Full Name |
Theshe |
Race |
Vesk |
Classes/Levels |
Soldier/2, Mercenary Besmaran | SP: 0/16 | HP: 16/20 | RP: 4/5| Init +2 | Perc +0 | EAC: 15 | KAC: 17 | Move: 25ft | F: +4 | R: +2 | W: +3 |
Size |
Medium, 7ft |
Age |
23 |
Alignment |
N |
Deity |
Besmara |
Location |
Born on Eox |
Languages |
Eoxian, Vesk, Common |
Occupation |
Profession(Mercenary) |
Strength |
18 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
10 |
About Theshe
4 xp 8 fame 8 wayfinders
The following Scenarios have been played:
Starfinder Society Scenario #1-01: The Commencement
Wayfinders 2
Starfinder Society Roleplaying Guild Quest: Into the Unknown Wayfinders 2
Starfinder Society Roleplaying Guild Scenario #1-03: Yesteryear's Truth Wayfinders 2
Starfinder Society Scenario #1-05: The First Mandate
Wayfinders 2
Story as told by Threshe:
Born on Eox to a couple of Vesk mercenaries Threshe was raised to maturity there at which time Threshe signed up with a merc company headed out to see the stars, catch the stars, pillage the stars, and generally enjoy life. After a time the pillaging became less important and it was the exploring that intrigued Threshe, and Threshe went off on their ownsome.
Level Soldier 2,
Init +2,
SP 16
HP 20
RP 5
Speed 25
EAC 15 (+2 Lashunta Ringwear I + 2dex + 1 vesk)
RAC 17 (+4 Lashunta Ringwear I + 2dex + 1 vesk)
Fort 4 =+3+1
Ref 2 =+0+2
Will 3 =+3+0
Base Attack Bonus: 2
Attacks:
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Hammer fist +6 1d4+6 B Analog
Carbonedge shuriken +6 1d4+4 P Bleed 1d4 Quick Reload, Thrown
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Ability Scores
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Str 18 +4
Dex 14 +2
Con 13 +1
Int 8 +0
Wis 10 +0
Cha 10 +0
Spells:
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None
Skills(6 points)(4 Soldier-1 INT):
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+4 Intimidate +4=+0(CHA)+1(RNK)+3(CLS)
+10 Athletics +10=+4(STR)+1(RNK)+3(CLS)+2(RACE)-1(ARMOR)+1(MERC)
+5 Acrobatics +5=+2(DEX)+2(RNK)+0(CLS)+2(RACE)-1(ARMOR)
+7 Medicine
+7=-1(INT)+2(RNK)+3(CLS)+3(FEAT)
Inventory:
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1000 c
+ 354 c Starfinder Society Scenario #1-01: The Commencement
- 415 c Lashunta Ringwear I
- 100 c Infrared Sensors
- 320 c Carbonedge shuriken (40)
- 50 c 100ft of Cable line, titanium alloy
- 7 c personal comm unit
- 50 c Serum of healing, mk 1
- 10 c Field Ration(10 weeks)
- 3 c Hygiene Kit
- 5 c Professional Clothing
- 25 c Industrial Backpack
- 3 c Starstone Compass
+ 737 C Starfinder Society Scenario #1-05: The First Mandate
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1119 c
Feats:
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Skill focus: Medicine
Special Weapon Proficiency (Shuriken)(Soldier lv2)
Theme: Mercenary
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THEME KNOWLEDGE (1ST)
You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.
Class Abilities:
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Hammer Fist
Racial:
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ARMOR SAVANT
Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
FEARLESS
Vesk receve a +2 racial bonus to saving throws against fear effects.
LOW-LIGHT VISION
Vesk can see in dim light as if it were normal light. For more details, see page 264.
NATURAL WEAPONS
Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).