Theodoxus |
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So, I've been thinking about playing a pure tank, and I'd like some critique of this build as well as ideas on stats (20 pt buy)
1) Barbarian (Armored Hulk), Toughness
2) Cleric (Crusader) of Cayden for travel domain, Tower Shield Prof bonus feat. Also taking Earth alternate channel power.
3) Fighter (Unbreakable, Lore Warden) (asked for special dispensation to drop the will save from unbreakable at level 2 - both classes replace Bravery) - picking up endurance and die hard from unbreakable. Steel soul 3rd level feat.
4) Fighter - Combat expertise for free (no int pre-req) from Lore Warden. Shield Focus level 2 fighter feat
5-20 Barbarian, picking up Stalwart line, superstition rage line, etc.
Playing Rise of the Runelords
Concept is to take the dwarf traits of Glory of Old and Giant Killer, taking Rock stepper and the giant hatred alternate traits. Then, with the Earth channel, I can keep enemies from 5' stepping, while I can 5' to them.
By 8th level, I'll have Armored Hulk 5, granting another 10' of movement in heavy armor, for a total of 40'. Considering taking the pounce rage line, but without TWF, it's a bit silly. Being able to charge 80' as a dwarf is pretty sick as is.
Plate and tower shield for total turtle defense, Stalwart to add more DR in turtle mode, earth channel to provide some battlefield control (agile moves from travel will also allow me to negate the movement penalties if I want to charge as well).
All in all, it seems very dwarfy.
Thoughts?