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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. Organized Play Member. 133 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.




Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I understand the influence sub-system in general as published in the GMG, it’s the new “Contact a Mzali figure” activity I’m confused about.

The book says this influence system has rounds that last a week, which is fine. However, the new activity reads:

Quote:

You gather information on a notable figure in Mzali, speaking with contacts and putting your name out. You also attempt to arrange a meeting with the figure. Each figure requires a specific skill check or skill checks to properly contact them. The GM notifies you as to which skill or skills you can use and uses the DC listed in the figure’s entry.

This activity normally takes 1 week, but if your allies are also working to contact the same figure, the time is reduced if any of you succeed. The activity takes only 4 days if two heroes are engaged in this activity, 2 days if three heroes are engaged in this activity, and 1 day if four or more heroes are engaged in this activity.

So if two PCs attempt to contact a figure and it only takes 4 days, but the other two do one of the other activities which takes a week, then what? Are the party just out of sync with their activities now, and I need to track who’s doing what by day, rather than just per week-long rounds? Or do the ones who attempted to contact the figure do nothing until the others finish their activities, meaning working together to make it quicker was completely pointless, and they might as well have had one do the contacting and the other do something else? How exactly are you supposed to run this?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Oscillating Wave conscious mind for the Psychic class was intriguing to me at first, but on closer inspection looks contradictory. The Conservation of Energy feature says that for the first granted spell or psi cantrip in an encounter, you must choose if you're adding or removing energy, then for all further granted spells or psi cantrips you alternate between adding and removing.

Quote:

Adding Energy: The ability gains the fire trait, any damage it deals is fire damage, and any resistance it grants is to cold damage. It loses any traits matching damage types it no longer deals.

Removing Energy: The ability gains the cold trait, any damage it deals is cold damage, and any resistance it grants is to fire damage. It loses any traits matching damage types it no longer deals. Fiery body grants ray of frost instead of produce flame when cast this way.

All well and good, except most of the unique psi cantrips involve both fire and cold. For example:

Quote:

THERMAL STASIS CANTRIP 1

Cast [one-action] verbal Range 60 feet; Targets 1 creature Duration until the start of your next turn The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage.
Heightened (+1) Each resistance increases by 2.

Why does the heightened entry refer to "each resistance" when it's impossible for the cantrip to provide both resistances, since the psychic needs to either be adding or removing energy, meaning it will be providing resistance 2 to either fire or cold damage (and further than that it's providing it twice, which is redundant anyway!)

Another example:

Quote:

REDISTRIBUTE POTENTIAL CANTRIP 5

Cast [two-actions] somatic, verbal Range 60 feet; Area 2 adjacent 5-foot squares Saving Throw basic Fortitude Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it’s in the area of stolen heat or enfeebled 1 from heat stroke if it’s in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it’s unaffected by the other area.

Again, why refer to a large creature being in both areas, when the cantrip can't have both fire and cold at the same time due to the requirements of conservation of energy?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The downloads function of the site is not working for me.

When attempting to download things I haven't downloaded before (Guns and Gears pdf) I get an apparently successful download, but the compressed folder that downloads is empty. This happened with both the single file and file-per-chapter versions, and across multiple devices.

I tried to download something I've downloaded before, as a test, and I was unable to even download an empty compressed folder. I got this page instead:

"This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>AccessDenied</Code>
<Message>Access Denied</Message>
<RequestId>EPCZ4D9E46CCN7DG</RequestId>
<HostId>ihUA+s2VOZ2j8UejhL7Y8KPE7AsgJsBV+udwellIUs6YZoDkY5h/ggNN8R2fQ as1+YIXPCkpy4w=</HostId>
</Error>"


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm running the Price of Immortality trilogy for my home group (we're on City of Golden Death, the last module in the trilogy). My partner doesn't want to watch Knights of the Everflame incase it contains any spoilers.

If there's anyone who's played/read the Price of Immortality trilogy and also watched Knights of the Everflame, would it be ok to watch it or should we wait until we finish the module?

Thanks :)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My order number is 8082344
Thanks :)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

and now my shipping confirmation email thingy has come through without any changes. Please can someone look at this? Order 7886097 is both the order number and name of the original thread


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I just got my confirmation email and I have two queries:

1) even though I have AP 144 coming in my order, I don't see anything about the Paizo Advantage discount on the email. Has it not been applied? Is this correct?

2) the email says the order will be listed on customs forms as books and dice/accessories. The dice/accessories bit will lead to me paying customs charges on the whole parcel (UK customer), which will be significant as I've ordered nearly $200 worth of stuff. Is the "dice/accessories" due to the GM screen, and if so, can I please cancel the GM screen (because if the order is only books I won't have to pay customs charges on it)

Thanks for any help you can provide


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

As in the title, I would really appreciate it if you could re-add AP #144 to my AP subscription, so that Paizo Advantage is grandfathered on my account (if it is already too late for Paizo Advantage to be grandfathered on my subscriptions then please don't do this). Thankyou!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Please can my subscriptions start from Age of Ashes and Lost Omens World Guide instead of the final 1e products?
Thanks