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Theodic's page
537 posts. Organized Play character for JASON RODARTE.
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M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Do we have clerics whose diety specifies a time when spells need to be prayed for?
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
It would be hard for those who cast spells to travel all night
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Is that wise though? He is fine either way.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The Taldan will listen with disinterested interest to the conversation.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I have never really seen a use for one, lol. I do not think that any of my characters have one.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The Taldan will nod to each of his new group, in acknowledgement.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The Taldan enters the room and is quiet. Listening to all that is said, he takes mental notes.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Jason Rodarte
Theodic
43330-4
Silver Crusade
Day Job Gladiator 1d20 + 7 ⇒ (1) + 7 = 8
Standard
Int +3
Perception +7
He should be updated to 4th level now.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
He is actually 4th level. I have to update him on the profile. He is on Herolab.
Jason Rodarte
Theodic
43330-4
Silver Crusade
Day Job Gladiator 1d20+7 [/dice]
Standard
Int +3
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
This character has only ever done CORE modules and scenarios but is not listed as CORE. I was told that should be okay a while back by the Tech People at Paizo when I asked about changing the status.
I just looked, he is 4th level.
I would just need to make sure that he is updated, haven't played him in a while.
I have this sorcerer who could come if the level is above 1.
Thank you for sharing this.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Thank you so much for your help!
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Thanks but that is not the intent of the question.
If I buy it and add it to my character via Herolab so I get to put things in there or is is a static magic item ? Would it be the same say for a Quiver of Ehlonna?
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Does anyone know how the haversack would work for Herolab purposes?
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I like Durvak's use of language.
I do have a spot open in a CORE group of Giantslayer (2 to 4th level) if any one is interested.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Thanks so much to the DM and my fellow players.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
It is all like a dream but you were there, and you were there, and Toto too
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The sorcerer shakes his head at the half orc.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
We are looking for a 2 to 4th level core character for the 1st part of the giantslayer series. A person just dropped out.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Spell craft 1d20 + 7 ⇒ (12) + 7 = 19
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I am not close enough to get one
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I hope that helps her he says.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
He will keep at it.
Has anyone done a heal check to see if there is another way to get these things off her that won't kill her?
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
1d3 ⇒ 3 if damage is needed
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Perhaps burning the tentacles with fire or acid will help or perhaps freezing them? he suggests as he cats ray of frost on one of the tentacle things
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
1d20 + 6 ⇒ (12) + 6 = 18 Perception
Looking around the sorcerer notes and point out to his companions Atop the arch is an iron cylinder etched in eldritch runes. The fungal cords that connect Imrizade to the arc connect to the cylinder as well
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Seeing the creature fall he will cast detect magic.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
He gives an uncharacteristic growl at the shield spell.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
He will cast a magic missile back at the lady
2d4 + 2 ⇒ (1, 2) + 2 = 5
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
LOL, I waste a 20 on that
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
1d20 + 3 + 2 + 4 ⇒ (20) + 3 + 2 + 4 = 29
3 for caster level 2 for the CHA mod and 4 for the combat casting if it is applied.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Does Combat Casting come into effect in this situation? This would be the first time I have used the feat in Pathfinder
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Is Durvak part gully dwarf>
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 RTA Disrupt undead on the faded red one or if it is down the one right next to it
1d6 ⇒ 5
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
It would be nice if they gave a boon on these things for playing forbidden races or something like that :)
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I have found that the books in these pkay days are less than inspiring
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Know Arcana 1d20 + 7 ⇒ (11) + 7 = 18
He nods in confirmation of what the gnome says and moves up casting disrupt undead at the zombie in front of me
1d20 + 3 ⇒ (13) + 3 = 16 RTA
1d6 ⇒ 4
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
It is what it is and I can and will keep my opinion of what happened.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
He got hit by the swarm twice. The first he got the opportunity to make the save, the second time you made the save for him. If that was what had happened in the past I would have been okay with it but all of a sudden there was a change of who was making saves.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Grandmaster TOZ wrote: Theodic wrote: No, but passive aggressive actions is unbecoming of a GM as well I feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaint thrice four times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention? I will be happy to finish this
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
So in a timed event you find it acceptable to screw over your players that way. I see and then deny them the ability to make a save when before you had allowed it. Okay.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The World's Most Interesting GM wrote: True! ;) Though with all serious, I am not here to play the PCs, if I were that would make me a novelist and not a GM.... Begins considering life's direction to this point. Horrible dawning realization ensues. No, but passive aggressive actions is unbecoming of a GM as well
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Of course I'm just surprised you didn't have him run through the brown mold again.
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