestor Mysteries at level 3 and every 4 levels after.

Keep Pushing: at level 5 and the Adaptive Fighter can act as if he has one of many feats he decides what feat he wants to use at the being of the day. At level 9 and every 4 level after he can choose an additional feat to use for the day. He need not qualify for the feats he chooses

At level 5 an Adaptive Fighter may choose from Endurance, Great Fortitude, Iron Will, Lightning Reflexes, and Toughness.

At level 9 he add Diehard, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, and Nimble Moves to the list of feat he can choose from.

At level 13 he add Acrobatic Steps and Fast Healer to the list of feat he can choose from.

Adaptive and Overcome (Ex): At 20th level, an Adaptive Fighter can overcome anything even death. the Adaptive Fighter may act as if unaffected by any affliction he is suffering including death as long as he has a body; he may do this for a number of rounds equal to his level a day, these rounds need not be consecutive .


The one thing this tells me is that next year not to name mine "gloves of ..." So I don't get my hopes up every time I see one of this list.... ( XD oh look gloves of ... not mine...:/ )


so confused, i got a lot of back reading to do but i am on it


Was there inspection from the master of mask PRC from 3.5?


See some cool counter spell option which is pretty cool


Cheacking in for dot you all have been on a roll


agree with JRutterbush
referring to gestalt might as well refer to a different edition if you're going to refer to a single point for balance i would suggest PF-Society play and void homebrew, e6, gestalt or 3pp.


just noting the rest of the book is not out yet even for playtest there could be a few archetypes that put the rouge up and over in other ways i do think that the investigator needs a limit the number of rogue talents it can take so that rogue talents can also help bring it up and over its fall points


back for the most part tell my next movement sorry i missed my own MCA

#dark starker
Hunter’s Bond seems like this is a little vague i would just list out what ACs can and cannot take and possibly adding a new one


sounds like a great place to address counterspelling and a productive way to make it a option for some one


1 person marked this as a favorite.

COSMO WHY IS MY BESTIARY 4 STILL PENDING SO MUCH RAGE FROM LACK OF PDF

Oh would you look at that, blaming Cosmo did make me feel better still want my PDF though well my book too but you know PDF I could have now the book must come in the snail mail.


just food for thought your average jobs Western monk:

brewer/winery: the only source of beverages that was not going to give you dysentery

teaching and scribes:for the longest time the only why to have a book made was to have 12 monks writing it down wile one was reading the book out loud.

medical care and apothecary: almost all injury, sickness, and disease where handle by the monks

so i would look at giving things like
Purity of Body and Wholeness of Body as a bonus for others
think about scribe scroll as a ability
and finally may be lay on hands with mercers

like i said just food for thought


#Barefoot Friar

Penetrating Gaze: Perception is a little strong but i understand why you would change it. i guess it will be ok if there is room in the balance. but Perception is "the" skill of all the skills.

i really like what you did with Virtuous Preacher

Inspiration: this might be better to add a perception bonus with

those are the only thing that stuck out to me


BigDTBone wrote:
Thomas, A wrote:
FAQ? i am going to FAQ
No Need.

ah oh well

1 to 50 of 134 << first < prev | 1 | 2 | 3 | next > last >>