The Yellow Whale |
How did you handle the treasure and magic items for the AP?
Sorry for the delay in response. I'm just winging treasure and items. My goal is to have magical items feel valuable, and not break the power level of the PCs with crazy items.
My general rule has been to give the PCs 20-25% of the listed value in gold, gems and loot in the AP. For example, the prizes for winning matches in the Champion's Belt are about 20% of the listed values in the AP. I'm letting them shop common and uncommon items from the Sane Magical Item Prices PDF for 5e that's floating around online; rare and very rare will need some in game searching around for, and you can't buy legendary items; they are won in battle or granted by a deity, or found in an extremely dangerous place.
Here is my Champion's Belt player document, including awards. I chose to do 5 rounds of combat, each one different in kind of a team blood sport way.
https://docs.google.com/document/d/1pNOxKL-2KabFKfeENPod2NBqh_dSm87A1Z9eREe XLzI/edit?usp=sharing
If there is a particularly interesting or iconic weapon or item, I include its 5e counterpart or homebrew something similar as loot. +1 weapons are quite rare, and my PCs probably won't find or be able to afford +2/+3 weapon until after 10th level.
Right now, the PCs have won a lot of gold for themselves in the Champion's Belt, but they'll need it to purchase consumables.