I've been looking through these forums for some advice on making an Aldori Duelist only to find that just about EVERYONE hates them and thinks they are cool but completely underpowered. Are they really as bad as everyone says they are?
Personally, I don't think so.
I keep hearing people referring to them in terms of DPS and comparing them to other fighter builds and how good their stats and how much damage they swing for, but I think that thinking of an Aldori Duelist in that way does it a major disservice because that is NOT the kind of build it is.
I've also heard of people trying to combine it with levels of monk and style feats and other classes,thia really ruins the flavor and the point of the Aldori Duelist. Basically I think we're all looking at this guy wrong. He's not really meant as a block/counter attacker. If you read the rules for an official Duel (what these guys are supposed to focus on) anyone can parry an attack as an immediate action, so this isn't exactly something that needs to be highlighted in the class. So besides that, what else does it really mean to be a master of dueling?
Combat maneuvers.
Aldori Duelists and associated traits and feats all share a common theme and that is combat maneuvers. Specifically those that use Combat Expertise as prerequisite (Trip, Disarm, and Feint). Aldori Duelists get the ability to deal their weapon damage upon a successful disarm. If thats not the abiltiy of someone who's supposed to focus at least a little bit on combat maneuvers like Disarm, I don't know what is.
There are also 3 traits that have to do with these comabt maneuvers as well that pertain to Aldori Duelists:
The Sword Scion Campaign trait (an obvious must-have) gives you an Aldori Dueling Sword straight off, a +1 bonus to attacks with it, AND a +1 Bonus to Combat Maneuver checks with it (which unless I'm mistaken stacks with the +1 to attacks for a total of +2 to combat maneuvers?) not too mention some wonderful flavor for your backstory.
Blade Bravado gives you a +1 to Bluff (to help you feint) and a +1 to Acrobatics (to help you tumble) "When wielding a one-handed weapon and nothing in your off hand" (the same thing it says that you need to do to get any of the benefits of the Aldori Duelist Fighter Archetype). And it just flat out says in the description that you grew up in a dueling academy (more backstory flavor!)
Dueling Cloak Adept gives you a +2 bonus to Bluff to feint when speciffically using an Aldori Dueling Sword and when you feint successfully you get a +1 bonus to AC.
Some other things I've heard people saying about the Aldori Duelist is about the Exotic Weapon Proficiency requirement in order to use Weapon Finesse. because of this, people have gotten the idea that in order to avoid this you should just use it as a martial weapon and focus on your Strength instead of Dexterity, which I beleive is, again, wrong.
First off, I TOTALLY disagree with the fact that you are not exotically proficient with the ONLY sword that he have EVER used and WILL ever use. The Unarmed Fighter Archetype gains all the weapon proficiencies of a monk (including the exotic ones) even though he's supposed to specialize in being UNARMED, but the Aldori Duelist can't have his one and only sword? Shenanigans. So consult your GM about this injustice, like mine, he was more than happy to give it to me.
That being said, Aldori Duelist's are Dexterity heavy characters. Weapon Finesse is a must have. And because of Weapon Finesse you can use your Dex for Combat Maneuvers as well like Improved Trip, Disarm, and Feint, so you should be taking these. They have a prerequisite of Combat Expertise (which I've never been a big fan of but sacrificing accuracy to avoid getting hurtis very duelist-like). There aren't any bonuses for Tripping with this build, but your standard CMB will be pretty high anyway.
Aldori Dueling Mastery is the feat that EVERY Aldori Duelist should strive to get, however if you want to only take 5 levels in Fighter, you can take the Aldory Swordlord Prestige Class which gives this feat to you first level as WELL as teh ability to use your Dex score for Damage as well as attack rolls like the Agile magic weapon ability. This way you don't have to take Quick Draw as a prerequisite, but you will still need Weapon Focus(Aldori Dueling Sword) and the exotic proficiency (if your GM didnt let you have it) as well as to take the class you'll need Dazzling Display. Dazzling Display is another one of my not-so-favorite feats, but when you get a bonus for it 2nd level of Aldori Swordlord it's not half bad. Besides, you should be pretty good at intimidating since you should have decent Charisma for Bluff for Feinting.
I hope that you all will take some of this into consideration. Aldori Duelist's are duelists, not barbarians. They are Dex fighters who use their skills to fight smart and swiftly. To play one you need to use your head, use strategy, not just brute force and monk-like counter attacking.
So anyway that's my opinion on the matter. Maybe they still end up falling a bit short of fighters as far of power, or in combat maneuvers compared to a monk, but I have yet to find another class that combines swordplay and the use of combat maneuvers so effectively. It's truly a different style of play when you're not focused on trying to beat the bejesus out of you enemy, so much as elegantly feint, disarm, and trip your way past his attacks to land a blow.