Sorcerer

Theodic's page

537 posts. Organized Play character for JASON RODARTE.


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Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Do we have clerics whose diety specifies a time when spells need to be prayed for?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

It would be hard for those who cast spells to travel all night

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Is that wise though? He is fine either way.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The Taldan will listen with disinterested interest to the conversation.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I have never really seen a use for one, lol. I do not think that any of my characters have one.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I dont have one, lol

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The Taldan will nod to each of his new group, in acknowledgement.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The Taldan enters the room and is quiet. Listening to all that is said, he takes mental notes.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Jason Rodarte
Theodic
43330-4
Silver Crusade
Day Job Gladiator 1d20 + 7 ⇒ (1) + 7 = 8
Standard
Int +3
Perception +7

He should be updated to 4th level now.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He is actually 4th level. I have to update him on the profile. He is on Herolab.

Jason Rodarte
Theodic
43330-4
Silver Crusade
Day Job Gladiator 1d20+7 [/dice]
Standard
Int +3

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

This character has only ever done CORE modules and scenarios but is not listed as CORE. I was told that should be okay a while back by the Tech People at Paizo when I asked about changing the status.

Silver Crusade

I just looked, he is 4th level.

Silver Crusade

I would just need to make sure that he is updated, haven't played him in a while.

Silver Crusade

I have this sorcerer who could come if the level is above 1.

Silver Crusade

Thank you for sharing this.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Thank you so much for your help!

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Thanks but that is not the intent of the question.
If I buy it and add it to my character via Herolab so I get to put things in there or is is a static magic item ? Would it be the same say for a Quiver of Ehlonna?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Does anyone know how the haversack would work for Herolab purposes?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Go away Lauranna :)

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I like Durvak's use of language.

I do have a spot open in a CORE group of Giantslayer (2 to 4th level) if any one is interested.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Thanks so much to the DM and my fellow players.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

It is all like a dream but you were there, and you were there, and Toto too

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer shakes his head at the half orc.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He nods at the query

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

We are looking for a 2 to 4th level core character for the 1st part of the giantslayer series. A person just dropped out.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Spell craft 1d20 + 7 ⇒ (12) + 7 = 19

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I am not close enough to get one

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I hope that helps her he says.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He will keep at it.

Has anyone done a heal check to see if there is another way to get these things off her that won't kill her?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d3 ⇒ 3 if damage is needed

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Perhaps burning the tentacles with fire or acid will help or perhaps freezing them? he suggests as he cats ray of frost on one of the tentacle things

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 6 ⇒ (12) + 6 = 18 Perception

Looking around the sorcerer notes and point out to his companions Atop the arch is an iron cylinder etched in eldritch runes. The fungal cords that connect Imrizade to the arc connect to the cylinder as well

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Seeing the creature fall he will cast detect magic.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He gives an uncharacteristic growl at the shield spell.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He will cast a magic missile back at the lady
2d4 + 2 ⇒ (1, 2) + 2 = 5

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

LOL, I waste a 20 on that

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 3 + 2 + 4 ⇒ (20) + 3 + 2 + 4 = 29

3 for caster level 2 for the CHA mod and 4 for the combat casting if it is applied.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Does Combat Casting come into effect in this situation? This would be the first time I have used the feat in Pathfinder

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Is Durvak part gully dwarf>

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 RTA Disrupt undead on the faded red one or if it is down the one right next to it
1d6 ⇒ 5

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

It would be nice if they gave a boon on these things for playing forbidden races or something like that :)

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I have found that the books in these pkay days are less than inspiring

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Boon 1d20 ⇒ 6

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Know Arcana 1d20 + 7 ⇒ (11) + 7 = 18

He nods in confirmation of what the gnome says and moves up casting disrupt undead at the zombie in front of me
1d20 + 3 ⇒ (13) + 3 = 16 RTA
1d6 ⇒ 4

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

It is what it is and I can and will keep my opinion of what happened.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He got hit by the swarm twice. The first he got the opportunity to make the save, the second time you made the save for him. If that was what had happened in the past I would have been okay with it but all of a sudden there was a change of who was making saves.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Grandmaster TOZ wrote:
Theodic wrote:
No, but passive aggressive actions is unbecoming of a GM as well
I feel a more productive use of your time would be communicating directly your dissatisfaction in the GM. I honestly had to read your original complaint thrice four times now to understand its meaning. Are we able to continue the scenario to its end amicably, or do we need venture officer intervention?

I will be happy to finish this

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

So in a timed event you find it acceptable to screw over your players that way. I see and then deny them the ability to make a save when before you had allowed it. Okay.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The World's Most Interesting GM wrote:
True! ;) Though with all serious, I am not here to play the PCs, if I were that would make me a novelist and not a GM.... Begins considering life's direction to this point. Horrible dawning realization ensues.

No, but passive aggressive actions is unbecoming of a GM as well

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Of course I'm just surprised you didn't have him run through the brown mold again.

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