Ezren

The Wilgar's page

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Sorry if this has come up before, but I was checking some of the key NPCs and the math does not come out right. I haven't checked them all yet, but Ameiko overspent her skill points by 12. Is this a typo, or is there some reason I'm not seeing for this?


MurphysParadox wrote:

Did your book burst into green flames? Did the dice melt into puddles of blood? I don't think your party should try this adventure path any further - something out there wants you to stop.

Perhaps Paizo's activating some contingency spell to make sure parties need a new game to play just as Runelords is re-released?

Yeah, we're switching to Jade Regent.


Name: Miloš Fortuna
Race: Human
Classes/levels: Paladin 2 / Bard 1
Adventure: Haunting of Harrowstone
Location: Room U3: The Headless Guard
Catalyst: Gurtis Vortch
The Gory Details: The party won initiative, and moved in, roughing Vortch up a bit. Then Vortch rolls a natural 20, confirms his hit and makes his concealment check. 30-some-odd points of damage later, Miloš drops lifeless to the floor. The party continues to wail on Vortch some more, who then, on his turn...

Name: Tobo Stoutfoot
Race: Halfling
Classes/levels: Rogue 3
Adventure: Haunting of Harrowstone
Location: Room U3: The Headless Guard
Catalyst: Gurtis Vortch
The Gory Details: ... rolls another natural 20, confims, and slays one Tobo Stoutfoot, walking-lockpick extraordinaire. At this point, the party Inquisitor decides a Judgement might be in order...

Name: Elhael Talathion
Race: Half-Elf
Classes/levels: Inquisitor of Pharasma 3
Adventure: Haunting of Harrowstone
Location: Room U3: The Headless Guard
Catalyst: Gurtis Vortch
The Gory Details: ...but to no avail, as Vortch rolls his third natural 20, confirms, and kills Elhael outright. The party wizard finally manages to put the skeleton down with Stone Call...

Name: Brier Brassbottle
Race: Dwarf
Classes/levels: Wizard 3
Adventure: Haunting of Harrowstone
Location: Room U3: The Headless Guard
Catalyst: The Lopper
The Gory Details: ... whose 40ft radius of effect attracts the attention of The Lopper. With no spells of use against the incorporeal, and unable to run due to the difficult terrain created by his spell, Brier joins the ranks of The Lopper's ectoplasmic minions in only a few short rounds.

TPK. Three deaths in as many rounds. God, I'm depressed.


Evil Lincoln wrote:
The Wilgar wrote:
Okay, everyone keeps talking about this "Big Six," and I've never heard of this before. What the heck are they?
Go here. Links define it on the first page somewhere.

Thank you.


Okay, everyone keeps talking about this "Big Six," and I've never heard of this before. What the heck are they?


A quick note, if the Knowledge check in question is more than DC 10, you must have a library, otherwise you cannot roll untrained.


Hmm. From what little I've heard so far, we already seem to be in "Shut up and take my money" territory. Excellent.


Anyone?


Getting ready to run Haunting of Harrowstone, and I have some questions about haunts. First, can you still damage a haunt after it has manifested? I know you can hurt them in the time it takes to appear, but once they show up, can you still do anything?

Second, how does one go about the researching of the destruction of a haunt?


More Wizard stuff, please.


Okay, cool. Thanks very much for your help.


Up until recently, I had assumed that the Story Awards given in pre-made adventures (i.e. If the party managed to capture someone alive, they are given an extra X many experience) should be divided by the number of characters in the party, just like combat experience. But I was reading on of the adventure path modules, and saw that it awarded 50 xp for something, which struck me as odd.

So, was I really supposed to be spliting that stuff up, and my four man group each gets 12 xp, or have I been wrong all this time, and they should have been getting more?

Sorry if this question has been asked before, kinda new here.