Full Name |
Theron Anwymane |
Race |
| HP: 9/9 | AC: 14 (11 Tch, 13 Fl) | CMB: +1, CMD: 12 | F: +1, R: +3, W: +3 | Init: +3 | Perc: +9, SM: +7 |
Classes/Levels |
| Speed 30ft | Bardic Performance (rds) 7/7 | Spells: 1st 2/2 | Active conditions: None. |
Gender |
Male NG Half-Elf Bard 1 |
Size |
Medium |
Age |
27 |
Alignment |
Neutral Good |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
17 |
About Theron Anwymane
Theron Anwymane
Half-elf bard 1
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . longsword +1 (1d8+1/19-20) or
. . morningstar +1 (1d8+1)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—hypnotism (DC 14), sleep (DC 14)
. . 0 (at will)—detect magic, know direction, read magic, summon instrument
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Statistics
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Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Alertness, Skill Focus (Perform [sing])
Traits ease of faith, elven reflexes
Skills Acrobatics +4, Bluff +7, Diplomacy +8, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +9, Perform (oratory) +7, Perform (sing) +10, Perform (string instruments) +7, Sense Motive +7; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Orc
SQ bardic knowledge +1, elf blood
Other Gear studded leather, dagger, longsword, morningstar, backpack, bedroll, belt pouch, flint and steel, lute, hemp rope (50 ft.), ink, black, inkpen, journal, mess kit, mirror, pot, soap, torch (10), trail rations (5), waterskin, 59 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.