Name: Kannon
Race: Human (Tian Xian)
Classes/levels: Level 2 Druid (Lion Shaman)
Adventure: Stolen Land
Location: Mite Cave
Catalyst: Overconfident Players
The Gory Details: Currently I am running Alexander Kilcoyne's 6 player conversion for Kingmaker, and it is going pretty well. However, my players might have thought things were going too well. The party I am currently DMing is pretty powerful, requiring tweaks here and there and sneaky DM work.
In this case the party made there Into the mite lair from R1, headed toward R3, instantly slaughtering all of the mites. Feeling confident they split up with three and the kobold headed toward R2 and three (with the druid's Lion pet) toward R4.
The Druids Lion was the first to try and cross the crevasse, rolling a one and falling in. At this point I realized I drew the crevasse way to small on the battle map to have a combat in it and devised a excellent plan. The next turn the Lion climbed out, and Kannon crossed next. No one rolled perception to see anything so of course, she fell in the pit. The rest of the characters realized the trap and crossed safely.
Meanwhile, the other team entered R6 slightly wounded from the centipedes and slaughtered the mites in there, and while the Druid was climbing out of the crevasse both parties were on the edge of entering R5. As expected, they both rushed in and engaged the mite body guards and Grabbles and Tickleback. The upgraded stats provided in Alexander Kilcoyne's upgrade were perfect. The party took a turn or two to grind through the mite body guards while the Lion and the Fighter/Phalanx Solider attacked Grabbles.
They first focused their attention on Grabbles but had a hard time hitting his AC of 21, and once tickleback hit them they started to focus on the mount instead of the rider. DM wise I did not see a issue with this as the HP differences between the rider and mount were so large that of course Grabbles would let the mount soak the HP. So about halfway through round 3, Kannon is standing by the cave entrance to R4.
This is when I decided to have the Whiptail come in and attack them on their flank. The first attack instantly reduced her to -6 (out of her 7 CON). Despite the party members trying to scramble it was too late. And as the battle progressed the PCs attacked it one at a time until it had claimed two more unconscious, thinking Grabbles was the bigger threat. In the end only the lion and two of the other 5 party members were conscious.
Even though I play a "call it how it drops" style the players came up with a reasonable solution, There going to take some time off from exploring and attempt to mine gold from the gold vein to pay for Kannon to be taken back to Restov to be rezzed. Thinking ahead, the players already had Oleg order in mining and smelting equipment in a previous session. I figured this would do two things, it would fix some of the loot scaling in the 6 player adventure and allow the players a one-time side quest to civilization for a few days.