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Claxon wrote:
I3igAl wrote:
Claxon wrote:
Well first lets consider this...a smart GM will kill your summoner and ignore the eidolon. So plan your summoner to be very resistant to a myriad of things, because when the summoner dies the eidolon goes too.

The Summoner is an Eidolon too at level 20.

Which still disappears in an antimagic field.

Just an update in case anybody was curious. He picked a CL17 red dragon for the antimagic field. I am planning on using a scroll of prismatic sphere (my umd is high enough it auto succeeds). Also, I changed my build up some and took the feat quicken SLA (gate) and the trait gifted adept (gate). I'll just gate in (and be able to control) 6 pit fiends within 3 rounds, and hide in the prismatic sphere while the fight continues. The prismatic sphere is immune to the antimagic field, and gated creatures won't be suppressed because they are actually on this plane.


I3igAl wrote:

A well build level 20 Eidolon can take most CR 20 Monsters,especially with prebuffing as can many other enemies. This isn't that special, since other builds like archers can do so too very often.

As you have already seen one can build pretty nasty encounters you likely won't be able to survive. Antimagic field will be the easiest.

Don't forget your Twin Eidolon Form for the battle!

The antimagic field would suck as any spell buffs I tried to use on the eidolon would be dispelled, but the eidolon can't be dispelled with an antimagic field if I used my 1 minute long method of summoning it. If I used the summon eidolon spell, it would dissappear, but that's mostly for if you get surprised after sleeping so it couldn't have been there using the long method or something.

As for dispelling the buffs, I'm planning on buying a bunch of potions and primarily using them to pre-buff the fight. Since I get wealth by level worth of gear, I've got a lot to throw around. The way I read dispel magic and its variants is that it affects only cast spells, which would rule out potions. I could be wrong on this though, and would be very interested to hear a definitive answer.


Nearyn wrote:
Thirdrevelation wrote:
Hah, the caster damage is not really an issue with SR30 and decent saves on the Eidolon.

Here's me paraphrasing a beloved movie icon

"Don't be too confident in whatever otherworldly terror you've constructed. The ability to resist spells with a caster-level check of 29 or less, is insignificant, next to the power of the bestiary SLAs"

:P

-Nearyn

Hah, and here's me being a noob - do SLA's bypass SR?


A few things in response to your post. The build I'm going with currently has DR20 for the eidolon when fully buffed. DR10 when not. The eidolon has well over 30 to hit, so it can hit almost anything it can reach (15 ft). If it conducts a full round attack with no misses and no DR, it does over 300 damage on average (assuming a roll of all 3s on a d6 and no crits).

I'll know the creatures with enough time to choose the immunities to give the eidolon. I'd imagine he'll vary the type of damage his npc's do, but perhaps not. If he doesn't, both myself and the eidolon can take immunity to the prevalent type of damage the mobs do.

If he chooses a large number of lower level npc's I can do a mass charm monster to make the ones who fail the dc fight the ones that do not. If none save, presumably I would win? In any case they would not hurt me.

The mass charm would not work for the iron archers you mentioned. I hadn't realized some npcs were flat out immune to almost all magic. I'll have to do some more research and see what spells don't allow for SR. At a minimum with DR20, a only 5% miss chance on each of my eidolon's attacks (just nat 1s with the relative ac and to hit mods), and the fact that the eidolon could easily kill one each round, I think that the iron archers would be very beatable.

Side note, a summoner cannot have more than one summmoned creature on the map at a given time, eidolon included. If I summoned a creature, then my eidolon, the creature would dissapear when the eidolon was summoned.

As for the bard and wizard builds you mentioned, he said he was going to use enemies from the bestiary. Would those qualify? I mean there are obviously several PC builds with a ton of save or dies. Is that as common in a CR20 encounter?


Hah, the caster damage is not really an issue with SR30 and decent saves on the Eidolon. You've hit the weak point in my build though - touch AC. Is that a very common method of attack for NPCs? What types? Haha, hopefully my DM is not reading this, I wouldn't actually be surprised.


I'm new to pathfinder and any variation of d&d in general. I have gotten fairly into it though, and the other day I built a level 20 summoner for fun. I bragged to my DM that summoners are OP and that I felt that my summmoner could take on a CR20 encounter solo. We're level 6 in that, my first, campaign currently (and that with very fast xp). To be clear, the character I'm bragging about is the level 20 I made outside of the campaign for fun. My DM actually a great guy and took me up on the challenge.

The map we fight on is going to be randomly chosen from one of the maps we have both prepared. Each of us will prepare four. I'm fairly confident that I can prepare a series of maps that would absolutely destroy anything he chose to bring since we both agreed we get 10 rounds prior to combat to buff/etc. On his maps I feel like I would likely have a decent chance of success too, given the prep time and my eidolon and my versatility.

I'm looking here for advice on what I might expect from the bestiary that he might throw my way. I'm new enough that I have no idea what the variety of monsters at that level CR may do. I am fairly confident about any single CR20 monster based on the stat comparisons I did, but I have no idea what kind of special abilities the variety of creatures he might throw at me would have.

If you were looking to make an encounter designed to wrecck a summoner at CR20, what npcs would you use? We've outlawed swarms.